Playtime:
828 minutes
I don't usually, if ever, review games, but this one has inspired me to. I have only played about 14 hours so far, but I think that's enough to have an educated opinion. I will update if needed as I play more as I haven't unlocked many of the end game mechanics and my opinion may change.
Summary: 3/10
Overall I think the concept is great, but it's not fully fleshed out and leaves a lot on the table. Everything about the game seems half-baked and rushed. There are strange design choices all over the place and the game mechanics are super shallow. A decent time-killer, but it lacks the depth of a polished game that you will play again and again. Leaves a 'what could have been' taste in my mouth after playing, and honestly feels more like an early-access title, not a full game.
I do enjoy the minigames even though they lack depth, and the mechanic/repairing aspect is pretty good (not Car Mechanic Simulator good obv). The graphics are decent, but the game seems un-optimized no matter what settings I use. The map is relatively detailed but very small. The game has poor sound effects and and even worse driving physics. The a.i. traffic is ok and the world has a good amount of (too many?) npc's walking around. The game has a boring, awkward and repetitive bargaining minigame, with little depth to the financial simulation. The business aspect of the game is way too easy, with seemingly no risk of going out of business. Some variety in design would do this game a lot of good. It seems like more time was spent designing the npc's than designing the cars themselves. The car models are nice, but not enough variety in trim/model and not enough vehicles. It really just leaves me wanting more.
That said, I have some questions for the devs....
Shouldn't there be more risk/reward in rolling back the odometer? What if I don't want to be a sleazy car dealer and prefer an honorable existence? My reputation should take a hit if I rip people off.
Shouldn't there be some risk/reward when fixing bodywork? Why is body damage only rust damage, and always in the same places? No crash damage whether existing or player made? No broken windows/windscreens, body panels or electronics? Car interiors play no role whatsoever?
Why do we not have more information on car prices (such as average selling price, average listed price etc) to better inform buying decisions?
Why so few vehicles (not a priority for a car selling game?)?
Shouldn't cars get dirty sitting around? Wouldn't they need to be washed and waxed again after body work? How about some weather? Hail/weather damage? Window cleaning/detailing? Wheel cleaning/detailing?
Shouldn't I be able to make a bad buying decision? Shouldn't I be rewarded for taking better pictures? Nice license plates, shouldn't I be able to customize them? Do tires exist? Rims? Accessories? Fluids? Can't we get some different trim levels to vehicles?
Why do people line up to buy so easily? Shouldn't dead inventory be more of a worry?
Why can't I customize the appearance of my shop/character?
What's the point of having grab points for gas nozzles and pressure sprayers if I can just access them from the hot menu?
Why can't I buff the wax before polishing? The oscillating sander from the bodywork minigame could provide that, and it's already in the game. Just lazy. It would have been SO MUCH FUN to buff the wax and watch the shininess increase, fr.
Why do the body work/washing minigames autocomplete at a certain completion %? Wouldn't it be more interesting to have it be more challenging in some way, like you can miss spots and not get 100% so easily?
No car auctions? Trade-ins? Financing and credit checks?
Shouldn't I be able to buy a new car for myself to use? Or at least have a reference as to the new car prices?
Why can't I change the color of vehicles?
Wouldn't a working odometer on the dash have added some immersion?
Have the devs ever owned/bought/sold a car? (lol)
Then, I notice (in game, no less) that the developer is releasing a few more games in the near future that are seemingly just re-using assets to make more car-themed games, that in reality, could (or should) have just been DLC for this game. Garage Monkeys could have just made a game called 'Car Life' and put all the game mechanics in... from their upcoming Car Cleaner Sim, Car Rental Sim and Car Crime Sim (even Gas Station Sim). I'm guessing that this is some kind of business decision, but it comes off as a cash grab strat and is unappealing. Even an ATS strategy for DLC/content would be better.
Car culture isn't easily replicated if the developers aren't passionate about it, and I suspect that these devs are not 'car people'.. GTA VI will most likely have better vehicle minigames and mechanics. Perhaps all of this was by design, and they were simply aiming for a very casual game, but I can't help but think of what could have been....
I wanted to LOVE this game, but I only like it as a friend, and only on sale.
I would actually recommend Car Mechanic Sim instead, as it's the same buying/selling refurbishing cars without some of the minigames and is a more complete game in general, and it has actual car brands and accurate designs and mechanical aspects, with better driving physics (barely) and mods to boot. CMS just needs a car wash and an inflatable flailing arm man at this point.
Like with so many of these $20 titles, with a little more work and care it could have been a smash hit for $35-$40 and people would have bought it in droves. Too bad, so sad.
Maybe I should get into game development.
👍 : 14 |
😃 : 0