A wholesome & cosy shopkeeping game where you uncover & clean trinkets, then upcycle them to sell to endless colourful & quirky customers. Spend your savings to upgrade your shop, buy new and better tools, even expand your business to exciting new districts across town!
118 Players in Game
396 All-Time Peak
82,77 Rating
Steam Charts
118 Players in Game
396 All-Time Peak
82,77 Rating
At the moment, Trash Goblin has 118 players actively in-game. This is 46.57% lower than its all-time peak of 204.
Trash Goblin Player Count
Trash Goblin monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.
Month |
Average Players |
Change |
2025-04 |
125 |
+296.03% |
2025-03 |
31 |
+84.8% |
2025-02 |
17 |
-54.31% |
2025-01 |
37 |
-7.6% |
2024-12 |
40 |
+149.66% |
2024-11 |
16 |
0% |
475 Total Reviews
422 Positive Reviews
53 Negative Reviews
Very Positive Score
Trash Goblin has garnered a total of 475 reviews, with 422 positive reviews and 53 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Trash Goblin over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
707 minutes
So I like Trash Goblin and I get it's still in EA but it's got a ton of little itty-bitty annoyances that compound on each other and a few bugs. It's way better now than when I first played the demo, but it has a ways to go before it's a easy thumbs up, if there was a neutral option I'd give it in it's current state.
I'll get the good stuff out of the way, it's fun chiseling items out of dirt and cleaning them to sell. The most charming part of the game is the fact that you have some creative freedom to bolt dumb items to other dumb items to get them to sell for more at once and they look wonderfully silly; but I say they should allow for even more of this so you can sell/display even more awful creations. Maybe sell new tools late game for this. The customer artwork is very nice but I think it's random so you get a lot of ladies with full-on beards which I don't like so much. After you get some upgrades the game really gets interesting.
The main complaints are that the upgrades are either unsatisfying or unclear. For example, you have a "Stash" to hold items that makes combining them easier and reduces clutter. I had no idea that buying seemingly cosmetic upgrades for the shop randomly also increase stash size. Some are 100% decorative and some are 1000% game changing and until you spend what little money you have on them you'd never know for the most part. The soak tub that will clean 3 items overnight was a game changer and I bought it way late because it looked uninteresting and didn't have any tips that it was so valuable. There is a stove you can buy for a lot of gold that does jack shit but the coffee pot is extremely useful to let you do more each day (for a small daily cost, which is very dumb btw take the cost away I already bought the stupid stove) but again you'd never know. They need to put all items that have a tangible gameplay benefit in the area for buying upgrades and put all purely cosmetic junk in the decorating mode.
This issue also led me to unlock the "display" shelf at the sales window very late game and that thing is equally important so people actually ask to buy WHAT YOU HAVE and not random shit that you have to spend a day and a half finding and cleaning.
The Sell-For-Whatever overnight box flat-out sucks. Just add a free trashcan to dispose items.
For bugs I had a repeatable bug where if I tried to drag an item into my stash and it was full (or almost full?) it wouldn't drop in and I couldn't click anything until I went to the menu and back in. No progress was lost but I did this maybe 20 times. Also some items you put them on the crafting table and they don't let you pick them up until you go to the main menu and back in. If you have three items in the cleaning tub and save and come back the labels stop showing the actual items and change to the "bottle" icon three times.
Dropping long items is awful if any part of the item is clipping into the surface it falls through and goes to your stash and you have to rotate it all over to get it to a sweet spot where it works.
Upgrades are good but could be better, they need an end-game chisel that can destroy even purple blocks regardless of orientation I fucking hate the purple blocks so fucking much. Sponge upgrades feel noticeable the first couple times but the last sponge I can't see any difference.
The game should remember what chisel I had selected after restart.
The story is pretty poor right now I hope they add a proper main quest-line with more satisfying rewards. Maybe if you help a VIP character you get a shop upgrade unlocked. You should have a VIP hang out on the side of the counter and allow for stranger customers to continue to buy things as you work on the VIP request it'd help keep cash flow coming in. They should be shop upgrades to provide more coin multipliers for bonkers earnings late game it sucks spending thousands on your store and still barely selling complex items for 500-800 gold each.
OK I'm done. Fun game needs a lot of TLC.
👍 : 0 |
😃 : 0
Positive
Playtime:
238 minutes
This is a lovely, cozy little game for when your brain won't stop going in circles. I'm looking forward to the full release! (also Donoval is an absolute delight, definitely my favorite character)
👍 : 0 |
😃 : 0
Positive
Playtime:
45 minutes
I've by no means finished the game, but so far it seems scammy with its deceptive store page claim of endless gameplay. Actual endless gameplay would include endless meaningful/useful rewards to pursue, and endless scaling obstacles to overcome that keep up the challenge.
On day 5, the game does not seem to have obstacles, so it's more of a simulation than a "game".
On day 5, the game does not seem to have any endless rewards to pursue, just one-time unlocks.
When looking in the discussions at similar complaints, in the same reply post the dev will claim endless gameplay and also that there's only 5 hours of 'game', which are contradictory and misleading.
👍 : 1 |
😃 : 1
Negative
Playtime:
72 minutes
I gave it a fair shot I think. It's a cute looking shop management game, but with a central loop that doesn't hold my interest. Picking away at the treasures and then cleaning them is fun for a few minutes, but I can't imagine doing that for how ever many hours it takes to finish the game. There may be a story involved, though I only saw a bit of it. The interactions with your "advisor" are sometimes funny, so if that continues, it may be worth a full playthrough. I had not the patience. Recommended only if you think you enjoy the trinket loop very much.
👍 : 2 |
😃 : 0
Negative
Playtime:
412 minutes
The most pleasant, casual experience I've ever had with an indie game, Trash Goblin and Potion Craft are definetly up there. There isn't much content yet due to it being in EA, but that's to be expected, the gameplay loop is basic yet engaging, you don't feel rushed as your customers wait overnight when you run out of time, so you don't lose anything.
There are a few bugs here and there, like not being able to pick up upcycled items (which the devs are already working on fixing), being able to break purple blocks (the ones you have to hit a specific face of the block) by angling the chisel just right and sometimes not being able to rotate the item you're holding (just go back to menu and return to fix).
What would be nice to have would be more things like the bucket, maybe a rock tumbler that interacts with bags, or a dig site to find unique items, interactable puzzle-like trinkets like a Rubiks Cube or things you can just fidget with, push buttons, pull levers, roll wheels, etc.
All in all, very well made game with a very pleasant art style and consistent gameplay. This definetly pleases my loot goblin brain, excited for new updates!
👍 : 1 |
😃 : 0
Positive
Playtime:
438 minutes
I really love the options for clicking, hold, or hovering with the mini games! I have hand issues and that helps so much. I'm excited to see where this game goes in the future!
👍 : 2 |
😃 : 0
Positive
Playtime:
4098 minutes
Very cozy and laid back. Absolutely recommend this if you're a fan of cleaning and sorting type games. The cruft puzzles to 'excavate' trinkets also have VERY satisfying sounds.
👍 : 3 |
😃 : 0
Positive
Playtime:
45 minutes
The game has lots of potential. Love the style and the characters. Right not the gameplay loop is quite repetitive and gets boring quickly, and the chiselling mechanic becomes annoying. The customization and furnitures upgrade interface is quite clunky and right now buying furnitures provides only inventory slots, would be nice to have upgrades to the tools (if there are I haven't gotten to it). The randomness of the item to discover is cool but it gets overshadowed by the chiselling mechanic as mentioned earlier. Overall, I did enjoy it and considering it's in early access, I'm going to recomend it hoping future updates add more variety to the gameplay. :7
👍 : 3 |
😃 : 0
Positive
Playtime:
594 minutes
I have barely been playing games for a few months. I've been getting constantly sick and my mental health is making doing just about anything intensely difficult.
It's been try to do things, partially do the things, then be too exhausted to finish let alone have the energy to do something fun.
Today? Today I went out and thrifted with my grandma, came home, opened steam cause I got a notification about some games being on sale... and there's Trash Goblin on sale. Having just gone thrifting it seemed like it would scratch an itch. It seemed like it would be relaxing on a day when I was needing to force myself to go through all of my 9 year olds clothes and store all the fall and winter clothes (which took for EVER btw).
And you know what? I was right. This game is perfect. I'd work on my kids clothes. Fire up the game, play for like 30 minutes, go back to sorting clothes and painstakingly asking my indecisive child if he still wanted each piece of clothing (spoiler... he wanted all of them...), and then repeat. Then after my kid went to bed I finished my task. Sat down at my computer. Then for the first time in well over 2 months. I actually sat and actively played a game (that wasn't an idle game) for over 2 hours when I haven't played for longer than 30 minutes on pretty much any game.
Don't get me wrong. I say it's perfect but it IS rough around the edges. You clean cubes of grime off of mystery objects, then they are revealed, and you clean them. It's a lovely cycle. It's selling that is kind of a pain. Mostly because it's easy to end up with a LOT of stuff and have no where to put it because customers never seem to ask for what you actually have on hand. I've run into a couple of bugs. Like one where I tried to put an item in my stash book, the book freaked out, the sword didn't go in the book, when I tried to switch screens the book wigged out, then I realized I couldn't click on anything except for the arrow buttons that take you to different areas of the shop. Had to restart the day.
That being said that's the worst bug I ran into. Other than getting a bit frustrated with customers making it so I'm lacking money... even after I started just skipping anyone asking for something I didn't have on hand. I don't have any complaints about the game play.
The art design and graphics are delightful. The sound design is great. There's accessability features! If you don't wanna hold the mouse button to scrub or click for each time you chip at something with the chisel. There's settings so that you can scrub without clicking and hold down the mouse button to use the chisel (or make it so it does it from hovering).
This game scratched my brain in a way that I really REALLY needed and I don't think anything has soothed my brain like this in recent memory since Powerwash Simulator (I guess the more recent one would be Supermarket Simulator). The difference between this game and those is that you can kinda time yourself. "Okay I'm going to do 2 in game days so that the game saves when I go to sleep.... then I go back to doing the thing I'm supposed to be doing." And it's easy to put down and pick back up. There's a clear start and stop point. It's hard to lose track of time with this game than it is with games like Powerwash. I could easily say "I'm gonna play a bit, and stop." Then not end up looking up at a clock and realizing 3 hours had gone by. So It was actually able to be like a relaxing little reward to soothe the fires starting in my brain after doing a task my ADHD REALLY didn't want to do. It tickled the 'tism and brought a smile to my face. Rather than being something I felt guilty about playing because I lost track of time and didn't finish the thing I was supposed to be doing. It also actually helped me finish that task. My kids clothes are sorted and stored. I actually got it done and it's because I kept stopping and playing this for a bit. It kept me going.
Though.... I do need to get better about actually assembling things... and not just cleaning them.... might free up some of my inventory.... Hey it's Trash Goblin... not Organized Goblin. Let me have this.
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👍 : 6 |
😃 : 0
Positive
Playtime:
5214 minutes
I just stayed up until 1 am on a school night polishing bedpans and affixing things to other things to make frogs smile. This is the best game ever. I am so relaxed right now.
👍 : 19 |
😃 : 4
Positive
Trash Goblin Minimum PC System Requirements
Minimum:- OS: Windows 10
- Processor: 2ghz
- Memory: 2 GB RAM
- Storage: 400 MB available space
Trash Goblin has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.
Trash Goblin Latest News & Patches
This game has received a total of 16 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.
Demo & Kickstarter live now!
Date: 2023-12-06 17:34:05
👍 : 32 |
👎 : 1
Christmas Demo Update
Date: 2023-12-14 17:39:58
We've updated the demo with a bunch of community requests, bug fixes, seasonal decorations & snow!
👍 : 33 |
👎 : 1
DEMO UPDATE & Last 48hrs of the Kickstarter campaign
Date: 2024-01-08 17:34:01
We've added customers, removed Christmas, and made a whole bunch of other nice improvements to say thanks for the support so far!
👍 : 33 |
👎 : 1
BANK HOLIDAY BETA
Date: 2024-05-24 17:43:38
We've added a raft of accessibility features, improved Upcycling gameplay, and more!
👍 : 33 |
👎 : 1
Demo Updated
Date: 2024-06-07 09:12:04
More accessibility options, and some important bug fixes
👍 : 12 |
👎 : 1