SolForge
31 😀     21 😒
56,71%

Rating

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SolForge Reviews

SolForge is a free-to-play digital collectible game in which players construct their own decks to challenge their friends or battle against the computer. The current open beta version includes deckbuilding, collection management, online play, AI opponents, tournaments, drafts, and more.
App ID232450
App TypeGAME
Developers
Publishers Stone Blade Entertainment
Categories Single-player, Multi-player, Cross-Platform Multiplayer
Genres Casual, Strategy, RPG, Free to Play
Release Date25 Jul, 2016
Platforms Windows, Mac, Linux
Supported Languages English

SolForge
52 Total Reviews
31 Positive Reviews
21 Negative Reviews
Mixed Score

SolForge has garnered a total of 52 reviews, with 31 positive reviews and 21 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for SolForge over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 195571 minutes
SolForge is another entry into the recently-full group of Collectible Card Games, but it takes a fresh and unique approach to the otherwise-tired genre. Gone are the typical Magic:the Gathering clone features -- it removes the single card draw at the start of the turn, the 60 card deck slot, and even the concept of a graveyard. Instead, you get an incredibly deep, strategic system that demands you plan ahead, but flexibly (since RNG is still going to determine which cards you see). The most interesting part of the game is also its core: the cards you play level up each time you play them, to a maximum of level 3. Each time you level a card, it gets more powerful, sometimes exponentially so. But what makes this more strategic is that every 4 turns you reshuffle your played or discarded cards back into your deck. Since you draw 5 cards a turn, you're seeing 2/3 of your 30-card deck every 4 turns. It adds an insane level of consistency to your draws, if you plan accordingly. All in all, it's a game that's got a lot more depth than your typical CCG, and it is entirely Free-to-Play if you're willing to take a beating at first. (It takes about a month to really build the card pool based on the current daily rewards, but they're working to improve that too.) Definitely worth looking into!
👍 : 4 | 😃 : 0
Positive
Playtime: 36573 minutes
This is my favorit CCG. Easy to pick up, but the winning curve is steep. Nothing else like it out there with leveling cards. Great depth in card combo and mixing factions. It makes other CCG's seem juvenile... and its FREE! If you have a sensitive ego, you will be crushed - You WILL lose ALOT! The campaign will take you through various playing styles, and how the factions fair. If you get discouraged, maybe knowing that I lost over 20 - 30 times before finding a suitable deck to beat some of the mid - late levels. Daily quests, draft, and packs are given quite generously. You can easily rack up 10+ packs in a couple days. Drafts are awesome since you keep the cards (to a point). The battle mechanics are what makes this game - engaging, evolving, and dynamic.
👍 : 6 | 😃 : 0
Positive
Playtime: 47492 minutes
Unplayable since the update. If the servers don't stabilize by the week's end, I'll be quitting. I feel sorry for those starting Solforge without having played the beta. Awesome beta, simple yet gave you everything you wanted in a CCG. Just look at the hours I've spent in this game. But the new update has destroyed the game and I wouldn't be surprised if most of the player base gave up on the game.
👍 : 8 | 😃 : 0
Negative
Playtime: 34632 minutes
SolForge was my favorite CCG. Then they updated it into an ugly mess. The store page says "battle against the computer" but they removed rewards from ai battles. I have a large collection and used to love playing Random decks vs ai, but random is no longer an option. Gameplay feels slow and clunky due to the new ui. A great core game that is weighed down by terrible design choices.
👍 : 6 | 😃 : 0
Negative
Playtime: 2517 minutes
Great card game, I like the fusion between deck-building/ Strategy Card game... but no trading means it is not a TCG (Trading Card Game). Interface has a lot of bugs, apart from that cool game and will hook you for a while.
👍 : 4 | 😃 : 0
Positive
Playtime: 6808 minutes
First of all, I should say I really like the way this game plays. The rules and cards are interesting and unique. However, I would not recommend it for most. The only players left are running around with the same 3 netdecks. Without a huge amount of money or time, you have no chance. With a huge amount of money or time, you're stuck using one of those 3 netdecks to compete. There is a ranking system, however the player base is so small that it doesn't really seem to find matches based on anything. I really enjoyed this game when it first came out, but then I couldn't keep up and got tired of getting stomped by the same decks with 70% legendary cards. Bottom Line: This game isn't friendly to new players, and is slowly losing old players. It's a shame.
👍 : 0 | 😃 : 0
Negative
Playtime: 20476 minutes
It's a good concept and would be a lot of fun, but it's pay to win. The heroic and legendary cards completely overwelm the other cards by a drastic amount. Even after months of rewards you won't be able to compete with someone who paid. In ranked play decks may be filled with over half of these types of cards. If you have a decent amount of money to throw at it then get it, but if you're just a casual gamer then it will cause you a great amount of anti-fun.
👍 : 29 | 😃 : 0
Negative
Playtime: 93590 minutes
I've played this game lots and lots. Put some money it is. Very worthwhile all that time. Well, until the update / overhaul happened. I played the PC version and iOS version. And both are so down graded visually, but also the UI. There are a few improvements that are good (timer etc). But overall, they just killed the game for me.
👍 : 13 | 😃 : 0
Negative
Playtime: 555 minutes
SolForge is an interesting take on the digital card genre. It's a fairly simplistic card game, but with a suprising amount of depth / theorycrafting to your decks once you've unlocked some cards. It has the unique aspect of your cards levelling up as you play them; adding a depth of strategy that other card games haven't really explored. Not only do you have to think about what card to play right now, in order to damage your opponent, or save yourself from damage, but you also have to think about the future - and which cards you'll want then and how your deck will evolve compared to their deck. The starter decks are playable, but I would strongly advise you to buy some packs (you can use silver which you can get from logging on daily and from winning matches) and get a custom deck going. You will get your ass kicked taking your cheap/free decks into PvP, but you can win your silver rewards playing against the AI - which is beatable on all difficulties with the starter decks, although the higher difficulties will be a challenge. If you do use real money to purchase packs, you will have a higher chance of getting the best cards, ultimately people should remember that card games are about spending money and RNG, but overall this is very playable as a free player too. One of the big advantages of this game right now to me is that the Ipad app is extremely fluid and responsive. You can play untimed games with friends and the push notifications are accurate - meaning if you have a lazy day with 5 minutes to spare here and there, you can have a good duel with your friend from anywhere. (Untimed) games save despite the application being shut down; and you can start a game on the ipad and continue it on the PC, or have the game running in two locations at once if you so desire. A lot of digital card games right now have promised this sort of cross platform interactivity, but few have competently provided it yet. The android app is sadly not out yet so I can't comment on that - but they have said there'll be one in the future. I'm pretty happy with it overall and would recommend.
👍 : 12 | 😃 : 0
Positive
Playtime: 15295 minutes
I have had an account since the early release days. I played often for a long time. The mechanics and cards make this game a blast to play. But mistakes were made and the game mostly died. The thing that made me quit was when everything was converted into costing gold. I used to use silver to buy event tickets and sometimes splurge on a legendary chest when I was feeling impulsive. Then the cost of boosters went from 5000 silver per pack to 7500 and everything else had to use gold(which can only be acquired by paying money for it). That pretty much did it for me. The greed was real. I paid $20 for this game while it was still an early release game. The only uses that silver has now is buying the solforge booster pack, buying deckslots, and forging cards. I really like this game but can't recommend it. It still has the issues of a few people paying to be at the top while the grinders are left losing early and often to these superior bought decks. I guess that I'm in the middle of the road. It is a good game but has many flaws.
👍 : 20 | 😃 : 0
Negative
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