Juruna Game
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Juruna Game Reviews

In a forest the rabbit was being enslaved by the magical fox. One day Juruna's daughter was taken away along with the other rabbits. Even though Juruna is more fragile, he decides to go on a mission to face his enemy and try to recover his daughter and the other rabbits.
App ID2318120
App TypeGAME
Developers
Publishers Wolf Studio
Categories Single-player
Genres Casual, Indie, Action, RPG, Adventure
Release Date21 Apr, 2023
Platforms Windows
Supported Languages English

Juruna Game
4 Total Reviews
4 Positive Reviews
0 Negative Reviews
Negative Score

Juruna Game has garnered a total of 4 reviews, with 4 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 51 minutes
Eh,haven't played it all through yet but it runs okay and has gorgeous environments. Killing spiders and dark bunnies is fun. Not much else I can say beyond that.
👍 : 0 | 😃 : 0
Positive
Playtime: 106 minutes
I really recommend this game to anyone. It it really nice. The movement feels good and combat is really satisfying to play. The animations are fun to look at and you really get your moneys worth. Im writing this review thinking this is the first game the devs made, since they havent released other stuff on Steam yet. I also wont critique the Gamepad controlls since the devs arent advertising the game to have full Controller support. I do know that some critique points I made feel like nit-picking and this is because it is. I just want to help the devs to make their next game even better. Now this isnt a masterpiece by any means but it is a really solid game. I had a lot of fun and I think everyone that sees this should give this a try. Cons: - Options-menu closes itself after a short while. It isnt really neccassary. - invisible walls have camera collision - The cages open just by walking into them. Something like "press e to open"- as previously done with chests would have made it a little more interactive - some asset-hitboxes are debatable - you can see through some assets (only from one side though e.g the walls when you look in the house. They are fine from the outside but when you look in the house and see the other side of the wall its transparent) - small UI typo: It states "U: OPEN EUQIPAMENT" but it should be "EQUIPMENT" without an a ^^ - the Distance-meter doenst really worked for me. It increases the distance shown when I got closer - some assets fly - The game feel rather face pasted (which I like) but the dodge roll is slow and covers little distance which makes it feel off since it doesnt fit the pacing of the rest - sometimes to game bugges out and i cant do anything besides walking and controlling the camera until I reload or get hit by an enemy. not sure what it is tho - not sure about this one: I feel like the dmg comes when the enemy attack starts rather than when the attack visually hit you maybe delay the hitbox a bit to make it feel more fair. The attack are in fact really good telegraphed. The game just checks to soon if youre hit. - the watercave has weird asset placements. It doesnt make sense in the world. You could have made more pillars instead of floating flatforms - I noticed another typo: In the last room, on the left elephant guy is wirtten "beserk" but I think you meant a Berserk - I feel like the bunny cages could have been more frequently placed instead of placing a lot in one place. The Progression would have felt more naturally and nice Pros: - The game play feels nice. The Animations and attacks feel impacktful and satisfying. - it looks suprisingly good (for example the sword and hit animation) - lock on works really well (Better than Darksouls 2) - you can destroy rock which is fun - I love the lil crocodile people - i like that the game supports the player if he died through respawning chestloot. It doenst force player to have an easier time but it gives them the option which i think is really nice - you have a reason to explore - "bossfights" feel nice and are noticably harder than normal enemies - The platforming is intergrated well in the world and level design especially in the snow area - Its a joy to look at the surroundings. The devs really made an interessting world - the devs paid attention to little things. Like making tracks in snow - the crocodile boss ist actually pretty difficult - the final boss Is really good. I liked the different mechanics and the summons didnt feel unfair. - the story is simple but enough with a satisfying conclusion.
👍 : 2 | 😃 : 0
Positive
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