Champion's Chalice
1

Players in Game

18 😀     3 😒
71,63%

Rating

$9.99

Champion's Chalice Reviews

Champion’s Chalice is a single player Roguelike Auto Battler. Choose your champion, buy units and items, roll the shop, and battle enemy parties. Discover unique and powerful synergies as you traverse varied environments in search of prized treasure. Can you find the chalice?
App ID2375570
App TypeGAME
Developers
Publishers Kairos Games LLC
Categories Single-player
Genres Indie, RPG
Release Date2 Feb, 2024
Platforms Windows
Supported Languages English

Champion's Chalice
21 Total Reviews
18 Positive Reviews
3 Negative Reviews
Mostly Positive Score

Champion's Chalice has garnered a total of 21 reviews, with 18 positive reviews and 3 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Champion's Chalice over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 494 minutes
If you like games similar to Super Auto Pets/Hearthstone Battlegrounds, you should consider this. For the price and amount of content you get, I'd say it's definitely worth it. Champions Chalice mixes elements familiar to the genre and does so with polish. You go through 5 stages with many encounters per stage. Between encounters you get to roll on the shop, buy/sell units, consumables, and artifacts (or trinkets as some may know them). Battle pacing can be changed to your liking, so you can focus on tuning your lanes and swapping units. There is a huge number of units that you can discover, so you never feel certain that you've established the best strategy. It encourages experimentation and is lenient enough in defeat that you don't become frustrated when you start over. Enjoying it so far, and looking forward to optimizing my strats :)
👍 : 1 | 😃 : 0
Positive
Playtime: 221 minutes
Play here (with things I think may be broken and things I KNOW are broken once it uploads): https://youtu.be/Zm-5H4IPX2A I honestly feel like the concept of the game is fine, but there's fights where things happen and I don't either understand it or it just doesn't work according to pre-established mechanics from how I understood them in the game. A 100% glitch I had was after winning a fight I could no longer move anything in the shop phase. I feel like if you draw you should at least not stack up your loss multiplier I mean everything else in the game goes in the favor of the A.I. least you can do for a draw is stop the multiplier from stacking up. The mushroom item you can buy after losing a battle legitimately does not work 100%. Even though I love the types of monsters and effects I believe the creators either got overwhelmed with adding so much and plan on balancing/making things work correctly later or it just wasn't playtested enough either way in it's current state it was definitely more frustrating than fun for me at least. The Emerald whatever it is lancer thing counter hits even if it's not being hit i.e. the rock guy that redirects attacks to himself that might be intended, but seems pretty busted. I've had Frozen items re-roll themselves. honorable mention thorns hitting first when someone is attacking is lame. You don't pre-touch a thorn and go ow. You touch the thorn FIRST and then you go ow.
👍 : 3 | 😃 : 0
Negative
Playtime: 2956 minutes
If you like autobattlers, this is worth playing. If you like Super Auto Pets - which this game owes some credit to, it is likely you will like this. ESPECIALLY if you wish you had a few more slots to play with in Super Auto Pets. Unlike some other reviewers, I found everything above average in explanation; not perfect but pretty good.
👍 : 3 | 😃 : 0
Positive
Playtime: 99 minutes
A broke Dad of a gamer said "No you can't buy Champions Chalice son. We have Super Auto Pets at home" I can't see how anyone can recommend this game at $10 when Super Auto Pets is free. I'm fine with games using other for inspiration but this is literally Super Auto Pets with two lanes, a pocket and artifacts. It has more SAP features than it does it's own. That makes this one a hard pass and a quick refund for me boyz.
👍 : 0 | 😃 : 0
Negative
Playtime: 44 minutes
Champion's Chalice is one of those "just one more round" games that'll keep you playing longer than you planned. I played the 1.0 release, which had a few small bugs that the developer is addressing. But overall it looks and feels great, and it's easy to learn and play while still providing a variety of interesting strategic decisions.
👍 : 1 | 😃 : 0
Positive
Playtime: 39 minutes
An interesting take on an autobattler. You start with a few characters and get some resources to upgrade your team. as you progress, you have to sell off what you already collected to get the next teammate. It is new, so I am early on to understanding the mechanics--hoping to figure out how to increase the size of my backpack so I can have more strategy in the teams. So far a good start, nice art, straightforward interaction style. def good for a younger gamer getting introduced to the style, as it is a mostly intuitive drag-and-drop interaction style.
👍 : 0 | 😃 : 0
Positive
Playtime: 228 minutes
Full disclosure I did a lot of the play testing for this game so I've seen it through it's development. But, I also have thousands of hours in Slay the Spire and probably over a thousand in Hearthstone Battlegrounds among other assorted rogue lites, so I'm no stranger to the genre and Champion's Chalice is a rather enchanting entry in it. What I really enjoy about the game is the speed and ease with which you can get runs going, the speed multiplier for battles is the ultimate quality of life feature. That said, in later stages of a run you will get punished for blitzing through everything because the order of interactions is crucial to understand for learning how to beat a fight. The nice thing about having to pass the same battle if you lose is the opportunity to try and tech against your enemies; it also presents an interesting proposition once you start getting into the challenge runs, how much health do I sacrifice early on to try and get ahead of the curve? Some of the party compositions get to a point where they run themselves, but I find myself enjoying the "make numbers big" aspect of it just like I do in other auto battlers. For this price I think CC is a great deal, and if you're a fan of the above mentioned games I think it's definitely worth picking up.
👍 : 2 | 😃 : 0
Positive
Playtime: 1304 minutes
It's buggy, that's for sure, but there's a lot of time that can be spent here. It's super auto battle pets meets roguelike or slay the spire - light, once the bugs get worked out and the ui get's a little cleaner this will be fun to come back to again and again.
👍 : 0 | 😃 : 0
Positive
Playtime: 2476 minutes
I love meta-progression games, and this game was right up my alley! I highly recommend it and hope the developer is not done. The reason I say that is... I beat the game. Other than some achievements (which grants gems, which are no longer worth anything because I purchased everything), there is nothing left to do. Really fun 40ish hours to get to the end game though, but hopefully there will be a patch adding more content in a future update. There are a few bugs, but it doesn't make the game unplayable. The bugs: -the same artifact can appear on the roulette wheel, and if you win both, you will have a duplicate artifact -every once in a while when starting a game, there will only be 1 monster to choose from and then the artifact list to pick from will be completely empty. thereafter, there are no more options in the shop. easy to abandon run and start over -after purchasing the 2nd 999 gem purchase in the Gem Shop, it doesn't actually do anything. I was still only offered one artifact in the store The recommendations: -endless mode! and I guess a local "high score" so I can play just to see if I can beat my previous runs -give us more options to purchase things with gems and chalices, like 100 chalices is another backpack slot, or pay gems to unlock artifact slots. What would be really awesome is if you could upgrade the starting stats or unlock more abilities for the monsters you can purchase using gems. Make it expensive if you want to, 100 gems for the first monster upgrade, 200 for the next, 400 for the third, etc.
👍 : 2 | 😃 : 0
Positive
Playtime: 28 minutes
As another reviewer has stated, the game is not very intuitive. There's enough interface issues that I stopped playing before even finishing a run - broken tooltips, double texted tooltips, resolution/fps that keeps initializing itself to ~700p/~20fps on launch/in options (indicative of an issue with their Unity settings), many palette swapped units (which is very annoying when colorblind as I am)...there's simply not enough here for me to push through all of these issues. There's still not a great auto battler with long term depth on the market that's worth getting into.
👍 : 10 | 😃 : 0
Negative
File uploading