英灵学院 Soul Academy
353 😀     116 😒
71,30%

Rating

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$11.99

英灵学院 Soul Academy Reviews

"Soul Academy" is an academy simulator with automatic battle MOBA. You will manage a shabby soul academy, recruiting and training students. Your ultimate goal is to challenge various academies across the continent and reach the top.
App ID2311260
App TypeGAME
Developers
Publishers Wave Game, Master Games
Categories Single-player, Steam Achievements, Steam Cloud
Genres Indie, Strategy, Simulation, Sports
Release Date18 Oct, 2023
Platforms Windows
Supported Languages English, Simplified Chinese, Traditional Chinese

英灵学院 Soul Academy
469 Total Reviews
353 Positive Reviews
116 Negative Reviews
Mostly Positive Score

英灵学院 Soul Academy has garnered a total of 469 reviews, with 353 positive reviews and 116 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for 英灵学院 Soul Academy over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1194 minutes
挺有趣的一个结合经营管理和自走棋的游戏。召唤的三国系的英雄进行战斗,还有很多学员的名字和一些梗,对于外国玩家想领略到其中内涵会较为困难。对于成就党玩家,1周目的困难难度即可全成就。一个周目里只有一个存档,但可以在每次战斗之前可以存档,打的不满意可以回溯到战斗之前。约30多小时可以全成就。 This is a game about managing a ghost academy with auto-chess battle features. The academy students can summon three-kingdom heroes. For achi hunters, 1 play thought in difficult mode can unlock all games. You can save before each battle, and reload if the battle goes wrong. ~30 hours to 100%.
👍 : 2 | 😃 : 0
Positive
Playtime: 1275 minutes
To be honest when I first started with this game, I was bothered by the systems in it, I felt that they were relatively complicated and I was afraid that I wouldn't be able to fit in, which would result in me not being able to experience the fun of it. However, the good news is that there is a detailed tutorial that guided me through the early stages with ease. Playing through it, you'll find that it incorporates a variety of elements, including nurturing and raising, management simulation, self-propelled chess, etc., and the BP gameplay can be considered one of the highlights. As you progress through the game, you'll encounter random events and need to keep an eye on your team's status, among other things. Overall, it's okay. But it takes some perseverance to play on in the later stages. Several aspects such as trivial events and training newcomers tend to distract the player more, it's good that there is an auto-training feature that can help players better focus on the core content. Looking forward to subsequent updates...
👍 : 1 | 😃 : 0
Positive
Playtime: 476 minutes
The game is... fine, actually. It's quite servicable, but I do think there's a few things that could change. Teamfight Manager is a very good game and this is quite similar to it, but I do prefer this one for a few reasons. (Equipment, levels mattering, art style) Later on, I believe that more bans should be offered to both sides. You can literally just have everyone focus on 2 characters and tend to do very well. Right now you're stuck with a single ban at all parts of the game. There is a character ability that gives a shield that stuns the opponent when broken. This ability is absolutely busted. It's very difficult to tell when the characters will ult, which makes it a bit difficult to follow along with the action. The character models are also a bit blurry, so many the camera could just be moved in a bit closer? You can't really "teach" your students anything, you just increase their stats with certain characters. You cannot get them to play a certain way, like holding ultimates or whatever. Something I do miss from Teamfight Manager was that every season, characters would get a "balance patch", which would actively nerf characters who were doing well and buff bad characters. In this, you can instead... buff characters yourself. You spend research points to make certain characters stronger. I think this is genuinely bad game design. Instead of characters getting changed naturally due to performing badly, you tend to just make the characters you like stronger and focus your comps around them. In a game where you can literally change your strongest character on the fly for a relatively low cost, it's odd that they decided that this was how they wanted to do it. Quite literally, take all those character buffs from the research tree, and take them out. Make a system that tracks how well certain characters are doing, make up winrates and all that, have mock battles behind the scenes I don't know how TFM does it... And then give the bad characters buffs accordingly with what used to be in the tech tree. A lot of this game is quite literally sitting around, and I'm fine with that, I like to have a game that I can just sorta sit back and play with half a braincell.
👍 : 3 | 😃 : 0
Positive
Playtime: 944 minutes
Game is more of an early access rather than a full release as it lacks a lot of content and polish, the english translation, however, is pretty good for the most part. Game is pretty fun, has a lot of elements from teamfight manager+gladiator guild manager. It's weakest points are the repetitiveness and lack of content once you play for a little while. It would certainly benefit from more diverse rooms, maybe room bonuses or placement bonuses for an added level of depth. As it stands you just spam the same rooms, upgrade them, get the technology to build more of them and repeat. There's some major flaws with the students and lack of customization available, you can't rename or change their appearances nor can change/train their traits or their champion pool. The dev did promise to add those as an option in a later update. There's also a lack of story or events, other than a random mission that appears from time to time to give some resources for a production boost. The developer is updating and promising new features and quality of life updates which is a major plus
👍 : 3 | 😃 : 0
Positive
Playtime: 4078 minutes
I honestly love it. I was a little confused when i first tried it since it it takes a very unusual approach to the 'esports management' genre (which is what i was searching for) and i didnt think it was going to be for me but...i actually found the management aspects relaxing and the moba autobattler quite involved, there is some definite strategy to pick/ban and minmaxing your base. The cycle of play is kind of moreish and helped me to unwind after work, as a game it did its job. Only complaint is the '10 year' limitation...like...why? Why put a limit of 10 years? Its a management game...
👍 : 9 | 😃 : 0
Positive
Playtime: 87 minutes
Did't like it. Base management is very limited. Base is big and soon it becomes just searching the right icons. Gameplay becomes very repetitve soon.
👍 : 4 | 😃 : 1
Negative
Playtime: 84 minutes
Id love to recommend this but its just no there for me the game play is simple you build resource generators research then get a 30 sec auto battle fight scene that's the entire game i was expecting so much more but sadly theirs nothing to keep a user engaged and beside it hasent had any updates in about a year so.i really wanted to enjoy the game but there nothing here
👍 : 1 | 😃 : 0
Negative
Playtime: 643 minutes
After 10 hrs of gameplay, I cant help thinking, maybe this game was originally designed to be a mobile one? Especially when you see the updated patch that blocks you from updating tech too early, all too familiar to mobile gamers. The BP system which everybody expected to enjoy here, is not very well integrated to the SIM gameplay, once the opponents ban/choose your main hero which has all equipments on, you are destroyed.
👍 : 4 | 😃 : 0
Negative
Playtime: 4208 minutes
7/10. A decent game and I got a few dozens of fun hours from. It could have been so much more, though. PROS - game loop is great and the first run through is very interesting. - unlocking artwork of each character - battle tempo. CONS - one of the main cons is the meaningless grind for resources. - lack of meaningful items for a variety of builds near end game. - could have done a better job with english localization. - students skills are a little op. SUGGESTIONS - heroes skills are linear. add a skill trees for heroes for more replayability. - more battle stats for analysis. - make building heroes and teams more dominant part of the game, while reducing the grindy aspect of resource management.
👍 : 3 | 😃 : 0
Positive
Playtime: 507 minutes
Looks like the devs abandonned this game and re-released it using another name to reap a few more bucks. If true, they should be banned from steam forever.
👍 : 6 | 😃 : 0
Negative
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