BETON BRUTAL
12

Players in Game

1 135 😀     62 😒
89,51%

Rating

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$6.99

BETON BRUTAL Reviews

Climb a massive overgrown concrete tower while constantly at risk of falling and losing precious progress. BETON BRUTAL offers a fluid and responsive first person parkour experience through tranquil brutalist architecture.
App ID2330500
App TypeGAME
Developers
Publishers Jan Malitschek
Categories Single-player, Steam Achievements, Steam Cloud, Steam Leaderboards, Steam Workshop, Includes level editor
Genres Casual, Indie
Release Date31 Mar, 2023
Platforms Windows
Supported Languages English

BETON BRUTAL
1 197 Total Reviews
1 135 Positive Reviews
62 Negative Reviews
Very Positive Score

BETON BRUTAL has garnered a total of 1 197 reviews, with 1 135 positive reviews and 62 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for BETON BRUTAL over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 37 minutes
give this game a try, ill bet you will like it. on god tho, this game is brutal.
👍 : 0 | 😃 : 0
Positive
Playtime: 11796 minutes
Scroll jumped on my boys momentum bug to this for hours
👍 : 2 | 😃 : 0
Positive
Playtime: 83 minutes
[h1]7/10[/h1] The controls are tight. It sure is brutal.
👍 : 0 | 😃 : 0
Positive
Playtime: 501 minutes
Yet to reach the end (if am even going to do so), but this has to be one of the most intense gaming experiences I've ever played. At least, i don't remember any other game that made me feel genuinely weak at the knees.
👍 : 0 | 😃 : 0
Positive
Playtime: 1767 minutes
This game is the ultimate test of persistence and you need to be in a really good state of mind to truly enjoy it. Making progress feels incredibly rewarding and earned while losing all that progress feels heartbreaking and demotivating. Worst part about losing progress is that there's not much to blame except yourself. Movement feels amazing and I adore how this game uses such simple movement to it's full advantage (building momentum with ice is fucking awesome). This game rocks.
👍 : 0 | 😃 : 0
Positive
Playtime: 9 minutes
You can't hold on to a ledge and climb up/pull yourself up like you'd expect in a parkour game like this. Also the map feels like a procedually generated mess instead of something I like to explore.
👍 : 0 | 😃 : 0
Negative
Playtime: 1046 minutes
This is one of those instances, where I'd wish Steam review could be something else than binary positive / negative. I'm leaving a positive review for many reasons, but some of those reasons are beyond this game - I wish that indie games succeed in general and clearly this game has a passionate background, both in its making as for it's fans. It's also very reasonably priced which means I think I got for my money's worth, despite me coming to an conclusion I won't probably ever finish this game. So what's the reason for my ambivalence? Here's the thing - before going into this game, you REALLY need to ask yourself - do you have plenty of time to spare for a game that by design, doesn't respect yours - despite that I believe for many finishing it might be a rewarding experience. If you're like me - average gamer, I'm in my 40s - I've been playing games since 80s, ever since Super Mario Bros and I can take on challenges when it comes to video games but still my time and energy for them is limited. Then you'll get much more out of this game, if you accept that the only first 300 metres of the 500 metres of climbing is for you - but the rest 200 metres isn't. The last 200 metres is for gamers who have time to play all through the night or have the willingness to try over and over again, hour after hour practicing. I enjoyed the first 250 metres immensely, the atmosphere, the stakes in the jumps etc. Once I got to the point where there are bouncing pads, it was the first "red flag" so to speak - the game stops being a simple parkour game and becomes a parkour game with mechanics that start to feel bit gimmicky and the progress becomes much, much much more slower. I'd say even the general atmosphere of the world starts to change- first half of the game feels more "organic", like climbing some real place, but the latter half starts to feel like an designed obstacle course. Which it is, but you get my drift - first half, I'm not thinking the game world is an "obstacle course" but something else. I loved the first 250 metres and for the 5 € price, the 3-4 hours that I got with that price were definitely worth it and that experience is why I'm going to leave a positive review. At first I was quite heavily disappointed on how the game seemed to change on how it creates it's difficulty around the halfway point and I kinda understand that the developer needs to push the envelope. After reading other people's experiences, watching playthroughs regarding elements like the bouncy pads, "nails" on the walls, and jesus s. christ the sloped surfaces and the odd ice "boosting" surfaces - I just realized that I have plenty of other games to play and the last 200-250 metres aren't just meant for me, as a guy who has to work 9 to 5. So in a way, Beton Brutal is like two games - the simple, beautiful game with wonderful atmosphere and hand-sweating jumps - and the second part is more about....well, still hand-sweating jumps with stakes but more repetition, more practice, more challenge that goes beyond what a gamer like me is willing to experience. I'm leaving this review for that first 300 metres but with that caveat - if you recognise yourself in what I'm describing here, please do experience this game but set your expectations so that for you, this climb isn't 500 metres - it's 300 metres and that way you'll get the most enjoyment out of this. Oh and sneak button is your friend, especially with ladders. You can traverse fairly safely between ladders by using it. The problem with the sneak & ladders however is that it's inconsistent mechanic. For example, you can "sneak" safely between single ladder elements that are next to each other but if you have a knee-high section of two ladders, suddenly this superhuman parkour protagonist cannot traverse between them. When in reality, it should be just even safer and easier to move between ladders if they are higher than a single step. There's a lot of small little jumps between ladder elements like this that with all the repetition isn't just all that fun. Ladders would be a better mechanic if they wouldn't feel inconsistent. A little bit more leniency on sneak-traversing between ladder elements in regards whether their height would be great.
👍 : 0 | 😃 : 0
Positive
Playtime: 691 minutes
Minecraft parkour with the addition of non-voxel objects and platforming-specific mechanics. The inclusion of scouting turns routing into an interesting gameplay component that the game can comfortably lean on.
👍 : 0 | 😃 : 1
Positive
Playtime: 3499 minutes
at its current price, this game would be easy to recommend with just he first map in mind. considering that there is a second free map, paid dlc on offer as well as an incredibly in depth map editor: this game is an incredibly easy recommend for foddian game fans. BETON BRUTAL is quite literally one of my favourite purchases on steam
👍 : 2 | 😃 : 0
Positive
Playtime: 172 minutes
Cool game, but there's a certain section in the red area that absolutely sucks, not due to difficulty but getting over it is a slog to get through. I'd much rather fall all the way down than fall a few meters underneath and have to redo the stupid max-jump which requires pixel-perfect edge-jump in order to complete. Wasted a good solid 20-30 minutes each time to get past it only to fall down to its area again 5 minutes afterwards. There comes a point where difficulty is replaced with it being mundane and boring
👍 : 4 | 😃 : 0
Negative
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