Bem Feito Reviews
"Bem Feito" is a Life Sim where players follow Reginaldo, a charming and almost silent protagonist. Reginaldo's simple life revolves around his daily household tasks, captivating friends, and perhaps, unexpected choices that subtly shape the course of the game.
App ID | 2368190 |
App Type | GAME |
Developers | oiCabie |
Publishers | QUByte Interactive |
Categories | Single-player, Steam Achievements, Steam Cloud |
Genres | Indie |
Release Date | 8 Nov, 2023 |
Platforms | Windows |
Supported Languages | English, Portuguese - Brazil |

105 Total Reviews
99 Positive Reviews
6 Negative Reviews
Very Positive Score
Bem Feito has garnered a total of 105 reviews, with 99 positive reviews and 6 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Bem Feito over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
53 minutes
Joguinho muito bom e BEM FEITO (tendeu tendeu? desculpa).
Vale a pena, ta um preço muito bom mesmo.
É coisinha de tipo meia horinha você termina, podiam lançar mais jogos ampliando esse universo do Bem Feito.
VAI BRAZILIAN!
👍 : 1 |
😃 : 0
Positive
Playtime:
119 minutes
Now this is one creepy little game. I didn't know what to expect while playing...so I really enjoyed it??
👍 : 2 |
😃 : 0
Positive
Playtime:
91 minutes
The horror misses, and I'm not sure what's left is enough to justify paying $10 for just over an hour of gameplay.
At first, I kinda dug how they integrated the backstory/lore of what was going on with the Steam achievements and documents. "Main" story aside, I always dig this style of horror game where you're often looking at two screens: the in-game "game", and the out-"game" "desktop/interface"/etc.
Here's my problem with it though: there's a sizable disconnect between the "game" and the "desktop", and neither are fun or interesting enough to carry the relatively sizable $10 price tag on their own. The "game" is a simple Animal Crossing-lite: you can play it straight, ignoring the spooooky messages on the refrigerator that are obvious bait to put you on the bad path, or, spoilers, follow the spooooky messages on the fridge and go into the bad path. However, I wasn't scared. Not even once. In fact, I thought the scares were cute, which is (probably?) not what the game creator wanted. (probably). Since this is obviously intended to be a horror game, you at least need to have one or two moments that take the player by surprise, but I felt like I was playing through a creepypasta ripped straight from the Creepypasta wiki, and one not rated above a 6/10. And I know, horror is subjective, but I guarantee you that unless you're below the 6th grade, and maybe even then, you will not be scared, or even creeped out, by the scares in the game. However, horror aside, the gameplay of the "game" is not particularly deep either: it's basic "go to this location", "pick up this item", "use this item here", "task complete", repeat. Even when attempts at horror are made, it's exactly the same type of gameplay. So gameplay is shallow, imo.
This takes me to the out-"game" desktop portion, which leads to expect something much deeper but falls off there too. There's a documents folder, a profile folder (a glorified achievements checklist), a manuals folder, the emails folder, and a roms folder (holding (and will only ever hold) the singular Bem Feito rom). Avoiding spoilers, the manuals folder is completely irrelevant except for telling you one singular command that is used a total of exactly once with the Roms folder in the bad ending, and absolutely (to my knowledge) nowhere else. The roms folder itself is completely irrelevant overall except for that one single time with that one singular command in the bad ending. Same with the email folder, it's used exactly once in the bad ending to tell you "hey you got the bad ending". The documents folder is, to be a little positive, pretty cool: you get achievements in the "game", and those achievements tell you the codes to unlock the documents that reveals some of the backstory behind the haunted game. However, there is absolutely no connection to those documents to what you actually play beyond "ooh game spooooky". Unironically, 98% of the information in those documents are completely irrelevant to what you, the player, experience in playing Bem Feito (the overarching game, not the "game"), and the 2% info that is relevant is the fact that the game is haunted (which you could probably figure out from the very first time you play the "game").
This is my big problem with the game: there is no reason to have the out-game desktop at all. To borrow one of the core ideas from found footage: you need a reason why they need to constantly record. Here, it's that you need a reason why you are presenting the player with a in-game desktop interface to be paired with the in-game "game". And, unfortunately, the only reason I can come up with here is that it's to lore dump lore that is only barely relevant at best. Besides the one specific function for each of those folders I mentioned above, there is zero interaction between the in-game "game" and the out-game "desktop". Those achievements with the codes I mentioned before? Those are unlocked by playing the game naturally: you don't need to go out of your way to find them in crooks or crevices, they're just given to you by completing all of the tasks (including the spoooky one) and then checking the mail. That's it. And that disappoints me. To draw a comparison to found footage films (once again, since digital horror games like this one are just the natural evolution of that genre in video games), this feels like the found footage films with weak plots where the viewpoint character is inexplicably recording for absolutely no reason. Here, it feels like the developer just had the desktop because it's "cool" rather than really envisioning a specific narrative integration for it. A negative review mentioned that this really felt like a cash grab, and while I definitely don't think it's that, I can definitely see where they're coming from.
[b] (TLDR) [/b] Buy this game on 50% or more discount for a cute game, not a scary one.
👍 : 4 |
😃 : 0
Negative
Playtime:
171 minutes
took some time to put my thoughts together and yh, I'm pretty sure this game is mid asf. this is more of a mixed feelings review than a 👎but also more 👎 than 👍. so w/o further ado:
I almost quit this game ~15 min. in bc moving around and interacting with itens is slow af(also animations are too long type shit), lil bro has a broken leg and an intellectual disability of some sort (if I'd have to guess what's going on there). If ur will is strong enough to overcome how slow every single thing is in this game, then u're in for an pretty aight ride.
Ig this game tries to go for some sort of slow-progression-into-more-n-more-fucked-up-shit type shit, what didn't work for me 'cuz it's neither slow nor progressive. idk seemed kinda like weird pacing, can't put my finer on exactly what's going on there.
Also, the diegetic ARG in-game type shit the game tries to go for is kinda cringe, 'cuz it's a mix of 2013 creepypasta type shit n' a lack of narrative structure: i.e. instead of leaving some missing pieces concerning a fucked-up eerie incident, it keeps you hooked up on basically nothing. like you have to be willing hard af in order to be like: "oh no we making him kill his friends oh no the cartridge was weird and fucked children in the ass oh no" but like i AM SORRY it just DOESN'T, that's it this game just wasn't it.
other than that it's kinda qt ig
👍 : 1 |
😃 : 0
Negative
Playtime:
191 minutes
It's a touch underbaked and the premise is nothing new or overly exciting, but I do enjoy the framing of playing the game within an "emulator" on a virtual desktop, and some of the aesthetics they have cultivated, so, worth a quick afternoon play.
👍 : 0 |
😃 : 0
Positive
Playtime:
63 minutes
I normally don't play horror games, but the concept behind this caught my attention.
And it really paid off.
The setting, delivery and narrative it's really amazing.
Cool to play in one seating and watch other people play it too.
👍 : 3 |
😃 : 0
Positive
Playtime:
40 minutes
A pretty neat creepy pasta-like game. I like the setup and interconnectedness of the fake desktop and emulator.
👍 : 4 |
😃 : 0
Positive
Playtime:
100 minutes
TLDR: Looks nice and isn't bad at all. The horror does kind of miss, but it's a good enough to spend an afternoon on.
Pros: Presentation and atmosphere are very nice. Everything's presented through an emulator of sorts, so the immersion factor is there. The story being told is interesting enough to want to know more.
Negatives: The horror kind of falls flat. It feels like it tries too hard to scare you with the creepy art and some jumpscares and to be honest, none of it really lands.
There's not really gameplay. It's just picking up some random item/tool, going to point A and using the tool to see some 5 second animation. Repeat for like an hour or two. The game is more so trying to tell you its story than anything else, so keep that in mind if you pick this up.
It's not anything amazing, but it's fun enough. I'd recommend it for presentation and atmosphere mostly. Not so much the horror and gameplay.
👍 : 2 |
😃 : 0
Positive
Playtime:
82 minutes
I think a lot of games fumble a very important aspect of game/narrative presentation, which is to put the player in the right frame of mind and properly present the story in a way that's not too rushed while keeping the player's interest.
Bem Feito highly succeeds in this, and I particularly enjoy how the game is set within an emulator - a magical consctruct on its own right. The way the game unlocks new information and plot beats is pretty cool too, making use of the PC environment to do so.
The game within a game itself is lovely (as much as this game can be "lovely"!) and I really like how full of personality each character is. Everything from the art to the sound design is highly polished. The game has a sense of presence that's very concretely achieved.
I don't think I've found every secret yet, and I hope to do so on a replay soon.
👍 : 2 |
😃 : 0
Positive
Playtime:
106 minutes
This was a fun little hidden gem of a game and I'm glad the queue algorithm gods saw fit to toss it into my recommended. It's short and sweet and now I want to know more about the lore of megasoft so devs if you're listening you're obligated to do more of this now xoxo
👍 : 8 |
😃 : 0
Positive