Costa Verde Transport Department Reviews
In Costa Verde you play as the Transport Department of a city slowly growing on a vibrant picturesque landscape. Build roads on a map of hexagonal tiles, plan road intersections, design roundabouts, and prevent your whole city from turning into one single massive traffic jam!
App ID | 2403100 |
App Type | GAME |
Developers | Nikita Lisitsa |
Publishers | Nikita Lisitsa |
Categories | Single-player |
Genres | Casual, Indie, Strategy, Simulation |
Release Date | 31 Oct, 2023 |
Platforms | Windows, Mac, Linux |
Supported Languages | English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Ukrainian, Italian |

51 Total Reviews
37 Positive Reviews
14 Negative Reviews
Mixed Score
Costa Verde Transport Department has garnered a total of 51 reviews, with 37 positive reviews and 14 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Costa Verde Transport Department over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
484 minutes
the game is beutifull and sometimes fun. but important things and functions are missing and that makes the game more or less unplayable. the developer is allso silent and not active anywhere so i guess it wont be any updates to fix these important flaws.
👍 : 1 |
😃 : 0
Negative
Playtime:
20 minutes
I don't know what this game wants to do. The only thing players can do is lay roads, but the game never allows them to go where you want them to. Traffic congestion is a lose-condition, but there's only a magic-away tool that doesn't feel like a solution, and a bulldoze tool that creates more problems that can't be fixed because of road-laying problems. This does not feel competently executed. Even as an alpha-build it's rough all over and painful to look at.
👍 : 2 |
😃 : 0
Negative
Playtime:
617 minutes
Its a good game. (7.5/10) Its quite addictive if you like the style. I personally would watch a youtube video before buying but even after that I still wasn't sure. It did look like a really good game and plus I really like these types of games. Idk of the reasons why I wasn't sure, I cant put my finger on it. But I really enjoy this game. Its not a game I will play all the time but its a game I will definitely be coming back to some time. You don't need a really good pc you just need an alright pc. The game has a few settings to make the performance better for you. There's only 4 maps but each time you play on the same world its different. The river will spawn somewhere different and a couple of other things. I'm not someone that likes night cycles but this game makes them fun, you can also skip through them. If you have got a few pound laying around I feel like you should if you want to. It's a good game to mess around with. You are helping a solo dev.
👍 : 1 |
😃 : 0
Positive
Playtime:
217 minutes
runs well on linux. Fun little game. Surprised there was no resolution/scaling options in the video settings, but it seemed fine with whatever defaults it assumed.
👍 : 2 |
😃 : 0
Positive
Playtime:
36 minutes
The game loop is solid; however, I expected much more tools from a transport department game. Are there seriously [b]no traffic lights[/b]? [b]No traffic signs[/b]? And what the hell is this "magic" that disabled hitboxes in a particular tile?
[b]The highways are poorly implemented.[/b] The tutorial says, [i]"It's tricky, but you will figure it out"[/i]? I tried for 15 minutes, but I must be dumb because I don't understand how they work.
This game does not feel like a traffic management game.
👍 : 3 |
😃 : 0
Negative
Playtime:
135 minutes
It's good!!
I like the resource management; not a fan of the 'lose the game' countdown
would be nice to be able to see where cars are trying to go when they can't find a route
👍 : 4 |
😃 : 0
Positive
Playtime:
126 minutes
Game looks nice and simple and satisfying. Gives vibes of a traffic game like mini motorways. However the traffic management is TOO simplistic. You don't have enough tools to control the traffic correctly and the cars drive either extremely cautiously and sometimes vehicles won't clear our of a traffic jam despite there being no obstructions in front of them or drive like someone cut their break lines, approaching traffic jams at 400MPH and plowing straight through anyone and anything that gets in their way.
Then there is the traffic density problem. You can only have two-lane roads. Every road spawns districts and every district spawns cars. It looks like any car can spawn at any district and have a destination to any other district. This means that your cities can reach a critical mass where once there is enough districts there is no longer enough space on the roads for all of the cars. It isn't a matter of road or district layout. These things help delay that problem, but inevitably your roads just get too full because too many vehicles want to drive clear across the island for no reason and just spend too much time on the road. The last round I failed out on due to "traffic jams" despite the fact that I had no stopped vehicles anywhere on the map. My roads were simply too full and the cars were driving too slowly. I had "traffic jams" on straightaways where vehicles were moving and not at intersections or pileups.
Lastly there is currently no real point or objectives in the game. There is no map unlock or story progression or tech tree or campaign or anything to work for. There also doesn't appear to be any indication on how to beat or win at any particular map even if you cover most of the island in districts. Every map is doomed to fail. Even then that could be an okay style of "survival" gameplay but there is no leaderboards to gauge or compare your success.
All of this would be acceptable if the game was in "Early Access" and they planned to add more to the game as they went, but I don't buy early access games anymore for this reason. This game still feels like an incomplete early access game even if you consider its relatively low price ($12.99 CAD at the time of this posting). It needs more. More road types, more ways to win or progress at the game. Maybe something competitive, even if its only to compete with yourself.
👍 : 7 |
😃 : 1
Negative
Playtime:
69 minutes
This is a fun game, I played a lot of the demo. Takes a bit of time to figure the roads out, but once you do it's very fun. I think the price is a bit high for what it is in its current state though, but if it gets more updates and new features definitely worth it.
👍 : 8 |
😃 : 1
Positive
Playtime:
36 minutes
It has a lot of potential as a puzzle game, trying to balance limited roads with ever increasing traffic. If you like road management in cities skylines, this is the game for you. However, I cannot recommend it. The controls are, in a word, jank. Trying to make multi way intersections, place highways, or even deleting road sections is an exercise in frustration. You look at pictures, you see it work, you GET it to work in one section, but you cant replicate it in another section, despite using the same mouse movements. It goes from challenging to outright frustrating very quickly.
The tutorial is quite unhelpful. It's 5 lines of text. On highways, it says "highways are hard to build, but you'll figure it out"....that is NOT a tutorial! That's a terrible tooltip from some janky youtube review. The game shows you screenshots of highways, and from that you are supposed to figure out that A) roads and highways have totally different rules for connections, can only interconnect on certain angles, said angles are determined on things like the angle of the road and where it is in the hex, not just road position, ece, and B) there are LOTS of different intersections and flow management setups. No we will not tell you how to build them nor how well they will work. No, we wont show you how to control the jank physics of roads. And given the actual angle of the road is a MAJOR important factor in getting intersections to work, you now see how this becomes hair-pullingly annoying very quickly.
The map selection is also rather disappointing. I thought there were random maps, or maybe a set of maps generated with different themes, but no, they are pre made. Which is fine, but with only 3 to choose from it quickly limits replay-ability, once you get a road setup that works for you you're basically done with a map.
There's other minor annoyances. Like, using the bulldozer requires you to drag, but doesnt make it clear what roads you will be destroying. Any built up area this is a major exercise in frustration. Also, highways cannot overwrite roads, but roads CAN overwrite highways, but not always. Sometimes you'll finally get a road to make an intersection with a roundabout only to find that said roundabout now doesnt use highways but regular roads. Now use the bulldozer, delete those roads, oh now you deleted a different road right next to it, now you'll need to relay that and fight to get the geometry correct, ece. Ugh.
I think this one needs more time in the oven, because there is a great gameplay loop here. Hopefully the dev can fix the road placement controls. At $10 IDK if i'll bother refunding or just wait it out. We'll see.
👍 : 11 |
😃 : 1
Negative
Playtime:
180 minutes
[h1]Not there yet.[/h1]
I think this game needs some time to polish some irritating rough edges. Here's a vague categorisation:
Pacing:
- I think the constant "new segments every 30 seconds" makes the very early game too slow; I have the habit of placing the beginning four road pieces and skipping to next morning.
- When you have a network that needs major reworking, even if you pause instantly, it can take the whole two-minute game over timer for the existing backlog to clear. I get that having the backlog clear instantly when the road is removed would be exploitable, but it can make it feel like the game over timer simply appearing kills a game.
- Because spawning segments is disabled when there are road problems, it often feels like one puts themself in a corner where they need to spawn segments to unlock more highway/road tiles to fix the road network.
Tutorial:
- It's unclear what the legal road/highway connection possibilities are, and you have to figure it out by trial and error.
- The loading screen hints talk about roundabouts, but the way to construct them is difficult to figure out.
User Interface:
- You might think that clicking on the road/highway/magic light at the top switches you into the appropriate build mode. It does not.
- It'd be nice if there was a button to hold to quickly switch to "remove road" when one makes a mistake.
- If you build a curve which assumes the vehicles drive on the left, you get "curve too steep" rather than something explaining that the curve is on the wrong side for that direction.
- The UI gets very confused if you try to build roads over a cliff and then try to work backwards to undo it.
👍 : 17 |
😃 : 0
Negative