Game Dev Tycoon Reviews
In Game Dev Tycoon you replay the history of the gaming industry by starting your own video game development company in the 80s. Create best selling games. Research new technologies and invent new game types. Become the leader of the market and gain worldwide fans.
App ID | 239820 |
App Type | GAME |
Categories | Single-player, Steam Achievements, Steam Cloud, Steam Trading Cards, Steam Workshop, Remote Play on Tablet |
Genres | Casual, Indie, Strategy, Simulation |
Release Date | 29 Aug, 2013 |
Platforms | Windows, Mac, Linux |
Supported Languages | English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Arabic, Greek, Russian, Turkish, Ukrainian, Czech, Dutch, Hungarian, Polish, Swedish |
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853 Total Reviews
748 Positive Reviews
105 Negative Reviews
Very Positive Score
Game Dev Tycoon has garnered a total of 853 reviews, with 748 positive reviews and 105 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Game Dev Tycoon over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
857 minutes
[b]Game Dev Tycoon sat on my wishlist for a [i]very[/i] long time, and I feel a little sad now having played it that I didn’t play it sooner. Its influence on a number of simulation/tycoon games since its release is quite apparent! And the ‘Flash game’ aesthetics are, depressingly enough, nostalgic now in 2025.[/b]
Developing games throughout the eras is interesting, as opposed to just an unbound timeline. It’s a fun little historical review tracking consoles and tech as it developed over time. I’ve never really thought about it much, so this game gave me a new, however limited, view into game design and game design history in the real world. Not many games can say that, so I think that’s a unique impression this game left on me.
Despite this, the history is a bit contrived. Sequels being something you ‘research’ and unlock seems odd, as well as some aspects of your game engine never becoming auto-includes also doesn’t play well, even though they conceptually make sense. Overall, the gameplay is extremely research points bottle-necked, and it feels a little weird to be in the middle of the “mbox 360” era and not even have “online games” (for example) [b]easily[/b] unlocked. You’d have to decommit from focusing on other aspects which would just then make those [i]other[/i] missing things feel strange.
I think it thematically makes sense that some topics and audiences are better for certain consoles, and it’s cute that they are somewhat reflected by how they were in real life, but the game also somewhat incentivizes multiple playthroughs, so it would be interesting if there were another game-mode with shuffled combinations, or different console histories. They already do this somewhat by randomizing the “topics” you can develop for and their unlock order.
On the positive side, you can carry over knowledge from a previous run, and not only in your head, on what works well for each console, combination, audience, etc. In this way, the game is like a “roguelite”, but since this aspect of the game is a massive portion of your success, it makes future runs a bit less satisfying, even though you’re nearly guaranteed to be more successful. And that truly doesn’t feel good. Game satisfaction should be inextricably tied to success.
The game does a good job with time-limited trends “strange combinations” being the best, “new topics” being the least sensical. But the combinations are not as vast as the topics, because for some reason “topic” is a huge pool, and “genre” is extremely limited. And even though we know the games industry exploded over the ages, you never see the number of critic reviews increase, there is really no “divisive” game (neither between critics nor between critics [u]and[/u] audience) as far as I can tell through two full plays.
Altogether, this means Game Dev Tycoon encourages multiple playthroughs, but lacks on variety between playthroughs, and so the game is less like a dessert of one scoop each chocolate and vanilla, and more like scoops of chocolate and orange.
Regardless, there’s stuff to like here. The loop is easy to understand, and it’s kind of addictive in a weird sort of way. I found the game hard to put down. My ~15 hours are more like 2 separate sessions of 5 hours each, as opposed to 7 sessions of 2 hours. So, despite all of the small shortcomings, it’s clearly doing something right in my brain.
I think in 2025 you can get better Tycoon/simulation games on Steam, but this does go on sale for a pretty awesome price, and in addition to the game being fun enough in its own right, it’s given me a deeper appreciation for some tycoon and simulation games I’ve played that have come out in the time since, and that’s an experience worth having for someone that likes games and their history in our global culture.
[b]6.5/10[/b]
👍 : 0 |
😃 : 0
Positive
Playtime:
654 minutes
You run a company that makes video games. There's a formula to get good reviews and make lots of money based on the audience type, game genre, platform, and specs. it starts off as a start-up company and then you can build it into a AAA big company where you get to hire employees and upgrade their skills. There's not much replayability after you beat the game.
👍 : 0 |
😃 : 0
Positive
Playtime:
621 minutes
Just finished a run after 8ish hours. A fun trip back to memory lane and how game development shaped throughout the years with it's references.
I wish they added an updated version with dlc or a new game but the workshop fixes that a wee bit. 9/10 - all games *shakes fist*
👍 : 0 |
😃 : 0
Positive
Playtime:
353 minutes
Loved the game since it came out, but only now I bought it. I had this on wishlist for 12 years and now that I am finally playing it, I'd say that it was worth the wait.
👍 : 0 |
😃 : 0
Positive
Playtime:
3642 minutes
its fun. nice NOT to worry about something or someone try to kill you somehow. just figure out the winnin combos and go for it
👍 : 0 |
😃 : 0
Positive
Playtime:
363 minutes
Found this game recently, having a great time playing it! Easy to understand how to play
👍 : 0 |
😃 : 0
Positive
Playtime:
443 minutes
A really fun and engaging tycoon game. It encourages you to try different genres together and feels like you're in the game development/console race golden age.
👍 : 2 |
😃 : 0
Positive
Playtime:
2376 minutes
Gamers love games so how about playing a game on making games? This little gem offers great fun and infinite replayability. I can't recommend it enough!
👍 : 3 |
😃 : 0
Positive
Playtime:
164 minutes
Their focus on the Gameplay served this game very well.
9/10
-All Games
👍 : 5 |
😃 : 4
Positive
Playtime:
4711 minutes
[h3] My First Steam Game [/h3]
Game Dev Tycoon was the first game I got on Steam, and all these years later, I still love this little game. It’s simple, addictive, and with mods, it gets crazy fun. A game I always find myself coming back to!
👍 : 10 |
😃 : 1
Positive