Rain Blood Chronicles: Mirage Reviews
Told as a “Wuxia” story, which literally means "martial hero", Mirage captures the essence of a broad genre of Chinese fiction concerning the adventures of martial artists. Shrouded in secrecy, an organization of assassins wreak havoc on the local populace.
App ID | 240660 |
App Type | GAME |
Publishers | Origo Games |
Categories | Single-player, Steam Achievements, Multi-player, Shared/Split Screen, Partial Controller Support, Remote Play Together, Captions available |
Genres | Indie, Action, Adventure |
Release Date | 11 Nov, 2013 |
Platforms | Windows |
Supported Languages | English |

44 Total Reviews
33 Positive Reviews
11 Negative Reviews
Mixed Score
Rain Blood Chronicles: Mirage has garnered a total of 44 reviews, with 33 positive reviews and 11 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Rain Blood Chronicles: Mirage over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
446 minutes
[h1]Rain Blood Chronicles: Mirage[/h1]
[h1][b]Quick Review:[/b][/h1]
(Scroll past this paragraph for a full review.) Rain Blood Chronicles: Mirage is a Chinese developed side-scrolling hack-'n-slash. The story is a bit confusing, the music is nice but not memorable, and the graphics are dark but beautiful. The developers are absent from Steam, so there will likely never be any bug fixes or patches. The fast, skill-based combo system will appeal to fans of the genre, but it's not for casuals or those with very slow reflexes. Rating: 7/10; worth playing.
[h1][b]Full Review:[/b][/h1]
The story focuses on two warriors, Soul and Shang, who go on a quest to... Who are searching for... Who have to face thousands of...
Yeah, okay... I have no real idea what the story is about. It's partly my fault, I haven't been paying very much attention. But the reason for my inattention is because of the way the story is told. It's not very cohesive; it feels like the developers expected people to already be familiar with the game world and it's characters. For example, random bits of information about different factions within the world are given during load screens, but there's no context. They're all historical facts without reason to care what they mean or why they matter. Whether the story is the way it is because of sloppy writing, bad translation, or the nature of wuxia stories (which I know next to nothing about) I have no idea.
I can tell you that it takes place in a world reminiscent of ancient China, where different factions are warring with each other. Two warriors - Soul and Shang - are on a mission to find their missing master, Jade.
The artstyle in Rain Blood Chronicles is very beautiful, but also quite dark. It's a nice change of pace, since most hack-'n-slash games have bright, colorful graphics, but it can also feel a bit oppressive and gloomy. The music isn't anything special, but it fits well with both the shadowy environments and fast paced action. Voice acting during cut scenes is in Chinese, while the text is (sometimes badly translated) English.
Combat-wise, the game is like a side-scrolling Devil May Cry, which is a very awesome thing. The combos are fast, easy to learn but hard to master, and as stylish as anything Dante can pull off. On the fly switching between two characters is a nice addition to the game: Each fighter has a very different play-style, insuring that cutting down hordes of enemies will never get stale. Characters don't share experience points, which are required to level up combos, but it's actually well balanced. The game is meant to be played using both Soul and Shang - two warriors fighting as one.
Soul is the faster, easier to play character: He excels at dodging attacks and countering from behind, luring and assassinating. He has a few defensive moves as well, in the unlikely event that he gets cornered. Shang, while more technical and difficult to play, is also more fun once you get the hang of him. He's able to create energy swords which can unleash a barrage of attacks on enemies. While it's possible to beat the game using a single character, it's not recommended. You'll miss out on the badass feeling you get when you teleport behind a enemy as Soul, switch to Shang, and trigger a devastating multi-hit combo.
The combat and rewards system is all skill based: The better you fight, the faster you'll earn points for new combos and accessories. It encourages you to keep improving your skills, keep trying new tactics and styles, keep playing. The down side to the skill based rewards is if you struggle to trigger combos and get high ranks, earning points for upgrades and money for items will be a slow and grindy process. I admittedly suck at combo-based games - I've never had the reflexes to be great at them - but I honestly wouldn't have the rewards system any other way. I can see how it might frustrate some people, but I get tired of being heavily rewarded for doing very little in games. I want to be challenged to do better. The game doesn't completely lack hand-holding: There are 4 difficulty levels, the easiest of which is nearly impossible to die in, unless you stand still and let the baddies slowly kill you. This setting is great for newcomers to hone their skills, almost like a practice mode. The hardest difficulty will kill you. A lot. But you'll like it.
The game doesn't have co-op in the main campaign, which is a shame since this would be a blast to play with a friend. But finishing the story unlocks a boss rush mode and "bloody palace" type mode, both of which can be played co-op. The developers are not active on Steam, so future updates and patches are highly unlikely. This too is unfortunate: With a little more polish and care, this game could be truly great.
I picked up Blood Rain Chronicles for 99 cents when it was on sale (it's back up to $9.99 now). While it's not my favorite game ever, it is the best single dollar I've ever spent on a Steam game. I wouldn't say it's for everyone, but if a fast paced, skill based hack-'n-slash sounds like something you'd enjoy, I highly recommend it.
Now if only someone would develop a side-scrolling Onimusha...
👍 : 6 |
😃 : 0
Positive
Playtime:
43 minutes
Interesting game, and something different from the usual indie offerings. The controls can be a little awkward at first, but they aren't too bad (and fortunatly you can customize them). I find a game controler works better than a keyboard for this game. Gameplay wise, this is more or less a side scrolling beat'em up brawler.
👍 : 5 |
😃 : 0
Positive
Playtime:
555 minutes
Engrish translation? Check.
Pretty nice soundtrack? Check.
Fancy slashing combo system with diversity of two characters? Check.
If you want a game with fun combat and unnecessarily hard platforming, this might be a game for you.
👍 : 13 |
😃 : 1
Positive
Playtime:
48 minutes
Incredibly rigid controls and character animations; you will have to manually setup bindings if want to use a controller. The menu only works with mouse for some reason. Dialog text is incredibly slow in direct contrast with some tutorial text that wont be on screen for one whole second.
Had long wanted to play this game because of the trailer but ended up incredibly disappointed. The image where swords seem to be clashing with an enemy is an animation instead of a mechanic (that I could find). That same character has an in-game attack that pins you without any means to escape and takes like one third of your life in start contrast to what I initially thought this game would provide in terms of attack and defense
👍 : 2 |
😃 : 0
Negative
Playtime:
107 minutes
This game is simply amazing. Beautiful art design, blood-pumping soundtrack, deep battle system, replayability. It's like Castlevania + Devil May Cry + Chinese Wuxia films. Definitely worth buying!
👍 : 9 |
😃 : 1
Positive
Playtime:
116 minutes
Solid beatemup game. The very beginning is misleading with the seemingly low quality because the game is actually very well put together. Decently challenging, but heavily rewards skillful play. Missions are longer than they should be for the DMC-style ability unlock system, and achievements don't seem to be working correctly, but I fully recommend this super cool chinese game of killing mans.
👍 : 13 |
😃 : 0
Positive
Playtime:
45 minutes
Advertised as local co-op, local co-op not available until after beating the main game. Local co-op does not involve main story at all and is simply boss rush and one other mode.
👍 : 14 |
😃 : 4
Negative
Playtime:
1335 minutes
I consider this game it bit of a hidden gem, I mean, it's one those games that gets buried in over time, you're not even aware it's there and I just happened to stubble onto this game by chance and it has been highly enjoyable with some lovely sprites.
It's your 2D hack and slash game with an upgrading system and something of a DMC like combat style, in the sense that you learn more moves and find ways to use to rack up your combat rating, but instead of getting different weapons you have two unique characters with their own play styles which I like to think of as Soul is more for a casual style and Shang for a more advanced style of play, but it doesn't matter since you swap between them on the fly.
The game might have some minor problems, say like the achievements won't unlock unless you manually install the patch but it's definitely worth giving this game ago.
👍 : 4 |
😃 : 0
Positive
Playtime:
511 minutes
Developed by a group of chinese developers. This is one of those very much underrated game out there. Maybe coz it is developed by a relatively unknown company that not much people is playing it. But it is definitely one of the best hack n slash game. You can use two different characters with totally two different skill sets. Certain boss are best defeated by one of the characters and you are allowed to switch to the one during in game fighting. Definitely highly recommended. A pity developers bail out from creating part 2 due to lack of sales ... Great game.
👍 : 38 |
😃 : 3
Positive
Playtime:
10646 minutes
Basically it's a side-scrolling Devil May Cry. It features 2 characters with 2 distinct combat styles (think of Dante and Vergil; in fact, Shang could be Vergil’s distant cousin from China — his Kee swords bear great resemblance to Summoned Swords), style-based combat system, and great visuals. Sadly, translation is atrocious, there are many typos and in some instances English text doesn't even remotely correspond to Chinese audio. Also, story is somewhat basic and clichéd. But the gameplay is great, combat is satisfying, so if you're a fan of hack and slash games (like me), Mirage is a must have. If you're not, well, at least give it a try.
P.S. Oh, and don't be fooled by “Local co-op” label on Steam — Mirage has only “Duel” mode available from the start. In order to unlock “Boss Rush” and “Tower” (Bloody Palace) modes you have to finish the story first. There's no co-op for story mode…
👍 : 101 |
😃 : 1
Positive