In this roguelike action-adventure, control humanoid "Labor" and giant "Arms" to uncover the mysteries of the world. Create fully-customizable robots, strengthen them, and take down hordes of enemies!
16 Players in Game
1 071 All-Time Peak
83,88 Rating
Steam Charts
16 Players in Game
1 071 All-Time Peak
83,88 Rating
At the moment, Metal Bringer has 16 players actively in-game. This is 93.65% lower than its all-time peak of 189.
Metal Bringer Player Count
Metal Bringer monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.
Month |
Average Players |
Change |
2025-06 |
33 |
-26.43% |
2025-05 |
45 |
-22.89% |
2025-04 |
58 |
-54.32% |
2025-03 |
129 |
0% |
838 Total Reviews
746 Positive Reviews
92 Negative Reviews
Very Positive Score
Metal Bringer has garnered a total of 838 reviews, with 746 positive reviews and 92 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Metal Bringer over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1456 minutes
Listen to me: DON'T. DO. DRUGS!
Play this game instead, I've lost a good chunk of my weekend to it; it certainly beats OD'ing or going to jail... but you might have trouble putting it down long enough to get anything else done...
(I need to go buy groceries now...)
👍 : 0 |
😃 : 0
Positive
Playtime:
929 minutes
ONLY Negative to get dev attention. The game is fun but i think it's really hard to get or analyse new parts others than that i don't have much problem. Maybe app install can be save to play different build so i don't have to change every time when i try to switch my build. I really like the game, i will change to positive later when dev update new patch
👍 : 0 |
😃 : 0
Negative
Playtime:
762 minutes
The sum of its parts make a great game. It's fun, it's got a lot going on in a little package. But some design choices really harm the staying power of the game and are outright annoying. 6.5/10
The pixel effect while charming, doesn't help the game play and should be dialed back A LOT, if not outright removed. It puts form before function. It bothered enough people that a community workaround has been found and widely shared.
Audio, The game has one music track that get looped forever, the menu sounds and gaining XP are ATROCIOUS. They're high pitched and remind me of an alarm clock just out of reach that's going off the whole time I'm playing. After 20 minutes of tinkering with the amazing amount of color options I realized how annoyed I was by the sound of the games menu and XP audio. The menu sounds need a change or a toggle or both, as does the XP, and add more music you bums!
With some visual tweaks and audio TLC this game could become a franchise, meanwhile you can mute the one song and play youtube after you got some 3rd party windowing program to play with resolutions to not look at pixel jank. This game could easily be a 8/10 with some better design choices.
👍 : 0 |
😃 : 0
Positive
Playtime:
2459 minutes
Very fun
Bosses are too easy to steamroll, certain mechanics are poorly explained(color based defence), but otherwise there is very little to complain about
👍 : 1 |
😃 : 0
Positive
Playtime:
1508 minutes
Like a fun hack and slash armored core. Not as much customization as AC, but still super super fun.
👍 : 1 |
😃 : 0
Positive
Playtime:
666 minutes
I honestly don't understand what is going on or even exactly where I am supposed to go, but big pretty mech go brrrrrrrrrrr
Edit: I figured out what is going on and where I am supposed to go so now mech go BRRRRRRT
👍 : 1 |
😃 : 0
Positive
Playtime:
1813 minutes
Never been much for mech games but this one was an absolute blast. I loved every minute of it. Shoot, I loved it so much I went full effort and 100%'d it. I've never done that before (With any of my Steam games anyway). If you can afford this game, then I would definitely recommend it.
👍 : 1 |
😃 : 0
Positive
Playtime:
224 minutes
On Steam Deck OLED. During big fights the frame rate drops a bit but otherwise this is such a neat gameplay loop. I am not very good at this type of game but I am really enjoying the slightly different take on upgrades and in-run boosts vs out-of-run permanent upgrades. I will be playing this a lot!
👍 : 4 |
😃 : 0
Positive
Playtime:
375 minutes
Truly amazing game.
Feels like Armored Core combined with Digimon World 1 in PS1.
Feels easy at the beginning, but escalates int mad clutch pretty fast.
👍 : 7 |
😃 : 0
Positive
Playtime:
784 minutes
tl;dr: Extremely good musou game, complete with actually good ranged options and such. Has a very good permanent upgrade system which will gate your progress somewhat, but rather than just by 'number go up', your progression will speed up as you specialize into a playstyle you like. VERY MUCH worth the price.
The dev learned a lot from their last game (which is also worth picking up, by the way) and made combos improve on level up rather than being customized. This sounds bad at first glance, but this developer is GREAT at designing combos. The customization is still there in weapon choice, upgrade choice (since you have a limited capacity for upgrades), and even to some extent in armor choice (though the differences are slightly fewer there).
Basically every weapon on both Labor & Arms are great to use. Not being able to draw on historical figures for characters like Samurai Bringer actually seems to have made the game much more interesting, and the levels, while somewhat repetitive, are so beautiful and well-designed it doesn't really matter.
The music is, as per the previous game, not super great, but it's not bad either. Definitely would reccomend putting on your own music, though, it's pretty relaxing to smash through thousands of enemies and mechs while your favorite tunes are going. The story is good, not great, but it makes the game a little more fun - many of the gameplay mechanics have reasons to exist in-universe, and like 70% of them aren't super contrived.
I was kind of doubtful about the colors of your character affecting your armor against different-colored attacks, but after playing some it turns out this is sort of an optional mechanic - there are permanent upgrades which increase/decrease the strength of the color-armor effect, so you can adjust it to what feels right. Fun to mess with, but not required.
Meta-progression is much more natural than in the dev's last game. Leveling up your core stats lets you install more and more permanent upgrades which persist between runs. The variety of skills is kind of insane, and due to the limited space, it becomes quite fun to specialize into your own unique build with whatever weapon you prefer, and then stack relevant effects to make it even more fun.
I do think it's a little too hard to get blueprints for new mech parts, as for some reason most of them are gated behind the third main level of the game, which has kind of an insane difficulty spike (although I think this is to sort of nudge the player into specializing their build rather than focusing on a generalized play-style which gets through the earlygame easily). It's also very expensive to unlock them at least compared to other upgrades, but since you can sell excess copies of upgrades you already have, this is less of an issue the more you play.
Definitely worth the time & cost of admission. Early-game is a little slow, but it speeds up after ~1 hour, which is not nearly as bad as some games I've played.
Works on Steam Deck, albeit not as well as on PC. Would recommend setting the resolution in the settings to 1080p, the pixel filter doesn't look great on Deck resolution. Still runs fine with a bit of tweaking though. Keep in mind that you can only change graphics settings from the main menu, so keep that in mind.
👍 : 13 |
😃 : 0
Positive
Metal Bringer Minimum PC System Requirements
Minimum:- Requires a 64-bit processor and operating system
- OS: Windows10 64bit
- Processor: INTEL E3-1230v2 / AMD FX-8350
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX960(4G)
- DirectX: Version 11
Metal Bringer Recommended PC System Requirements
Recommended:- Requires a 64-bit processor and operating system
- OS: Windows10 64bit
- Processor: INTEL i7-4790K / AMD FX-9590
- Memory: 16 GB RAM
- Graphics: NVIDIA GTX1060(6G)
- DirectX: Version 12
- Additional Notes: (Normal Ray Tracing):NVIDIA RTX 3060
Metal Bringer has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.
Metal Bringer Latest News & Patches
This game has received a total of 1 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.
Update Ver. 1.01.7
Date: 2025-03-14 03:05:06
Thank you for enjoying Metal Bringer. Today, we have updated to Ver. 1.01.7.
👍 : 124 |
👎 : 1