Trash Goblin
70

Players in Game

562 😀     67 😒
83,70%

Rating

$13.39
$19.99

Trash Goblin Steam Charts & Stats

A wholesome & cosy shopkeeping game where you uncover & clean trinkets, then upcycle them to sell to endless colourful & quirky customers. Spend your savings to upgrade your shop, buy new and better tools, even expand your business to exciting new districts across town!
App ID2407830
App TypeGAME
Developers
Publishers Spilt Milk Studios Ltd
Categories Single-player, Steam Achievements, Full controller support
Genres Casual, Simulation
Release Date2024
Platforms Windows
Supported Languages English, Portuguese - Brazil, French, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, Korean

Trash Goblin
70 Players in Game
396 All-Time Peak
83,70 Rating

Steam Charts

Trash Goblin
70 Players in Game
396 All-Time Peak
83,70 Rating

At the moment, Trash Goblin has 70 players actively in-game. This is 81.91% lower than its all-time peak of 387.


Trash Goblin Player Count

Trash Goblin monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-07 94 -12.09%
2025-06 107 -56.65%
2025-05 247 +147.44%
2025-04 100 +215.69%
2025-03 31 +84.8%
2025-02 17 -54.31%
2025-01 37 -7.6%
2024-12 40 +149.66%
2024-11 16 0%

Trash Goblin
629 Total Reviews
562 Positive Reviews
67 Negative Reviews
Very Positive Score

Trash Goblin has garnered a total of 629 reviews, with 562 positive reviews and 67 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Trash Goblin over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 509 minutes
Trash Goblin is a fun, relaxing, no stakes cleaning, fixing and selling management game. It quickly sucks you in with it's charming art style, fun and unique customers and a wide range of items. [b] Pros [/b] [list] [*] Easy and Adaptable mechanics - you decided if cleaning, chipping etc. should be done when clicking or holding down the button or when hovering over the time [*] Fun & Unique Customers, all that come with requests that reflect their personality [*] The story elements are happen with 0 pressure and easily fit into the characters everyday task [*] The tutorial is simple, quick and doesn't drag out. [*] You have a lot of freedom to random items and sell them [/list] [b] Cons [/b] [list] [*] The quest mechanic only offers a simple summary of what needs to be done, more complex orders where you need multiple items aren't shown - meaning you have to ask the customer to return to the shop to see if you have everything needed - this is at time frustrating as sometimes customers don't come till the next day. [/list] If you are looking for a new fun and relaxing game to play, then I do highly recommend checking out the game :D!
👍 : 2 | 😃 : 0
Positive
Playtime: 707 minutes
I wish there was a "It's OK" option for reviews because that's kind of how I feel about this one. I spent 11.8 hours to beat the game, and that's after restarting once because I felt like I spent all my gold on upgrades I didn't need the first time. I feel like a $20 price tag for 11.8 hours of playtime is not good. Gameplay and art are good. I just wish there was more game for the money.
👍 : 2 | 😃 : 0
Negative
Playtime: 521 minutes
Trash Goblin is a really charming little game that's good for when you need something chill, low intensity and a little tedious. The core loop of Trash Goblin is about extracting, cleaning, repairing/improving, and selling items. The mini-games for each action are simple and easily understood; extraction is the most complicated with some light puzzle elements of where to chisel away. There are accessibility options to make each of them auto-input, and you'll want to activate them - the cleaning and chiseling can be real repetitive stress inducing without. The art assets are the biggest feature of the game for me - the designs of all of the named characters are lovely and it's always fun to see what quirky character will visit with a request next. The mini-stories for those characters are very charming and jokes & bits got a few good smiles out of me. The main story is serviceable and wrapped up neatly, but has a bit of the issue of your character being kind of a side character with little agency in their own story. The pacing is a little odd. The game tries to prioritize the items that are currently being requested, either by the named characters or a generated stranger waiting at your window. Because of this, you clear quests quite quickly - it keeps the plot moving right along, but doesn't give the player a lot of time to stew in the simulator aspect of it. Because you can expect your quest items to turn up most of the time, you don't have time to get a big stock of random junk to store/upcycle, and without junk to sell the story-necessary market trips feel a little empty and the randoms can just be safely dismissed so more named characters will turn up faster. It gives the game a slightly whirlwind feeling that's a little counter-intuitive to a relaxing, mundane chill-out game, but it also gets you through the plot before it has time to overstay its welcome, so... I don't know - not exactly a bad thing, but it feels strange and it would be nice to have a little more time for the simulator and creative aspects to shine between side-stories. Overall, I think it's a really neat little simulator - highly recommended for folks who want a simulator with a unique, fantastical setting instead of the usual real-world business sims.
👍 : 2 | 😃 : 0
Positive
Playtime: 262 minutes
A [mediocre] cozy game. It has a very interesting concept, a lot of cool mechanics, customization for the workspace that provides QOL, all of it keeps up the overall interest in earning money. However, the core mechanics are, honestly, simply boring and repetitive. It does have some automation, but not enough. On the good side. The workspace is neat, you manage space, upgrade it for QOL, add a bit of automation, unlock features, and even customize it. Making money from piecing trash together into a nice or absolutely hideous item is a great concept. The major issue is chiseling, the core of the gameplay, and it's the same simplistic, repetitive "block-game". Upgrades sped up the process, but it is still tedious. Perhaps splitting them in tiers, as you uncover more and more items from that tier, you'd get a few of them per day without having to chisel. Honestly, I have no idea how to improve it. This is just the biggest reason for getting bored with the game. For instance, the cleaning is also repetitive, yet you are at least cleaning the item, not generic blocks. The other personal negative is a constant and overwhelming amount of yapping dialogue from special NPC requests. It's just too much. All I want is to work on trash, make it nice, sell it, maybe go for special requests. But the game felt like a barrage of "special" requests. There was also a minor pacing issue; the tool upgrades came in too late, and the first hour felt awkward.
👍 : 4 | 😃 : 0
Negative
Playtime: 525 minutes
This is simply an adorable game. I personally 100% completed it in about 8 hours in one sitting, taking around 80 days, but I imagine someone who wasn't speedrun-lite mode would take longer. - The core mechanics of salvaging, cleaning, and up-cycling were immensely satisfying, I greatly enjoyed piecing together larger objects into dolls or masks. - The art is just amazing, the portraits have so much personality from just a few stills. - The characters are charming in their own right, some down-to-earth chill and others more eccentric - The world-building is sparse enough not to feel shoved in your face or narrated too but leaves the player wanting more and imagining their own stories. - Shubble as a main character is one of the cutest PCs with their dialogue options and their two caretakers are the definition of satisfying found family. - The sound design is excellent, very ASMR-esque. - The accessibility was awesome with tons of options to make it easier to play. - Overall chill and easy, no real time constraints or stressors. That can be a detriment in some ways, but can easily be solved by devs adding optional challenges in the future. I do have to say, I don't think I'll be coming back to this game unless a major update comes out or the main story is expanded somehow (side stories?). I found the ongoing narrative and the individual story lines of each of your named customers to be the hook that kept me playing. They provided a clear objective and goal to work towards. Once you get to the end-game and have finished the main story, I found that the named characters and specific requests dwindled to a degree that continuing felt pointless aside from fully kitting out the shop. The mechanics are good but not good enough that I'd pick this game up over, say, power washing simulator in my downtime. Still, I highly recommend this game for fans of the 'cozy game with a wild storyline in the background'. Cute, engaging, and overall a good wholesome time.
👍 : 3 | 😃 : 0
Positive
Playtime: 54 minutes
Gameplay loop is okay at first. Didn't really care to continue though. The chipping and washing didn't keep me entertained, and none of the characters interested me enough to grind for tidbits of story. Someone else said "mundane", I think that might be the perfect way to describe the game from what I played.
👍 : 5 | 😃 : 0
Negative
Playtime: 1448 minutes
The game starts pretty well, cleaning and gathering different parts of items is fun in the beginning, but it becomes unbelievably mundane and almost infuriating in the middle and end of the story. Although I 100% this game, I really wouldn't recommend it.
👍 : 4 | 😃 : 0
Negative
Playtime: 918 minutes
This game is a really nice lighthearted look at what it'd be like running a fantasy second-hand shop. There's some great upgrades like customisation, shelving and tools plus certain customers require multiple items to be joined together via "upcycling". There are also storylines with each of your "regulars" or customers who give you more than one task. These are really nice and wholesome, while also having a good bit of cheek and humour. Overall, my only gripe is that while you can use WSAD to rotate a work piece, they don't work for navigating your shop. This is just a drop in the bucket though.
👍 : 4 | 😃 : 0
Positive
Playtime: 49 minutes
I'm truly upset that I can't recommend this game, but I really can't. On paper, this is right up my alley. A shop management game where you find, clean, repair, and sell trinkets to fantasy world customers? Sign me up! But in practice, the game just doesn't have any depth. Rather than having to go out and dig or hunt for artifacts, they're just randomly handed to you from a bottomless bag one at a time. Then you have to painstakingly chisel them out of a bland, repetitive block breaking game. Then you clean them in a much less fun version of Power Wash Simulator. Then you might combine them with another item. One of the worst things about this game is that after all that, you just kind of hand it to the customer. No haggling or anything. There's no sense of urgency or fail state, so it really doesn't even matter how much money you get from them. Upgrading tools hardly feels worth it, and the game as a whole seems to lack purpose. Now for some, the lack of a failure state might be a good thing. Some people might just find this experience zen and relaxing, which is fine. But for me, I need that extra layer of crunch where all the mechanics feed into each other and draw me in. I don't need the game to be difficult or anything, but I need some sense of urgency driving me forward. Technically I don't even need the failure state. Potion Craft didn't have a failure state, but it did have an extremely deep and complex potion brewing system. Trash Goblin just doesn't have anything like that. In my 50 minutes I played before requesting a refund I did detect some decent writing, though not much of an overarching story, which is also disappointing. I did like the colorful artwork and the art design though. Good work there. Some people will fall in love with this in spite of its shortcomings, but that can't be me. still, I can tell the developer put a lot of love and care into this title. I hope it does well and they can come back with something stronger next time.
👍 : 5 | 😃 : 0
Negative
Playtime: 69 minutes
I thought this game would be pretty fun, because I happen to like collection games, but it's TOO simple. You get infinite loot at no cost, so there is literally no way to fail, even if you wanted to. Selling is pointless, since you can't haggle, you just accept their money. Most of the time they won't even tell you how much they're paying. The only thing to spend money on is upgrading your shop which is mostly just decoration, other than a few items that provide a *small* amount of help. I only played for a little over an hour though, so maybe this was addressed later in the game.
👍 : 33 | 😃 : 1
Negative

Trash Goblin Screenshots

View the gallery of screenshots from Trash Goblin. These images showcase key moments and graphics of the game.


Trash Goblin Minimum PC System Requirements

Minimum:
  • OS: Windows 10
  • Processor: 2ghz
  • Memory: 2 GB RAM
  • Storage: 400 MB available space

Trash Goblin has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.

Trash Goblin Latest News & Patches

This game has received a total of 16 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

Demo & Kickstarter live now!
Date: 2023-12-06 17:34:05
👍 : 32 | 👎 : 1
Christmas Demo Update
Date: 2023-12-14 17:39:58
We've updated the demo with a bunch of community requests, bug fixes, seasonal decorations & snow!
👍 : 33 | 👎 : 1
DEMO UPDATE & Last 48hrs of the Kickstarter campaign
Date: 2024-01-08 17:34:01
We've added customers, removed Christmas, and made a whole bunch of other nice improvements to say thanks for the support so far!
👍 : 33 | 👎 : 1
BANK HOLIDAY BETA
Date: 2024-05-24 17:43:38
We've added a raft of accessibility features, improved Upcycling gameplay, and more!
👍 : 33 | 👎 : 1
Demo Updated
Date: 2024-06-07 09:12:04
More accessibility options, and some important bug fixes
👍 : 12 | 👎 : 1


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