Everwarder
Charts
69 😀     3 😒
83,24%

Rating

$7.19
$8.99

Everwarder Steam Charts & Stats

Everwarder is a 2D tower defense with elements of roguelite. Defend the crystal against endless streams of enemies while exploring the world. Design your defense and keep up with constantly rising difficulty by acquiring powerful artifacts, evolve units, progress in upgrade tree and more!
App ID2307170
App TypeGAME
Developers
Publishers Galaktus, qLate
Categories Single-player, Steam Achievements, Steam Cloud, Steam Leaderboards
Genres Strategy
Release DateQ3 2024
Platforms Windows, Mac, Linux
Supported Languages English, Portuguese - Brazil, French, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Turkish, Polish

Everwarder
72 Total Reviews
69 Positive Reviews
3 Negative Reviews
Very Positive Score

Everwarder has garnered a total of 72 reviews, with 69 positive reviews and 3 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Everwarder over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 608 minutes
tl;dr: Very stylish tower defense with a bunch of interesting ideas and some problems. If you are looking for a tower defense game in which everything from the towers and enemies to the levels and the very UI itself is heavily stylized in the same theme, this is the game for you. It offers a very laissez-faire gameplay where you can expand into whichever direction on each level and have to reach certain targets to unlock that level's boss. As time goes on and the more you exand, the harder it will get. The gameplay loop with upgrades, artifacts to unlock and change "colors" (hard to explain, but makes sense once you play) works really well and I'd very much recommend giving it a go. There are some issues, though: The heavy stylization comes at the cost of clarity and usability quite often. It's all a payoff, depends on you if you prefer usability or the style this brings. >>> Unlocks, artifacts, etc. are all presented in the game's "rotated rectangle" style and you have to hover over everything to get information. >>> The main menu isn't really a UI, but a small level that you move through and interact with stuff as you go there. >>> Enemies are abstract geometric shapes of different colors. But those colors do not seem to correspond with the game's colors for "damage types". That makes everything happening near towers quite impossible to follow precisely. If you plant your three damage types evenly, you'll most likely be fine. One big issue I found is that every level plays exactly the same, really. The three "sectors" differ a bit in how they look, but if there is a difference in gameplay between them, it is either miniscule or non-existent. The levels seem to be procedurally generated, but nothing within that generation has a real influence on what you do. The different damage types are an interesting idea, but as you are basically guaranteed to face all of them anyway, you'll need all of them anyway so the only real move to use all three towers you have somewhat evenly (except for the first ones you place, which should correspond to where you expand first). As such, despite the interesting unlocks and paths to escalate difficulty, I found myself having "seen all there is to see" very quickly.
👍 : 1 | 😃 : 0
Positive
Playtime: 1044 minutes
A very good game ideal to kill some time. Maxing everything takes about 20 hours of playing, then you can challenge yourself with higher chaos levels. [spoiler] Missions can often be pretty luck-based with your spawn and artifacts. At higher chaos levels firerate becomes more important than your damage (somewhat). Even with oneshotting the enemies, if there's more of them you just have to shoot faster. Unfortunately with that upproach, since it's better to complete the level quicker, so you have to spawn more enemies at once, there's too many entities and projectiles present that the game loses a lot of frames. [/spoiler] I might have missed it during the tutorial, but I'm still not quite sure what exactly does that one ruin with 3 activators and circle in the middle. One thing I'd add is a better visualisation of when your core is being hit. I know that there's a sound and screenshake, but you (me) don't always play with sound. Sometimes you listen to music or just with your sound off for some reason or another. Screenshake can be missed when you're breaking cells yourself due to bouncing or just because the game lost frames due to high projectile count. Maybe a frame around your screen appearing with every core hit would help.
👍 : 1 | 😃 : 0
Positive
Playtime: 326 minutes
Very surprised by the depth and complexity in this game. I'm still unlocking a lot of mechanics, but the game is very pleasantly more than I expected. Highly recommend if you like accessible but complex roguelike mechanics and tower defense.
👍 : 2 | 😃 : 0
Positive
Playtime: 1567 minutes
After seeing a YouTube video of someone playing the demo, I was very eager to give this game a try. I've played a few of the levels so far and the early levels are fairly easy and get you into the different artefacts you unlock early. The difficulty ramps up quite quick after the 2nd difficulty, which was a very nice change of pace after auto piloting the first few levels. Overall a very nice game and I'm looking forward to completing all the levels and unlocking everything there is to unlock :D
👍 : 6 | 😃 : 0
Positive
Playtime: 111 minutes
This game is an absolute gem! Made by a solo developer, it delivers a fun and challenging tower defense experience with great mechanics and satisfying strategy. You can tell a lot of passion went into making this. If you love tower defense games, definitely give this one a shot!
👍 : 6 | 😃 : 0
Positive
Playtime: 96 minutes
The game has a neat atmosphere, with a nice soundtrack and thematic graphics. An interesting combination of different mechanics, including procedural generation, makes it interesting to play again and again, as each round is unique. You can also customize your playthrough by permanent upgrades of your units between the trials and choose different artifacts during the battle. Despite the almost meditative atmosphere, the game actually encourages action, but you should plan carefully to win the round. There is a place for experiments to fully understand the game mechanics, and, for me, these experiments only uncovered a great amount of work dedicated to making this game balanced. Concerning the bugs - have not seen any yet, except for the player sprite can move into a map boundaries a bit, so it becomes "hidden" underneath. Must be a feature. Overall - it looks like this is a great and captivating game.
👍 : 4 | 😃 : 0
Positive
Playtime: 1185 minutes
Its a fun experiment in the genre, but the restricted build space, restricted resources and restricted pathing leads to a feeling that you have very few real options with how to play. I think I had my moneys worth, but I would say it doesn't satisfy my tower defense desire, its more of its own type of game. So take that into consideration.
👍 : 2 | 😃 : 0
Positive
Playtime: 194 minutes
Over the past few years I've struggled with an atrocious attention span that led me to completely abandon AAA gaming. Even though I enjoy them I cant justify $60 games giving me only a few hours of gameplay. So I switched to indie games and I am now satisfied far more frequently with my purchases. I've been meaning to write more reviews in support of those who put love and creativity into their games. I never get around to it but that has to stop now. Once or twice a year there's a game that unexpectedly clicks perfectly with me. Usually it exposes me to a genre I haven't been able to fully appreciate or combines multiple genres into a unique experience. What can I say after only a couple of hour with Everwarder? It's of a quality you instantly recognize as top-tier. It almost seems insulting to call it a tower defense game when it's so much more. Phenomenal world building. Wonderful artwork. The roguelite/ survival elements blend perfectly. Very cool and unique aesthetic. The rock, papers, scissors combat adds a simplified depth to the strategic elements. This is an absolute gem and after just a short time I am fully invested into whatever the future holds for this developer. Trust the review scores. This deserves all the attention its about to get.
👍 : 4 | 😃 : 0
Positive
Playtime: 776 minutes
It's refreshing at first, but soon becomes a slog.. you'll never upgrade your units to any interesting degree and the out of game upgrades are insanely expensive, I'm talking it'll take you an hour to upgrade one unit or thing.
👍 : 4 | 😃 : 0
Negative
Playtime: 1129 minutes
Hmm.. The more I play, the less I enjoy the game. Con: - Unlocking permanent upgrades is more grind than a MMORPG. - 90% of my runs are lost because I didn't get lucky enough of artifacts. The boss has way too much HP. - Winning a run doesn't seem to mean anything. At least I am not getting more currencies to afford upgrades. Pro: - It's a unique design, so hopefully the gameplay feeling will get better over time. Edit: - the dev responds to people's questions. And the answers are helpful!
👍 : 13 | 😃 : 2
Positive

Everwarder Steam Achievements

Everwarder offers players a rich tapestry of challenges, with a total of 41 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.

Journey Start

Launch the game

First Steps

Complete your first run

Exploration

Complete the first difficulty from each world

Diversity

Unlock all units

The Complete Tree

Unlock max skill tree tier

So Many Different Shapes

Discover all enemies

That was.. easy, Right?

Complete the 5th difficulty on any world

Unlimited Power

Unlock the 5th tier for any unit

It's Over, or Is It?

Complete the 5th difficulty on all worlds

Challenge Seeker

Complete chaos +1 difficulty on any world

Rich Pool

Unlock all artifacts

Strong As Ever

Max out skill tree

Diverse Unlimited Power

Unlock 5th tier for all units

Overused

Reach max damage tier for one unit

Every Percent Matters

Reach max damage tier for all units

I Like This One More

Upgrade an artifact to tier 10

Critical Menace

Land a critical hit 10 times in a row

One Shot, One Kill

Land a super critical hit 10 times in a row

Gotta Go Fast

Complete a run under 5 minutes

Untouchable

Defeat a boss in a single hit

It Only Takes One

Complete a run using a single unit

Ultimate Strategy

Complete a run using only units of one nature

Animations Can't Keep Up

Reach the firerate cap

I Can See Everything

Reach the range cap

Now What?

Clear all darkness on the map

A Long Ride

Successfully finish a 1+ hour run on 3rd difficulty or higher

Overkill

Deal 1000000 damage in a single hit

Damager I

Deal 1000 damage

Damager II

Deal 50000 damage

Damager III

Deal 2500000 damage

Damager IV

Deal 50000000 damage

Damager V

Deal 1000000000 damage

Slayer I

Kill 100 enemies

Slayer II

Kill 1000 enemies

Slayer III

Kill 10000 enemies

Slayer IV

Kill 50000 enemies

Slayer V

Kill 250000 enemies

Quantity Over Quality I

Complete 10 runs

Quantity Over Quality II

Complete 30 runs

Quantity Over Quality III

Complete 100 runs

Ready To Go

Complete the tutorial


Everwarder Screenshots

View the gallery of screenshots from Everwarder. These images showcase key moments and graphics of the game.


Everwarder Minimum PC System Requirements

Minimum:
  • OS *: Windows 7+ (64bit)
  • Processor: Core 2 Duo
  • Memory: 512 MB RAM
  • DirectX: Version 10
  • Storage: 256 MB available space

Everwarder Recommended PC System Requirements

Recommended:
  • OS: Windows 10 (64bit)
  • Processor: Intel i5+
  • Memory: 1 GB RAM
  • DirectX: Version 11
  • Storage: 256 MB available space

Everwarder Minimum MAC System Requirements

Minimum:
  • OS: macOS 10.13
  • Processor: Intel i3+
  • Memory: 512 MB RAM
  • Storage: 256 MB available space

Everwarder Recommended MAC System Requirements

Recommended:
  • OS: macOS 13
  • Processor: Intel i5+
  • Memory: 1 GB RAM
  • Storage: 256 MB available space

Everwarder Recommended Linux System Requirements

Recommended:
  • OS: Ubuntu 23.04
  • Processor: Intel i5+
  • Memory: 1 GB RAM
  • Storage: 256 MB available space

Everwarder has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.

File uploading