articy:draft
2

Players in Game

43 😀     7 😒
74,98%

Rating

Compare articy:draft with other games

articy:draft Steam Charts & Stats

articy:draft is a visual environment for the creation and organization of game content. It unites specialized editors for many areas of content design in one coherent tool. All content can be exported into various formats, including XML and Microsoft Office.
App ID230780
App TypeGAME
Developers
Publishers Articy Software
Genres Utilities, Design & Illustration, Education
Platforms Windows
Supported Languages English, German

articy:draft
2 Players in Game
6 All-Time Peak
74,98 Rating

Steam Charts

articy:draft
2 Players in Game
6 All-Time Peak
74,98 Rating

At the moment, articy:draft has 2 players actively in-game. This is 0% lower than its all-time peak of 6.


articy:draft Player Count

articy:draft monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-03 2 0%
2025-02 2 0%
2025-01 2 0%
2024-12 2 0%
2024-11 2 0%
2024-10 2 0%
2024-09 2 0%
2024-08 2 0%
2024-07 2 0%
2024-06 2 0%
2024-05 2 -66.67%
2024-04 6 0%
2024-03 6 0%
2024-02 6 +81.82%
2024-01 3 +270.79%
2023-12 0 -26.45%
2023-11 1 -12.32%
2023-10 1 +38%
2023-08 1 -50%
2023-06 2 0%

articy:draft
50 Total Reviews
43 Positive Reviews
7 Negative Reviews
Mostly Positive Score

articy:draft has garnered a total of 50 reviews, with 43 positive reviews and 7 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for articy:draft over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 35613 minutes
Great software. As you can see by my usage time I rely on it quite heavily, but I am not a designer or writer - I am software developer and I use it from that perspective. This is a software based on a very simple concept - to represent data in visual form. This can be skills tree, game story, location guidelines for artists, assortment of relations between narrative, everything. Game design and story design is major scope of this tool, but I use it in quite different manner: 1)It is good milestones organizer. You have development plan? Make it in Flow while attaching some guidelines for team. Make screenshots of each step to display. Nice and clean. Much better than generic issue tracking solutions as those don't track relations and have no associations. I wonder how this can be optimized by using multi-user version. 2)Need to understand your client? Easy enough - give him articy:draft and he will express his desires in neat standartized form using flow, location editor or even feature editor if he needs interface(that way client can properly describe data relations). 3)Writing short story? Well... Actually it is designed for it. Contains everything you will ever need especially with new document editor with links'n'stuff. 4)Designers don't want to touch you monstrous tools and abstractions? Well, articy:draft supports xml export out of the box. If you are coding in C# you will just make an export job into easy task with LINQ to parse data and get out safely without angering designers inner demons. Problems: most of the problems reside in the version 1. Version 2 seems to be more performant with large amount of stuff on screen and doesn't freak out when multiple articy windows are opened(which annoyed me like hell before), but presentation tools are, well, "boring". There is no indication of dynamic and user responce. It is much easier to traverse flow using manual control in its editor instead. That way it will present relations and references with ability to go check those on demand while presenting. That is the only uncomfortable part of articy for me. Recommended for every type of developer and any case.
👍 : 7 | 😃 : 0
Positive
Playtime: 3494 minutes
This is a very powerful tool if you at all interested in video game story writing. You can create branching dialogue paths with ease, or if you want a script version of the story, this can do this as well. I would recommend getting the "DLC" for this software for the extra utilities that this brings. For as high of level of program as this is, and as much as you get, $100 is really not a bad price tag for a professional level design tool.
👍 : 23 | 😃 : 0
Positive
Playtime: 22104 minutes
First of all, this review assumes that you have the update to version 2. Also, the template features were broken (though they are working now after applying a fix supplied by their support), so I did not have time to try out these yet. Before, I was using tools like Scrivener and Twine, that are both really great. What I like about Articy Draft is that it allows you to write in screenplay format similar to Scrivener and then convert the script to a node based format like Twine. This is the only application I am aware of that allows this workflow. Also, the (screenplay format) scripts and (flow/dialog) nodes are integrated with a database, so if you change the name of a character, it is instantly reflected everywhere. Really nice. Though, there is still room for improvements. The application only runs on Windows, and if you are a Mac user like me, you have to find some workaround like using Steam streaming or dual boot. Unfortunately, it does not work in CrossOver. Also, the scripts you can write are a bit limited, so you can't intermix dialog fragments with actions or camera angle switches, and the conversion works one way only, so you can't edit the nodes and then continue editing the script. Full freedom to work in parallel from both node and script point of views would make this an amazing application. Also, the node graphs are inherently flowing from left to right, so unlike Twine, it is not intuitive to create a spacial map where each location is represented by a node. Overall, I highly recommend Articy Draft.
👍 : 12 | 😃 : 0
Positive
Playtime: 21250 minutes
A bit of a learning curve for those new to this sort of set up, but I find it extremely useful. I can see this is very useful for other things aside from game making, though that's the main thing I'm using it for. I've yet to get into the scripting and complex/back end stuff, but the upfront storyline, characters, dialogue, locations and so forth are fairly quicker to learn to do and once you get started, it becomes much easier and faster to move along. I went and got the more advanced version because I may eventually get into more complex stuff later, but for now the simplier parts are easy to work with and do what I mainly need for now. I do highly recommend this program to others if they are wanting to do serious projects or personal projects seriously (especially if you're the only person doing the project), free or commercial.
👍 : 13 | 😃 : 0
Positive
Playtime: 334 minutes
The 1.5 version is the "HALF" version. What i wanted to mean with half? Well, the SE2 comes with a text editing feature, WOW. So, something that is simple and BASIC in any function and program, is just avaible on the "newest version" of this software, and i really can't accept features like this to worth another Articy Draft whole price. It's just like some other games you have already knowned. They make a whole game, fragment it into a 70 and 30 portion, than sell the 70 as the whole part and then the 30 as a DLC for a nice amount of cash claiming that this last one are a new version, program or DLC Steamers aren't stupid, we are already veteran in the art of "knowing what is really a new feature". I'm not complaining about the price, i'm complaining about a feature that should have been added in the most basic version. Text editing is basic everywhere. One thing is you sell a full car and then a turbo charger as a dlc, another, is to sell a car without doors and then sell the doors as a DLC. OBS: I known that all the negative feeds to this post are from the dev team.
👍 : 21 | 😃 : 2
Negative
Playtime: 9486 minutes
TL;DR: This tool has been amazing to work with and has really helped organize my content but is laggy on lower spec'd machines. I had a system to managing my content, flows, and notes with a hierarchy of folders and files and that system was working to a degree. But it was still more effort than I wanted and keeping track of all the different files and documents was becoming a daunting task. When I saw this tool I wasn't sure what it would do different for me, but even having a single organized source of all the data was a selling point. Then I looked more into the customizable templates, data validation options, visual maps, character maps, and most importantly the journey flows that you can create and was thrilled at the features. That said, I use this on two machines; my dev machine while developing and a laptop when I am out and about and want to log thoughts/ideas. On the dev/gaming machine it runs incredibly smoothly, no issue whatsoever, but on my laptop it is laggy. I won't argue the minimum requirements, but it has not been a solid experience on my lower spec'd machine. The sharing and collaboration options are also very exciting, though I have not had an opportunity to test those out yet.
👍 : 19 | 😃 : 0
Positive
Playtime: 915 minutes
The tool can be helpful, but is too restricted in some aspects to be something I'd wholeheartedly recommend to everyone. Or at least, that was going to be the review. Now it's "Articy:Draft has been an adequate tool until it completely, irreversably, made my main project vanish and the dozen hours I worked on it are now gone too". Luckily, I do have backups, but I would still advice you to stay away from this if at all possible.
👍 : 5 | 😃 : 0
Negative
Playtime: 76175 minutes
This software has been developed with great care and effort. At first I didn't really like it for planning out my game but now I've come back to test out the new features and I must say this software is awesome. If you're a game studio or indie game developer then this software will help you to lay down and plan out your ideas. I recommend this gem. Well done devs
👍 : 16 | 😃 : 0
Positive
Playtime: 18385 minutes
This is one awesome tool which I use to detail my RPG campaigns. I can create character sheets & monster sheets with ease, detail the flow of the campaign using Flow Fragments, and using the nesting feature, I can detail the scenarios with supporting documentation. The best and most important feature for me is cross referencing. This allows me to link my maps, NPC locations, NPC images as well as monster images to all the campaign information previously created. Audio & video can also be linked, providing previously recorded dialogue/movies to be used as a gaming session is played. During game play, I constantly refer back to the articy: draft campaign document to keep me grounded in the campaign design while allowing me to create and record impromptu additions to the story and plot lines, as rquired by the PC's actions and motivations.
👍 : 27 | 😃 : 0
Positive
Playtime: 31760 minutes
Articy:Draft is a must have product for anyone interested in game design. Make no mistake; there is a learning curve to this tool as with any professional grade software. Once you've learned it, the productivity you'll gain will more than make up the initial learning time. I used the team version of Articy:Draft 2.1 in my Game World Creation class, and what it enabled the class to create is beyond anything I was expecting. Pros: It can handle just about any game design task you can throw at it. Complex branching dialogs? Easy. Detailed NPCs with complex relationships? No problem. Have a massive game world with many areas interconnecting? Have at it. And once you're all done, hit the export button and get a nice XML file with all your text content ready for use in your game engine of choice. Cons: * Price. You get what you pay for, but you will pay for it. Regardless of how awesome it is, $200 is a steep price to pay if you're doing this as a hobby. Knock that up to $300 if you want to go commercial. * Export Formats. While I did list this in the Pro section, it's also a con as well. The docx export is difficult to read, almost to the point of being useless as a general purpose document. The xml format will take some serious digging through and studying to fully understand how Articy:Draft is linking things together. The product could really use some polish on this aspect. * No resizing of areas. When you draw a zone in a location, there's no resizing it, other than grabbing it point by point and moving them around. This was a major source of headaches in my class as many groups discovered they had scale problems and needed to resize things. Much gnashing of teeth was done that day. Bottom Line: If you're serious about game design, buy this software. You will not regret it.
👍 : 76 | 😃 : 0
Positive

articy:draft Screenshots

View the gallery of screenshots from articy:draft. These images showcase key moments and graphics of the game.


articy:draft Minimum PC System Requirements

Minimum:
  • Operating System:Windows Vista or above
  • Processor:2 GHz dual-core
  • Memory:4 GB RAM
  • Graphics:graphics card with at least 1 GB dedicated memory
  • Hard Drive:300 MB HD Space
  • Additional:Windows 10, Windows 8/8.1, Windows 7, Windows Vista

articy:draft Recommended PC System Requirements

Recommended:
  • Operating System:Windows 7+ (64-Bit)
  • Processor:Intel® Core™ i5 fourth generation or similar
  • Memory:8 GB RAM
  • Graphics:nVidia or AMD graphcis card (no on-board graphics) with 1GB memory or more dedicated video memory
  • Hard Drive:300 MB HD Space + space for created project data
  • Additional:Windows 10, Windows 8/8.1, Windows 7, Windows Vista (64 Bit system preferred)

articy:draft has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.

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