
$8.99
Russell's Range Reviews
Complete tasks and keep the range running while following the rules and avoiding the creatures that lurk in the shadows.
App ID | 2358980 |
App Type | GAME |
Developers | Mattia Mazzoli |
Publishers | Mattia Mazzoli |
Categories | Single-player |
Genres | Indie, Strategy |
Release Date | 3 Jun, 2024 |
Platforms | Windows |
Supported Languages | English |

1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score
Russell's Range has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
211 minutes
night 1 was fine, night 2 just had so much chance for the game to ruin you. often multiple random events will happen at once and there's no way to win. other times, the creature from the office breaks loose and you don't notice it because you have to fix the cameras and it kills you in the middle of doing the breaker box maze. I got killed walking out the door because it happened to switch the exit sign off right as I was leaving. it can be bs, not even sure it's just hard, goes into the realm of this is unfair. I really wanted to see what night 3 had in store, cause it much be some real shit lmao
👍 : 1 |
😃 : 0
Positive
Playtime:
57 minutes
First hour of gameplay: https://www.youtube.com/watch?v=rqmxXV-9zKg
This game is in the genre I'd call "FNAF-likes" - in that you are a solo employee at a children's entertainment venue who needs to do tasks and encounters scary creatures. If you do not do the tasks appropriately, the creatures will get you with a loud jump scare. However, this game differs from FNAF, in that you have a 3d body and can move around the venue - i.e. you are not locked behind the computer desk and have tasks to complete around the grounds. The tasks are a little bit involved, and while each night seems to have the same tasks, it is randomized at what time you need these tasks to be completed. For example, "move the cactuses from the backroom to the diner between 12am and 4am" could be "11am and 2am" on a different run, providing some different replayability.
There's also more submechanics, from what I understand - you have a healthbar, and need to stay quiet around certain creatures, and need to do tasks in a certain "way" to survive the night. The creatures have genuinely kinda interesting designs, and though I didn't get too deep (since games like this aren't my jam), there seems to be quite a few different creatures you can encounter as you progress.
I wish things were a little more optimized - in my experience, you had to sit through the intro dialogue every time you wanted to replay a level, and also had to keep grabbing your starting equipment (map, flashlight, key to main office) which seemed a bit cumbersome to wanting to replay after death. I also think the "jumpscare" is generally overplayed as a trope but I guess that's expected in this type of game. However, those are fairly minor nitpicks, and it seemed pretty polished on the whole.
Overall, if you're into this type of game, I'd say this is a decent entry in the genre, and worth the price of admission. I found it a little more compelling than FNAF since you have more control over the evening and closer encounters with the creatures, alongside more varied gameplay than others I've seen. It's also especially impressive for a solo developer's seemingly first game attempt - and if this is any proof of concept for their abilities, I'm sure their next game will be even better!
👍 : 5 |
😃 : 0
Positive
Playtime:
61 minutes
While not the type of game I typically play, there is a foundation of a really incredible horror game.
The tasks encourage you to explore the relatively contained map and everything is very well crafted for an indie horror game. This game excels at creating atmosphere and dread, while there are jump scares, the game is not reliant on them for its scare-factor. There is a lot of visual settings that allow increases accessibility not dependant on the hardware you're running. The sound design is solid, everything from the flashlight, buttons and walking is very immersive. I think it was a great decision to not make completion reliant on getting tasks done, rather to just survive, which plus the achievements, that rewards you for attaining a certain amount of points or just progressing, made me replay the first night just to try to 100% it or see anything I missed. Personally, I really enjoyed the visual and sound designs of the creatures that roam and overall had a great time with this game!
There are some areas I feel that are in need of improvement. The first is the complexity ramp up from day 2 onwards. I understand making the player stressed managing all their responsibilities and threats is a method of adding to the tension, but I personally do not enjoy the extreme ramp-up in difficulty . Especially so with the vagueness and lack of clarity for the tasks. For example, taking out the bins which is marked under utility, however, the task is nowhere to be found in the utility room. I would really appreciate some kind of indicator, such as highlighting objects with a visible outline when you get close enough or something like that nature.
tldr: There is a lot of potential and I recommend checking the game out!
👍 : 3 |
😃 : 0
Positive