I’ll KILL HER Reviews
Visual novel in the form of interactive comic book about love, life and fighting to be heard.
App ID | 2374820 |
App Type | GAME |
Developers | DillyFrame |
Publishers | DillyFrame |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support |
Genres | Indie, Adventure |
Release Date | 29 Jun, 2023 |
Platforms | Windows |
Supported Languages | English, Simplified Chinese, Russian |
Age Restricted Content
This content is intended for mature audiences only.
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7 Total Reviews
4 Positive Reviews
3 Negative Reviews
Mixed Score
I’ll KILL HER has garnered a total of 7 reviews, with 4 positive reviews and 3 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for I’ll KILL HER over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
28 minutes
Great game. I just wish it was longer
👍 : 0 |
😃 : 0
Positive
Playtime:
19 minutes
Well, its boring, short, chaotic kinetic novel about girl who accuse whole world in her failures.
Сумная, кароткая, бязладная кінетычная візуялка, пра дзяўчо якая вінаваціць увесь свет у сваіх няўдачах.
Так званы інтэрактыў прысутнічае, але гэта дзіцячая папяровая апраналка лялькі. З ёй навыт звязаныя некалькі дасягненняў (ачыў).
Гульня танная - бадай гэтую рысу будзьма лічыць пазітыўным момантам (хаця ёсць бясплатныя гульні лепшай якасці).
👍 : 2 |
😃 : 0
Negative
Playtime:
20 minutes
A short kinetic novel/comic book that deals with relationships and emotional issues.
Steph is pretty much every single girl I've ever chased which explains my awful track record in dating.
If you can pick it up for a couple of quid, probably worth it.
👍 : 0 |
😃 : 1
Positive
Playtime:
32 minutes
yeah this was great, stunning art, heartbreaking story; the whole interactive comic book visual novels concept is amazing and would love to see it expanded, glad i bought this
👍 : 2 |
😃 : 0
Positive
Playtime:
60 minutes
In this interactive comic book novel, we follow the story of Stepanie, an artist who surprisingly is trying to get recognition for her unconventional artwork whereby combating her past trauma and managing her relationship with her boyfriend despite her mental struggles. Ok, you may be thinking, that sounds like an easy enough plot to follow, what's the catch? Well, the way the story is structured I would say otherwise as it bounces back and forward between the past and present in each chapter without telling you the specific timeframe. That's for you to figure out, which isn't too hard to do but it can get confusing if you're not carefully inspecting the story. I would say this is one of those games where you should do more than one playthrough to get the full picture. Thankfully it isn't too long, about 20-30 minutes depending on how quickly you're reading skill is.
At first glance, this comic is visually popping with impressive sensory to make the story come to life like eyes crossing back and forward to convey nervous behaviour or even subtle sound effects like a bang on the door and a glass breaking. Even a couple of the chapters have their own distinct style to differentiate between the timeframe at the beginning when Stepanie is getting comfortable forming a relationship with her boyfriend, I notice a lot more warmth and cosy colours were used to highlight a safer time.
I mean just look at this water drop shot and don't tell me you're not impressed if I need to showcase an example:
https://steamcommunity.com/sharedfiles/filedetails/?id=3143818940
These are mostly reasons why I'm endorsing this game, as well as the story being intriguing which I wouldn't have done before my second playthrough, mostly due to, in short, wanting a little from what was given. Maybe an aftermath showcasing what happened after the final climax or even stretching out the content for 5-10 chapters to examine these characters I came to enjoy exploring the dynamic of, or even developing the other underused characters like the art professor or the mother. I felt it was a missed opportunity to not do that.
Despite my mixed feelings on that topic, I am still fond of this game for what it is and for existing in general, being a template to be expanded upon so that many developers can be inspired to not shy away from creating interactive novels to be read under many people's fingertips. I like to believe there's a high market for these alternative way story-telling games or at the very least just know I'm one of them.
👍 : 2 |
😃 : 0
Positive