Kingdom Incremental Reviews
Kingdom Incremental is a satirical city builder and incremental game. To be the wealthiest ruler, you must build a fortified settlement and balanced economy, strategically invest in upgrades, and expand your kingdom across the globe! Then burn everything down to start again with even more power!
App ID | 2364770 |
App Type | GAME |
Developers | Royal Goose Studios |
Publishers | Royal Goose Studios |
Categories | Single-player |
Genres | Simulation, Early Access |
Release Date | 24 Aug, 2023 |
Platforms | Windows |
Supported Languages | English |

40 Total Reviews
14 Positive Reviews
26 Negative Reviews
Score
Kingdom Incremental has garnered a total of 40 reviews, with 14 positive reviews and 26 negative reviews, resulting in a ‘’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Kingdom Incremental over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
198 minutes
Great idea of an incremental, but not even close to being ready for sale.
I played for about an hour of active playtime before I could produce more gems than I spent for infinite time skips.
Actually doing another prestige seemed pointless at that time.
Feels like all the mechanics are there but NONE of the balance.
👍 : 8 |
😃 : 0
Negative
Playtime:
22 minutes
Got interested as an incremental game, ran away as the game is actually a clicking game.
Way too much clicks, to the point the game has a in-game health warning about clicking.
Tapping to get resources is not fun. Having to constantly claim each building for taxes is not fun.
Why there is not even a max upgrade per building? I am supposed to upgrade by clicking 20 times each building?
👍 : 14 |
😃 : 0
Negative
Playtime:
233 minutes
What I like most about incremental games is the seemingly endless progression, as well as the complexity this type of games can evoke. This game , in it's current state(v. 0.1.2XX) , sadly has neither.
Prestige is a core element of this kind of game. This function is currently broken and always gives you the same value, essentially making it meaningless to push further.
The current gameplay is basically: Set up first stage production (wheat farms, mines, lumber), convert the resources produced into refined mats, those to clothing and tools, and those to Gold, Gems (Prestige independent upgrades), and Prestige points. The issue is that the laste stage buildings either don't work (prestige and gold), or are practically useless after you max out all the upgrades( which happens way too fast)
You don't get the feeling of accomplishment, as there is practically none. The technology tree is also only one tier, with around 10 upgrades.
This game is more like a teaser than anything close to a game open for public. Especially at this price, I expected a lot more. As other commenters said, there are many free games out there that basically do the same, better, and with much, much more content. Maybe in the future, I will give it another try, but for now, it's a hard pass.
👍 : 9 |
😃 : 0
Negative
Playtime:
371 minutes
I want to like this game. I enjoyed it, mostly, for the first hour or so. Six hours in, however, there's literally NOTHING left for me to do.
Let's start with the positive. The game looks pretty good, it has a satisfying "numbers go up" experience, and the ease of gathering the more premium currencies means nothing feels like it's locked away for too long. There are buildings you can use to generate the upgrade currency (gemeralds) and the prestige currency (crowns) so you can still get those upgrades if you prestiged just a little too soon to buy the thing you want. No microtransactions, and the ability to hide UI elements is a nice touch. The sense of exploration by uncovering tiles before you can expand feels neat, but the cost ramps up enough that it feels like you HAVE to prestige to do it more early on.
Now, for the negatives.
- I'm 6 hours into the game and I have literally nothing left to do. I've uncovered an entire map, have the hard cap of all currencies (gold, gemeralds, crowns) and all of my productions are net positive. All of my upgrades (gemerald and crown) are capped. I could prestige and do it all again faster, but I'm literally incapable of upgrading anything else.
- The "storyline" is not my cup of tea. It hardly even feels like a storyline, so maybe the real complaint is about the dialogue. The steward who acts as the tutorial/hint giver is snarky in a way that reminds me of how I spoke in my angsty high schooler phase, and the letters feel like they've been thrown together in a way to just make it apparent there's a chance of getting a boon when you respond.
- The letters, since we're talking about them, are boring and overwhelming at the same time. As you play, you'll receive "letters" that are in fact conversations with people rather than correspondence. A peasant wants to wear your crown! A goose approaches you and might give you a time skip. A goblin wants to eat your citizens. Another peasant wants a hug. A wizard offers you a permanent (for this prestige) upgrade to resource generation for your lowest tier generators. The dev wants feedback. You get a gift of a bunch of gold. That's all there is, but with upgrades you can let up to like, 30 of them stack. There's no real benefit to any of them because your fast-forward and easily available gemerald-bought time skips far exceed any benefit the letters can provide.
- Performance is okay at best. It plays fine when you're idling and I ran into very few items when building, but when upgrading a lot of buildings by a lot of levels at the same time, or assigning citizens to work in those buildings, the game would hang for up to a minute at a time. Assigning "max" citizens to something is actually capped, to only assign around a thousand at a time, so you have to hold the button down or click the slider which causes the lag.
- The lack of content means there's just nothing to hold your attention after a while. Every prestige became a rush to get the crown and gemerald generators up, and then wait. Once you get enough gemeralds, you open your prestige page, and keep doubling your crown reward until it hits the cap (which feels inconsistent -- I was first stopped at 32 trillion crowns, then later it was in the undecillions, now it's all finally stuck at 179 AA for everything) and then you do it all again.
- Some of the content just doesn't work. You can build a church and assign citizens, and they're supposed to sell clothes you've made for gold. No matter how many I assigned, they generated 0 gold. Considering you need gold to expand and your other source of making money is by taxing your buildings, it hurt to have something just not work. Further, for 90% of the game, I couldn't access anything other than tier 1 research for taxation. I would change tabs away from research and then go back, and everything would be hidden, so I could only automate taxation of the lowest gold generator, which meant I would never get enough money to expand unless I manually clicked the highest ones every few hours.
- Autobuild is dumb. I don't mean it's a silly feature that shouldn't be there, I mean "I clicked it once and it replaced everything I had built with roads." Then it wasted all of my money on upgrading those roads, and I couldn't turn it off. I had to prestige so I could rebuild my moderately well planned city.
- There's no incentive to build an attractive settlement. Even when taking into account the "neighbor bonus" I ultimately just ended up dropping blocks of 100 of a building together wherever I could fit them.
- I paid almost $10 for this. Yeah, I know, it's early access and more stuff is probably coming later on and it's always a gamble when you pay for a game before reviews and updates come in, but I LIKE being a part of the early access process. It's nice to be able to provide feedback and see a game shaped from the start. That said, I've gotten infinitely more content and active play out of free mobile games. This absolutely feels like it should have been a free, community-building alpha, rather than a paid product on Steam. It's not ready by any stretch, and I regret spending money on it.
👍 : 7 |
😃 : 0
Negative
Playtime:
178 minutes
Waited for the bugs to be fixed so that this became more playable in the long-term, quite some time has passed, the bugs that broke my playthrough don't seem to be fixed yet. Would not recommend buying in its current state.
👍 : 7 |
😃 : 0
Negative
Playtime:
212 minutes
This game was a blatant money grab, the dev stopped communicating, don't buy this game, you will reach the end after you can refund and will be scammed out of $10. They are no new updates and won't get a response from the creator so don't waste your money
👍 : 8 |
😃 : 0
Negative
Playtime:
1232 minutes
It's very broken and the dev hasn't said anything since the game's release so who knows if it's going to get better.
👍 : 14 |
😃 : 0
Negative
Playtime:
286 minutes
The game is currently a buggy mess that is not intuitive past the tutorial at all. For a 10 dollar game you would expect the QOL things right off the bat such as buy 1, 10, 25, 100, max buttons but that is "earned" through the gems. I say "earned" because currently there is a massive bug with the time skip option that messes with the games calculations and increases your resources and gems once you have a decent setup. I literally hit the number cap after 4 hours of playing. For a PAID 10 DOLLAR game I shouldnt finish literally all of the content in 4 hours. The dev is also dodging my questions and comments on the Reddit about the bugs. Would not recommend whatsoever currently.
👍 : 26 |
😃 : 0
Negative
Playtime:
49 minutes
I hate to drop a negative review on an indie game, but I've played lots of Idle/Incremental games and this simply doesn't stand up to the competition while asking a price few games in the genre dare to ask.
I love the concept of buildings actually being somewhere as opposed to a pure spreadsheet simulator.
Graphics are nice as well.
However, the UI (core of an Idle game) is PAIN and requires unreasonable amount of clicking. Just upgrading building to first few tiers requires repeated clicking on the same button 25x, 50x, ... I dare not imagine how many times I'd need to click on final levels. I felt pain in my hand.
When upgrading building, one needs to:
* select building
* click improve tab
* find the building in a long list (WTF?! it's already selected bruh)
* click a button million times
Such operation is usually a matter of 1-2 clicks.
Next, I don't think the game presents information in an efficient way. Tooltips are lacking, economy UI is missing vital information, everything seems randomly assembled together as opposed to an actual UI design.
Bad UI in a game which is 95 % about using UI isn't acceptable.
You know, I wouldn't mind paying $10 for original/exceptional Idle game even though most of them are free. This game has an original idea, but the UI is downright horrible.
I honestly wish the dev best of luck with this cool idea and I might be revisiting this upon release to see if the UI gets on par with modern Idles.
👍 : 20 |
😃 : 0
Negative
Playtime:
924 minutes
Idle/Incremental
Prestige - Yes, Keep Crowns for bonus or spend for upgrades
Active Play - Minor city builder/exploration. Different bonus's to collect.
Visuals - Nice art style, buildings visually upgrade
Special Mechanics - Nothing that stands out from similar Idles.
Cash Shop - There is a secondary gem resource used to buy premium upgrades, but gems can be earned in-game through various means. Haven't seen a cash for gems thing yet.
It's a fine idle, but whenever there is a price tag on these games my bar for content is so much higher. Having played hundreds of free idles on the likes of Kongregate or Armor Games I can tell you there are many free games that do exactly what this game offers with the lack of building placement. So for $10 dollery-doos you can choose where you put buildings. Again, it's a fine game but overpriced.
There's an issue with dragon slaying right now giving out like, 5000% bigger bonuses than it should. I've literally hit the cap of money where It's bugged and I can't run out of money. All my buildings are maxed and I'm able to purchase 3/4th of the map. Since my money can't go any higher and the rest of the map price is set higher I can't buy the rest.
👍 : 75 |
😃 : 1
Negative