Aleph
$2.99

Aleph Reviews

Aleph is a cube that stores human information and anthropomorphic images, starting from the space station and eventually arriving at the ruins of the dilapidated city, looking for the cube scattered everywhere and digging up the information in it...
App ID2387410
App TypeGAME
Developers ,
Publishers Haoge Liu, TantXHX
Categories Single-player, Partial Controller Support
Genres Casual, Indie, Adventure
Release Date25 Jun, 2024
Platforms Windows
Supported Languages English

Aleph
58 Total Reviews
58 Positive Reviews
0 Negative Reviews
Very Negative Score

Aleph has garnered a total of 58 reviews, with 58 positive reviews and 0 negative reviews, resulting in a ‘Very Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 101 minutes
Great experience. Thought provoking.
👍 : 4 | 😃 : 0
Positive
Playtime: 36 minutes
pretty cool game ig
👍 : 6 | 😃 : 0
Positive
Playtime: 19 minutes
Art Experience, wish it's in VR
👍 : 4 | 😃 : 0
Positive
Playtime: 31 minutes
Uuh not sure what exactly was going on at any time but it was an experience i guess? Try it out yourself i couldn't possibly even begin to describe what this was...
👍 : 4 | 😃 : 0
Positive
Playtime: 91 minutes
一个实验、诗意、哲学的作品, 主要的交互是“凝视”,这个设计很有新意,也是带有主创思想的一个动作。许多物品的交互,都需要通过凝视来完成。当你进行凝视的时候,画面会逐渐放大,直到一个最大的限制。这似乎是在表现人在注意力的集中过程。为了看到更多的细节,目光会约会自动忽略边缘的信息,从而得到眼前事物更多的细节。 第一个场景里的巨大几何流体让我印象很深刻,非常震撼。凝视它们的时候,他们的形态、流速也发生了改变。 注视,往往就会引起变化。这个世界里也依然是,似乎没有所谓脱离一切的“观察”。我们无法仅仅通过凝视来寻找答案,也不能仅仅依靠目光就达到彼方。行动是必须的, 文本中引用了大量的诗句,都在引起我的思考。我印象最深的是,很多时候我们在寻找不一定是问题的答案,而是答案的问题。我们总以为答案是寻找的终点,但似乎,存在中的许多问题,为什么会出现这些问题?究竟哪个问题才是我们需要去追寻的?什么才是真正的问题? 每一章的音乐都充满神秘感和宇宙的气息,带来空灵的冥想感觉,让我感受到一种舒缓和放松。作品中的诗句如同宇宙中漂浮的、机械的低语。不带情绪,反而能引发参与者的思考,实在是加分。 这不仅仅是视觉和感官的体验,也是是对思维和意识的探讨。凝视的过程,实际上是自我反思和内省。我们在凝视的过程中,不仅仅是在观察外界,更是在审视自己的内心。每一次凝视,都是一次心灵的旅程,带领我们进入一个更深层次的思考。
👍 : 5 | 😃 : 0
Positive
Playtime: 362 minutes
A great game and a great gaming experience. The entire game contains several scenes that feel like being in an art gallery. The operation is very simple, and the mode without excessive guidance and restrictions made it easy for me to fall into the anxiety of being lost at first, but it gave me the opportunity to explore every place and find that all the details are exquisite! When stuck, the guide will pop up in time. Looking forward to the follow-up!
👍 : 6 | 😃 : 0
Positive
Playtime: 46 minutes
A very unique game experience, totally different from most traditional games. It's like stepping into an immersive, avant-garde art exhibit where you're the only audience. The visuals and sound design create a dreamy atmosphere that really pulls you in, which I really enjoyed. The gameplay is intuitive and straightforward; as you explore, you naturally figure out how to move to the next scene, some areas took me a bit longer to get through, but I didn't mind because it's relaxing and chill just to wander around. The character's movement is gentle and fluid, making it easy to play and enjoy the art. This game blends art, philosophy, and chill vibes into one beautiful journey. I highly recommend it if you're looking for something different and thoughtful. I just wish there were more scenes and it was a bit longer. Overall, I'll rate it 8 out of 10. Good job!
👍 : 8 | 😃 : 0
Positive
Playtime: 157 minutes
Over the past two days, I've opened this allegorical game many times. I was fortunate to be able to complete all of the experience on my own in a relatively quiet night, but still not be able to collect all the "pieces", so the game is not set up for the player to be satisfied in a one-time play process. If I were starting over, I would probably choose a different way of "watching" to understand the game. Unlike many people who choose to play games to pass the time, entertain, and communicate feelings, the intention and tone of this game do not make people "happy." But to my surprise, in the chapter "Cities," when the skeletal remains of buildings that were floating in the air melted into colored slices and flew straight at me like undersaturated insects, I inexplicably wanted to cry. In many parts of the game, my brain is racing while reading the text: reading the message, reading the author's thoughts, understanding the meaning of the "gaze" button, watching the human image of Last age... Studying philosophy can never help people solve problems, or even create more problems, and when I look at all the scenes and structures of this game as a work of art, I almost go to some corners and think about a lot of things in life, thinking about the past family and friends, thinking about the meaning of human beings. Analyzing "Aleph" from a game production point of view can be pretty boring, so here's my playnotes: In fact, we are very different people living in this universe, the most direct is "what we see" and "what we see first", the sequence of the story and the proportion of each thing in our hearts determine our character and fate. In this game, the "gaze" button is a key concept and intent, at least because it makes me realize that it's impossible for anyone to copy my path through the game, and with that comes a unique feeling and mindset. The setting of the blocks and the rules of exploration make me feel that even a living space in the form of a "will" is not free. The limited vision of the game interface is also a reminder of this, and at this point my greed and self-preservation as a human becomes obvious, I want to know more about my current situation, I don't know what the "blocks" will be used for, I will want to have more blocks first, or even want to stockpile it. Perhaps this is why humans are so good at playing games and finishing games, but can't find a sense of control in real life. We need to find the joy of living and what we want to do in the cracks. During the three hours of play time, I watched many things, such as the pupil of a movie actor, which once again emphasized that human eyes and mind are completely different, and life as a "human" is so beautiful and free; I saw the empty city, it was such a charming city street scene, but no one and no myself, I could feel the wind and my breathing and footsteps, and the wind awakened all the attempted wishes of mankind. In the city chapter, the process of capturing the block and dropping it to the target location is fun, the player seems to be an artist, and the exhibition is like a bloody skin peeled from our body, we are using history as an exhibit. I enjoyed running and jumping around abandoned sky cities, aimlessly traversing them, imagining "playable stuff" that the game developers deliberately didn't make, and it gave me a clear sense of who I was as a person. The text of the game is also a constant reminder of what cities carry. During the game, I took a lot of screenshots, and due to the delayed nature of the screenshots feature, I enjoyed taking the next photo two seconds later while I was moving. The light and shadow of nature are the visual advantages of this game, and when there are no urgent tasks to do, no complex levels to pass, and my own character does not need to grow up, I find that the game is only about watching, engaging my senses, and reading and thinking. At this point, the game didn't steal my time. I will also continue to open "Aleph" and explore the remaining achievement quests. What makes me look forward to is that I hope to see more works from the main creative team, whether it is text, video works or games. Thank you for helping me find my guide to a better life.
👍 : 8 | 😃 : 0
Positive
Playtime: 34 minutes
Quite elegant and poetic. The script is challenging and certainly fits the atmosphere. It certainly leaves interest in further engagement going deeper into the references. All in all, a feast for the eyes and ears and very relaxing.
👍 : 4 | 😃 : 0
Positive
Playtime: 25 minutes
20 minute game where you slowly walk around mostly bland environments while some guy rambles about uninteresting philosophy. also if it weren't for the painfully slow walking speed this game would probably be like 5 minutes long.
👍 : 2 | 😃 : 2
Negative
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