Memoryland Prelude Reviews

Trapped in a world of memories, you must retrace the past after a glitch in the simulation threw everything into chaos. Discover cards that can summon strange creatures and fight to unravel the mysteries of Memoryland.
App ID2417090
App TypeGAME
Developers
Publishers Spencer Parke
Categories Single-player
Genres Indie, Strategy, RPG
Release Date25 May, 2023
Platforms Windows
Supported Languages English

Memoryland Prelude
1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score

Memoryland Prelude has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 167 minutes
It's too hard...
👍 : 0 | 😃 : 0
Negative
Playtime: 35 minutes
I dig the style. Keep at it dev.
👍 : 1 | 😃 : 0
Positive
Playtime: 38 minutes
Combat system is fun. Player and enemy models look really cool
👍 : 0 | 😃 : 0
Positive
Playtime: 400 minutes
This game has genuinely found a way into my heart. I think there is something special here and I would love to see this be iterated on and or continued either through updates or a complete project. If you go in knowing that this project is more of a proof of concept then I think there is a lot of promise on display.
👍 : 0 | 😃 : 0
Positive
Playtime: 430 minutes
Despite this game feeling like a tech demo I really enjoy what the developer made so far. I'd like the idea for the combat system and that you summon the cards to help you by your side, that was a really refreshing and interesting take. Despite how short the game is I found myself enjoying every minute, and even with the fights varying from very easy to almost feels impossible I did find myself trying to make new strategies to actually beat them. The game might not be worth it at full price as it is only about 2-3 hours long with only about 3 maps, and while there is multiple different endings. My only big grape I have is that the story here is absolutely nonexistent, and the reason why it is my biggest gripe is because the beginning did have me interested enough to figure out what's going on only to find out that it's as bare bones as it gets. If there is any feedback I would give in this game is that it desperately needs a deck loadout system where you can save and load different deck recipes between fights. Having to dismantle your deck because some cards are absolutely useless versus certain monsters in the game becomes very tedious as you have to keep changing it over and over again. It would also make trying out new strategies feel more fun. Last but not least please add a redo system or a load your last save after a defeat. Because this game is really adult trial and error having to go to the main menu every time you lose also makes the runtime feel very padded. Overall I had a wonderful time with this game and despite my issues with the game I highly recommend at least giving it a try!
👍 : 0 | 😃 : 0
Positive
Playtime: 224 minutes
Generally speaking I like this game, but there are some serious flaws. For starters the combat, while interesting, is wildly stacked against you leaving things feeling unbalanced. Enemies do a lot of damage, have a lot of HP, can inflict some nasty status effects, and most can one shot your summons. Most of the time, victory comes down to luck especially when there is more than one enemy. This issue is compound when it comes to final boss of the current game, the Workaholic. Who has a massive health pool, an attack that can destroy most of your deck's cards, and part way through the fight he can get three attacks in a row. But for some reason, prior to him going berserk, he can randomly attack twice making things difficult before the actual difficult part. To top it off with how long some of your skills to get off cooldown, such as your healing skill taking nine turns, this fight feels unfair in so many ways to prevent it from feeling like a challenge and more like sucker punch. Some of the positives about the game are: the vaporwave liminal space aesthetic of the game is great, character designs are solid, and the battle theme is pretty good. I am interested in the direction of the story though I wish there was more, and the combat system is pretty well-made and interesting despite the flaws present with enemy encounters. I like the idea of summoning party members using the cards, and even sacrificing cards to power up your summons, it's a unique spin on the typical deck building rpg formula. One flaw is that summoning monsters and using your skills use the same resource which leads to running out of that resource quickly. There isn't much you can do without it, and because your monster have a maintenance cost it can feel like you're running on empty most fights. A possible solution is having the skills and summons use two separate resources to rely on. Another positive is that the developers is constantly updating and improving the game, adding new skills and cards every so often. The game has a stable client and it never crashes for me. Overall if you like what you see give it a try, just temper your expectations with the game.
👍 : 3 | 😃 : 0
Positive
Playtime: 589 minutes
SPOILER ALERT? Kinda? First off, I didnt pay attention to the story, theres not really much of a story anyways from what I started to fast read and since the game is so short. i've beaten the game in 3 hours and killed every single person. This includes the shopkeeper and the girl at the end. The game is extremely short. With the right blessing from the RNG gods you could probably beat in less than 2 hours. Game has great potential and i'm hoping there will be either updates for this or a continuation of some sort. Every card/summon you see in the steam video for the preview is basically all of the cards in the game apart from maybe one or two. This goes for the enemies as well, every enemy you see is all you will see. Except for the "bosses" I would say that theres really only 1 boss but you can kill the shopkeeper and the girl at the end for an extra little twist. I will support the game for sure though. You can get to level 4 if you kill everyone but when you get to lvl 4 theres nothing to do. Level 3 is when you fight the boss and the game is basically over. TLDR - Game has potential, very short, only 3 kinds of enemies, 1 boss, 2 extra kind of "mini boss" (I guess) Not an exact count but theres like 10 cards in the whole game. Max lvl is 4
👍 : 5 | 😃 : 0
Positive
Playtime: 16 minutes
I bought this game and leave a positive review to support and encourage the developper. As such, the game is very small and could do with more refinement. That said : Artistic Direction, illustrations , chara design, modeling, aesthetics (ui etc), sound too etc is top notch and I very much like the premise, environments and mood. It is clear that this dev has talent. Hence my encouragement to do more . More for Memoryland and more ambitious games
👍 : 5 | 😃 : 0
Positive
Playtime: 9 minutes
It's more a demo than a full game... Few enemies,few cards,no story...just walking around and speak with a girl... Could be a nice game. But I don't like paying for a demo... If you want to know if people could be interested with your game...do a kickstarter and use this "prelude" as proof of concept.
👍 : 7 | 😃 : 0
Negative
Playtime: 85 minutes
Glorified battle system tech demo. Character and monster visuals are great and the battle mechanics seem quite interesting, but there are only a handful of enemy types, basically no plot aside from a few lines of dialogue at the very start and very end, and the whole game takes place in a single empty shopping mall where you just slowly walk around picking fights with groups of enemies that aren't doing much except hanging out in random places. There's just... no real substance to the game at all.
👍 : 10 | 😃 : 0
Negative
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