METAL SLUG ATTACK RELOADED
63

Players in Game

172 😀     91 😒
62,52%

Rating

Compare METAL SLUG ATTACK RELOADED with other games
$6.99
$9.99

METAL SLUG ATTACK RELOADED Reviews

App ID2322440
App TypeGAME
Developers
Publishers SNK CORPORATION
Categories Single-player, Steam Achievements, Multi-player, PvP, Online PvP, Full controller support, Remote Play Together, Family Sharing
Genres Strategy, Simulation, RPG
Release Date18 Jun, 2024
Platforms Windows
Supported Languages English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Russian, Korean, Spanish - Latin America, Portuguese - Portugal

METAL SLUG ATTACK RELOADED
263 Total Reviews
172 Positive Reviews
91 Negative Reviews
Mixed Score

METAL SLUG ATTACK RELOADED has garnered a total of 263 reviews, with 172 positive reviews and 91 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for METAL SLUG ATTACK RELOADED over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 2837 minutes
I phuccin love tanks Karn my beloved
👍 : 0 | 😃 : 0
Positive
Playtime: 450 minutes
It nice
👍 : 0 | 😃 : 0
Positive
Playtime: 4032 minutes
Good game
👍 : 0 | 😃 : 0
Positive
Playtime: 693 minutes
good
👍 : 0 | 😃 : 0
Positive
Playtime: 125 minutes
good but like dude why didn't you just made a port, you didn't have to kill off the original
👍 : 3 | 😃 : 0
Positive
Playtime: 718 minutes
I mean I tried fking hard to like this game. I love metal slug, I love the pixel art and the style, I love the waifus but the endless grinding level in this game has no fucking sense.
👍 : 4 | 😃 : 0
Negative
Playtime: 1855 minutes
they killed the game just so they could get extra money by nostalgia baiting people, the game isn't even close to the same it once was, please don't fall for their greedy scheme!
👍 : 0 | 😃 : 0
Negative
Playtime: 15513 minutes
Es un juego muy recomendable si eres fan de la saga y de los juegos del genero tower defense. Entre las cosas buenas de este juego es que al no tener micro transacciónes hace que cualquiera pueda tener un deck meta‚otra cosa que me agrada es que el juego no esté saturado de recolores inesesarios. Pero así como hay cosas buenas de este titulo también hay cosas que podrían llegar a arruinar la experiencia como por ejemplo: Hay veces en donde es literalmente imposible de pasar una fase como por ejemplo México #1 en donde la cpu manda un spameo de unidades inesesario que te obliga a tener que farmear‚el juego desde que salió solo tuvo una actualización en mi opinión en alguna futura actualización deberían incluir:los eventos pero en vez de ser semanales como en MSA sea uno por mes o cada 2 o 3 semanas‚la opción de chat mundial‚guild y POW rescue. Y también hay algo que creo que es más de mi internet que del juego que cada que juego en online casi siempre me saca a media partida
👍 : 5 | 😃 : 0
Positive
Playtime: 10692 minutes
Metal Slug Attack Reloaded is a solid remake. The grind is still there but auto battle makes it a lot easier. The story and Another Story modes are much harder now but if you use your units’ abilities properly, you can get through them. No more microtransactions, which is a huge plus and the gacha system is better balanced than before. If you like tower defense games like The Battle Cats, you’ll probably enjoy this. It’s not the best game for beginners since there aren’t any early game bonuses but if you don’t mind grinding, it’s really fun and addicting. Welcome to my group! Join if you wanna talk about the game, share tips or just chill with other players: https://steamcommunity.com/groups/CoolorNah
👍 : 2 | 😃 : 0
Positive
Playtime: 3720 minutes
So let me go into what got me to buy this game: I am a fan of the series from its inception, and seeing characters I never heard of in Metal Slug Tactics got me curious about this, and the previously unobtainable Neo Geo Pocket games. I knew it was a gatcha, I barely tried out the Android version when it was available, but I dropped it due to having no time to play. Seeing how there is a recent trend to adapt this kind of game into a one time payment releases, with no Microtransactions, and allowing whatever bit of lore that is stuck here to remain available to the fans, I figured Why not? Well, you may hear me talk about the gatcha a lot, because this is a gatcha game and everything in its progression is based on some sort of gatcha. At the beginning it was nice, the art style holds, and the diversity of units is great. The gatcha is still available with in game currency for those that like to roll it, but it works like an actual gatcha machine: After you pull something, it is out of the pool. So while you can get repeats to power up said units, they will never come up again after you are done with that and you finish the pool (which will also become unavailable when emptied). The lore/story I was looking for turned out mildly disappointing. Again, this being a gatcha, it needs characters or items to be obtained for progress or gratification. Now Metal Slug had a decent amount of characters/units and also crossover franchises like the Ikari Warriors, so one would figure it wasn't too much of an issue. They would have added special versions of said characters in world. That was not enough, so they also added several new ones, to every faction's affiliation. This is fine; however, be it for one reason or another, these characters are introduced without rhyme or reason and oftentimes their stories go nowhere beyond their text descriptors or introduction. The gatcha that provides said characters is also severely gated. This is likely to promote longevity, even if the original game never limited you this much. You need a specific currency that is not so difficult to get early, but you need in much higher increments later. You will need to level your characters, evolve/rank them up, their skills, and equip them. ANY item that you need outside of the main credits or gatcha currency, is obtained through yet another gatcha system that is rather limiting through battles. So combat is sort of like a tower defense. The first version of this game was called Metal Slug Defense after all. You send your attack units to auto walk and auto attack at the enemy, with a special skill for every unit that can be used on click or by pressing the button to make them all attack. There is also a support unit to get/level up through progression, and a special action like reload(skills), send a kamikaze slug, or disable enemy skills temporarily. Destroying the enemy base wins the map. You are ranked by how fast you won the fight and rewarded with items from a gatcha pool if applicable. So how do you qualify? Well, if your units' attacks land on secret spaces that are always the same on each map, you free a prisoner (usually up to 4). Any freed prisoner will give you an item from the stage's pool at random, so you will want to make sure your units "waste" an attack on a spot you have recognized to hold a prisoner, otherwise all you will be getting per that stage is money and player exp, not unit exp. The main map has 2 difficulties, challenge maps have 3. While characters are very well animated, it may (will) become extremely difficult to keep track of things as they all overlap each other as they walk the map;making it much harder to individually manage attacks. Unit management is dependent on your player level. For one it dictates the max level of your units (capped at 50 based on my experience) and several features are either level gated or main map progression gated or special mission gated(which can be nearly impossible if underleveled anyway). Equipment (from stage gatcha) gives stat boosts. Completing a set raises the unit's rank and unlocks a passive skill that can be leveled up. Unit rank up is done by using parts you get from pulling said unit several times from the gatcha, up to platinum rank. So by now you may sort of see, this is basically a numbers game. There is a lot of management, and with so many units it is an unnecessary time sink. There are actually some buttons that allow you to rank up all units that can. But you wish there was the same for leveling any units that can, as that just takes credits and it is the one currency you will be drowning on. You absolutely waste so much time going unit by unit, menu by menu. At first it was fine, but then you find yourself with 100 -200-300 units and you want to do it because you get rewarded for it as progress, but it is nothing but a time sink. There is an auto battle that is inconsistent, and a speed up that is just ok. However, this is a full screen game now, and you cannot set the auto battle to just repeat (as there are no limitations such as stamina) so you have to go back and forth and babysit the game to keep going; just because if you are not lucky enough you may just not get the items you need on the stage gatcha as you sink time and more time into it. At the point I beat the game I finally unlocked the last bunch of units (which is closer to the other half, as there are just so many) but they just cost so much to get, and there would be so much more grinding to do to just get one that, I simply cannot stand it anymore. Now the truth is, there is one thing that would have kept me playing, a story. But going back to what I mentioned much earlier, on new characters and what we see throughout the game: I have no idea who translated this game, much less who wrote it. This is Metal Slug, it doesn't really need some complex story or characters; but the way things are written or come off, it almost reads like a poorly edited machine translation. If this was an indie game I would understand it, but this is an SNK game. I don't hate the characters or events, but the tone is all over the place. You can have a character get shot as a joke, and other times they get shot and are deadly injured. Conversations and lines can come out of context and so unnatural that dramatic moments lack tension, and sad moments are confusing. Then it just sorta ends, and also it doesn't. It's just wasn't worth it for the majority of it. I will give it 2 pluses. Unit animation is fantastic as always, and the art and music galleries are amazing. Unfortunately those last 2 must be unlocked slowly through progression. TLDR; Unless you are the kind of person that doesn't get bored from repetitive tasks deliberately designed to require your attention to proceed at almost every turn, AND draw incessant joy from numbers going up, or are addicted to gatcha (within reason) I cannot recommend this game at all. Even if you like Metal Slug; perhaps especially if you like Metal Slug.
👍 : 4 | 😃 : 0
Negative
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