Project Asteroids Reviews
I have no feelings. I have no fear. I don’t know where I am, only my aim. I must work. And I’m working. My modules are outdated, but as long as they are, I’m useful. My body is rusted, but as long as I can move, I’m useful. I’ll hold on to the stone and live. I have no feelings. I have no fear.
App ID | 2405270 |
App Type | GAME |
Developers | Aleksandr Serdiuk |
Publishers | Aleksandr Serdiuk |
Categories | Steam Achievements, Multi-player, PvP, Online PvP, Co-op, Online Co-op, In-App Purchases, MMO |
Genres | Indie, Action, Adventure, Early Access, Massively Multiplayer |
Release Date | 28 Jul, 2023 |
Platforms | Windows |
Supported Languages | English, Spanish - Spain, Korean, Russian, Spanish - Latin America |

121 Total Reviews
73 Positive Reviews
48 Negative Reviews
Mixed Score
Project Asteroids has garnered a total of 121 reviews, with 73 positive reviews and 48 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Project Asteroids over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
82 minutes
I wouldn't play this game yet, it certainly needs a lot of work
👍 : 0 |
😃 : 0
Negative
Playtime:
151 minutes
Has a unique setting for this type of game. Much more fun with friends.
👍 : 0 |
😃 : 0
Positive
Playtime:
5176 minutes
So its very early days, with a lot of content that needs fleshing out, and some assets in need of replacement, however if you can approach it with an open mind understanding its a one man project and it is early access the focus seems to be fixing whats wrong before rushing into more things that will break it which is a positive sign.
So far its gone from unplayable with memory leaks and instability with the ships freaking out to something more playable in just a couple of weeks. Dev is active and involved.
Overall gameplay does need some balancing out that will come with time im sure.
Drawbacks currently are the lack of population and map size feels a bit too small but all in time :)
👍 : 1 |
😃 : 0
Positive
Playtime:
839 minutes
for a one man dev team its good
the crafting is a little complex and collecting materials is slow you will die many times to player placed turrets
the progression is very slow after T1 due to lack of materials due to slow material re-spawns and player turrets
have played 11 hr so far and not seen a player at all bug reporting is through discord and really needs to be in game
over all it will be a good game if the materials/skills/crafting is balanced better
👍 : 1 |
😃 : 0
Positive
Playtime:
774 minutes
The game is quite decent, but it's still an early version that needs a lot of polish. Anyway, I had fun playing it. I'll wait for future updates
👍 : 2 |
😃 : 0
Positive
Playtime:
301 minutes
Really wouldn't mind this game, if it weren't for one issue. I'll get to that.
So far, game seems relaxing in its design. Basically just go around shooting rocks with your laser. Gather enough of certain material and you can build via the welder for a base of operation. A small cluster of asteroids for you to move around between to hunt down resources. Simple, straight forward. Nice game.
However, the damn red turret keeps popping up. Everywhere that I go. Can't build a base properly, because it pops up and starts shooting. Forcing me to move. Which I did, only for it to find me five minutes later, every damn time. And it is able to destroy parts you place.
So, bye bye base.
Not sure if the asteroid protector can stop laser turrets from doing damage. Could easily find out, if I could keep storage around to keep any and all resources I get. The red turret destroys those to and keeps me from being to properly go through them. As it kills me before I can properly go through the crate.
So, until the turret spawning is fixed. Not a good game for base building, as it doesn't want you to stand next to a crate to manage resources more efficiently
👍 : 1 |
😃 : 0
Negative
Playtime:
97 minutes
It's a decent game for 1€.
It's a bit clunky with its building mechanics, and there is no sense of urgency to actually research and build. In your typical survival game you have an urgency to find food, water and shelter to improve your odds of survival.
In this game it's all about researching, however from what I've seen there really is no point. I build a base, created a few research stations and workbenches, and then I thought what now?
Basically you have no goal other than researching. But i don't think it's a bad game, and besides it flaws it does have its charms.
👍 : 3 |
😃 : 0
Positive
Playtime:
296 minutes
The game is crafted with love for Rust and Space Engineers. The developer consistently introduces new mechanics and content. It's delightful to witness the project evolving. I hope it repeats the success story of Rust.
P.S. Alexandr you are real Andr and this is your scaphander
👍 : 4 |
😃 : 0
Positive
Playtime:
585 minutes
The game itself has HUGE, and I mean HUGE, Potential, the time I spent playing the game for the first time, I was able to mine, scavenge, and build parts to make a makeshift spaceship, (6 hours total time). Key Points:
Base game: Of course I understand this is done by one person only, so the amount already in the game and done is massive respect from me.
Mining: Its good, the screen shake should have an option to change it to a lower value for potential sensitive users, this might already be underway.
Movement: A few hitches, but overall nothing major, gravity and walking on certain pieces could be improved, such as walking in structures and preventing getting stuck. This might also be underway. Again Massive Respect from me to the dev.
Disabled Ship Spawns Near the Sun, and station trading: Right now disabled ship spawn rate probably isn't terrible, aside from the massive amount of guns on the ship, in the future it might be needed to add a disassembly process for guns, and also slow the spawn rate of such ships to avoid excessive resource farming, I don't think allowing the guns to be sold for RP is a good idea, unless they sell for a VERY low amount, considering the current spawn rate of guns on said ships.
As for this... Anymore would likely be an information overload, and I haven't played long enough to experiment, experience, and test other aspects, Overall, I like the game. I joined the discord, so if there's anything I can test or help with, my discord user is Fleet Admiral Eagle, eagleempire_hashtag_0001, please reach out to me if I can do anything to help.
👍 : 2 |
😃 : 0
Positive
Playtime:
62 minutes
[h1]Game is a good start but needs work[/h1]
[h2]Tutorial[/h2]
The tutorial is nice however the spawn locations are in the middle of war zones with no resources there is no way to get to a zone quickly without flying for real world minutes. The tutorial has no instructions on how to get back to a previous location or get to other mining locations from spawn without flying through open space.
[h2]Game Play[/h2]
In the first 15 minutes of game play my character was spawn killed 5 times by bases with auto turrets at spawn. I then finally got to a place where I could start mining only before dying again but now was 3000 km from spawn with no easy way back.
[h2]Servers[/h2]
The only server available as of this writing is in Europe. This means the game is barely playable in the USA due to excessive lag, making the game less enjoyable, with more deaths and frustration.
To get around the lag I considered setting up a server, to give the game a chance here in the states. After reading all I could there doesn't seem to be any instructions on how to run a local server or how to create a server instance for friends to join.
[h2]Overall Experience[/h2]
The developer clearly has put quite a bit of effort into the game and for an indie game it is fairly detailed.
I think with time the developer can make a great game, but will need to post instructions in English to gather a larger community and start building people globally that can play, test and improve the experience.
👍 : 4 |
😃 : 0
Negative