Behind the Frame: The Finest Scenery VR Reviews
The serene, heartwrenching tale re-imagined for VR! Guide brush strokes and solve a variety of puzzles to help an aspiring artist complete her masterpiece. As her painting starts to take shape, learn more about her brusque neighbor, pesky cat, and mysterious past!
App ID | 2318230 |
App Type | GAME |
Developers | Akupara Games |
Publishers | Akupara Games |
Categories | Single-player, Steam Achievements, Steam Cloud, VR Only |
Genres | Adventure |
Release Date | 14 Sep, 2023 |
Platforms | Windows |
Supported Languages | English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Russian, Korean |

11 Total Reviews
6 Positive Reviews
5 Negative Reviews
Mixed Score
Behind the Frame: The Finest Scenery VR has garnered a total of 11 reviews, with 6 positive reviews and 5 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Behind the Frame: The Finest Scenery VR over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
82 minutes
God gives the rockiest VR ports to the greatest games.
Let's talk about this game in the order of things experienced:
1, price. This is the same price as the desktop game. I wasn't charged extra for the VR port, but I wasn't discounted for owning the original, either. No complaints.
2, panels. The desktop cutscenes are back!...in ultra small size. There's no good way to show 2d animations, but/so this is an obvious thumbs down.
3, render priority. Holy paint, please learn how to code. I'm a firstyear at Lake Washington Tech and even I know how to do render priority. You can see your fingers through your hands. You can see your hands through your journal. You can see your fingers through your brush. And speaking of...
4, model quality. Amber's house is gorgeously remade, and now fully navigable. Jack's paintbrush is pretty nice, too...and then there's Amber's pencil. Amber's pencil consists of probably 8 polygons with a 2d black panel stuck on the tip. It's beyond lazy, it's downright laughable.
And then we have to talk about the last, best scene. The lavender fields. Amber and Jack's flashbacks are now fully modeled, and they both look amazing. But the lavender itself is made of sparsely placed crude lumps of purple fuzz. This needs to be fixed asap, even more than the pencil.
5, overall. The experience is fantastic. Accompanying Amber through her morning is all the better when you toast her bread and break her eggs with your own two hands. Then eat it, wash it down with coffee, and get ready to paint. The atmosphere -- the best part -- is still there, and all the better.
Should you buy?
YES. Laugh and regret later, cause you'll still love it.
👍 : 12 |
😃 : 1
Positive
Playtime:
156 minutes
[h1]Experienced on the Meta Quest 2[/h1]
You can view my review & gameplay here: https://youtu.be/B-6t4pfDCiU
Live, laugh, refund? Behind the Frame, non-VR, is actually a really well-made, cozy, narrative-driven game that is rated overwhelmingly positive on Steam for good reason. Behind the Frame VR, however, is not well-received and is a pretty bad VR port. It is not worth buying.
What is wrong with this VR port? Well, just about everything. The visuals look good in the non-VR version, but they don't look good in VR. The VR interactions are not well thought out, basic, & also very clunky. While I found the non-VR version to be a smooth and polished experience, this VR port is frustrating to play. I often had to repeat VR interactions until the game finally accepted the same interaction.
Game is running on the Unity Engine. On my RTX 3080, I was getting mostly 90 fps, but there were also several frame rate drops. While I did not experience any major issues or bugs, the game overall lacked polish. Images rendered would clash with each other and block view from one another. Interactions would take several attempts. The sketchbook UI was difficult to navigate and highlighted objects were often difficult to see.
You do have full locomotion, along with snap turning available. There are no graphical settings, only sound, handedness, & language. My in-game height was too low to the ground, so I had to stand up for various scenes.
If this game looks interesting to you, just buy the non-VR version. You'll be much happier. I even think it looks better in Non-VR (you get full-screen cut scenes versus the floating 2D viewing rectangles you get in VR). If you want frustrating, anger-inducing gameplay, then this is the version to get.
[b]Rate 3/10. I should refund, but I won't just because I do like the non-VR version.[/b]
[quote]If you enjoyed my review, please consider joining my Steam Curator Group. You can join here: https://steamcommunity.com/groups/Oculus_WMR [/quote]
👍 : 23 |
😃 : 2
Negative