Grapple League
2

Players in Game

26 😀     1 😒
79,32%

Rating

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$9.99

Grapple League Reviews

Utilize skill to swing yourself through multiple jaw-dropping levels in this time-trial, swinging, physics based platformer. From oceans to canyons to mountains and beyond take your swinging prowess across the world in obstacle filled levels. Swing into the finish. Set new records.
App ID2363790
App TypeGAME
Developers
Publishers Rain Check Studios
Categories Single-player, Steam Achievements, Steam Cloud, Partial Controller Support
Genres Casual, Indie, Action, Early Access, Racing
Release Date20 Jul, 2023
Platforms Windows, Linux
Supported Languages English

Grapple League
27 Total Reviews
26 Positive Reviews
1 Negative Reviews
Score

Grapple League has garnered a total of 27 reviews, with 26 positive reviews and 1 negative reviews, resulting in a ‘’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Grapple League over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 28 minutes
A fun little game that rewards trial and error and experimentation with its levels. The grappling physics take a minute to get the hang of but once you nail them down its a blast flying through all the different levels.
👍 : 0 | 😃 : 0
Positive
Playtime: 1792 minutes
Very cool feel and physics, swinging and jumping around. If you liked Marble Madness you'll probably like Grapple League. Individual best per level allows to compete against yourself and find new, creative ways to beat your times. Seems like will catch on and players will start posting videos of tricks/launching themselves to the end soon. :)
👍 : 0 | 😃 : 0
Positive
Playtime: 73 minutes
Wow! How addicting! The levels start to scale up pretty quickly and the physics are amazing! I like the feel of the game and it's overall concept. Looking forward to future development
👍 : 0 | 😃 : 0
Positive
Playtime: 32 minutes
I was having so much fun that I flew through world 1 super fast, and had an absolute blast. Really fun take on a platforming/challenge game like up, pogostuck, and jump king. Charming voice over to help you into the game, and taunt you to do better. Each level adds something new to try or interact with. Now that my semester is over, I can definitely see myself putting in some hours on this game. Highly recommend!
👍 : 0 | 😃 : 0
Positive
Playtime: 165 minutes
I've always been a big Spiderman fan, and this game is what I've always wanted out of web swinging. It's a simple enough concept that's easy to understand and get into, but there's also a ton of depth in getting into a flow and understanding how to work with the physics. I'm normally not a time trial/speedrun guy (usually just finish each level once and be done with it), but there's an inherently satisfying feeling of controlling your momentum that actually has me going back to retry levels for a faster time (or cooler execution). For <$10 this game is easily worth the cost. PS: Camera Gang
👍 : 0 | 😃 : 0
Positive
Playtime: 136 minutes
If you like the first mirror's edge you will enjoy this movement based game the game does take skill to maintain fluid motion so it's not easy but it feels great once it starts to click. also the sound track is great and features indie techno artists
👍 : 1 | 😃 : 0
Positive
Playtime: 516 minutes
Very fun game, but with a bit of a learning curve getting used to how the grappling feels and a few difficulty spikes. Definitely worth playing long enough to get used to though, it's a ton of fun once you get the hang of it. Highly recommend giving it a try.
👍 : 3 | 😃 : 0
Positive
Playtime: 183 minutes
A cool little swingy game that really opens up. It's fun to yeet yourself at mach 4. Well worth the price! Also i can confirm this game functions on my triple ultrawide 10320x1440 setup. Looks great and runs great!
👍 : 1 | 😃 : 0
Positive
Playtime: 222 minutes
It's a bit simplistic at the start, but once the levels open up with more options for zipping around it's a charming little game. The progression from basic swinging to maneuvers that would inflict constant lethal G-forces on anyone actually attempting them is a trip. Game's got some bugs in places as can be expected from early access, but I'm interested to see where it goes from here.
👍 : 5 | 😃 : 0
Positive
Playtime: 747 minutes
A fresh take on platforming that appears deceptively simple but later on requires careful planning and execution. Momentum is the name of the game and the on-screen timer gives you just the right temptation to go for that riskier maneuver to get a better time. And when you finally pull off those perfectly executed swing around pillars or orbitals it feels so satisfying to fly around. This is one of those indie titles that doesn't need fancy graphics or cutscenes to work. It's just fun and knows what its about. The narrator is amusing, subtly helpful, and doesn't overstay her welcome. My recommendation is to play until at least halfway through world 2 to get a good feeling for the game, because swinging through canyons is so different than the world 1. Fair warning that because this game is in Early Access, you are going to encounter some difficulty spikes and in particular the last levels of each world feel "Nintendo hard." However, it's hard for me to recall another game in recent memory that has such butt-clenching tension as simple as clearing a wall vs face planting right into it. All of those feel earned, because it's your choice on how to approach the level, where to grapple, and how fast to go. Further, Grapple League really makes you *feel* like Grapple-man. A 32-year old roller-skating dwarf trapped within the grueling, high-stakes Grapple League. Televised intergalactically, the Grapple League receives contenders from every planet and billions of viewers annually. Each year, the competition comes to an end on the peaks of The Mountain, a daunting snow-covered monstrosity rising over 81,000 feet. The air becomes so thin and cold that competitors can no longer swing great distances, they must retreat into inter-spacial molecular portals just to survive. It is only a few who make it to the summit, but even they are not prepared for what awaits them there. In 2710 years of the Grapple League, not a single human, frog, or bacteria has made it beyond the summit. Then what drives people to compete, knowing they face certain death? They race for a grand prize so secret and valuable, every potential competitor must sign an NDA under penalty of death and complete asset seizure. To date, no one has withdrawn from the competition after learning the prize, even while knowing no one has yet claimed it. Our hero, Grapple-man, will be that first victor. Raised on Spider-man cartoons, spinach, and Newtonian physics from the age of 3; he was born for this. And he will not accept defeat. Because he's stubborn? No...because he has an arsenal no other competitor has: a quantum temporator that can restart any failure state, a entry-level grapple gun from the local Trader Joe's, and a sarcastic sidekick named Betsy. Does he do it for the prize? Does he do it for the spirit of the game? Does he do it to pay for multiple facial-reconstruction surgeries, necessities from wall damage at 130m/s? Nobody knows. ...At least that's the story that I had going through my head when I played this game :) In conclusion, Grapple League is cheaper and way more fun than anything you're going to see at the movie theater. Buy it. See ya in the Grapple League.
👍 : 3 | 😃 : 0
Positive
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