
51
Players in Game
3 778 😀
49 😒
94,65%
Rating
$10.99
Felvidek Reviews
Medieval fantasy rpgmaker game set in fictional region of 15th century upper Hungary. See with your own eyes how Ottoman conquest in distant south can affect even our kingdom.
App ID | 2299900 |
App Type | GAME |
Developers | Jozef Pavelka |
Publishers | Jozef Pavelka |
Categories | Single-player |
Genres | Indie, RPG |
Release Date | February 2024 |
Platforms | Windows |
Supported Languages | English, Slovak |

3 827 Total Reviews
3 778 Positive Reviews
49 Negative Reviews
Score
Felvidek has garnered a total of 3 827 reviews, with 3 778 positive reviews and 49 negative reviews, resulting in a ‘’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Felvidek over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
390 minutes
Absolutely delightful. Not just gimmicky humor but an enchanting little RPG with engaging combat and super interesting narrative twists. Having a lot of fun with this one.
Fans of Monty Python and Black Adder and of the video game Four Last Things will find much to love here especially.
The deranged music made it all the better!
👍 : 3 |
😃 : 0
Positive
Playtime:
503 minutes
A short and exciting game with hilarious dialogues and outstanding visual style. Get it for a couple of fun evenings and make sure you have enough Slivovice.
👍 : 1 |
😃 : 0
Positive
Playtime:
778 minutes
I've been playing video games for close to 40 years. I can tell when a game is a work of love.
This game is a work of love.
... and the soundtrack bangs.
👍 : 1 |
😃 : 0
Positive
Playtime:
307 minutes
This is the first game I think I want to do a legit reveiw on. This game has been a great use of my time, I love the storyline and the game progression. I am a little sad about how quick the end felt but the gameplay is really nice. 10/10 would recommend
👍 : 1 |
😃 : 0
Positive
Playtime:
614 minutes
This game oozes so much charm its actually criminal.
The characters are an absolute treasure, from the main man himself Pavol to the random drunk bozo from the tavern.
And as an artist myself i gotta give credit to the team for the wonderful art direction, everything from the ps1 style cutscenes to the ingame sprites is beautiful.
I am forever grateful to my friend for recommending me this game.
also special thanks to her for helping translate certain sentences said by jozef :]
And Matej is hot like GAWD DAYUM
10/10 apsolute cinema would recommend
👍 : 2 |
😃 : 0
Positive
Playtime:
420 minutes
Felvidek is an isometric RPG with great gameplay, soundtrack, art style, and writing.
The gameplay and combat are fairly simple but very satisfying. The non-combat gameplay is simply using WASD, interacting with the environment, and upgrading your equipment. The combat is turn based, where your team conducts their actions then the enemy conducts theirs. The actions are: a simple attack; guards;
feints; and use an item. What feints you have are determined by what equipment you have. For example, if you have a shield equipped, you can use the "shield bash" feint which can knock out an enemy for a turn. Items can do various things, such as replenish health.
The soundtrack is incredible and much more memorable than what the mainstream favorite soundtracks are. I'm not a music person so I don't know the exact genre, but it feels like Eastern European rock? I'm not sure how to describe it, but the tracks fit perfectly with each situation in the game. They go from chilling, to chill, to uncanny, to rowdy fight music, then to lively bar music lol. Sorry, but that's as best as I can describe it.
The art style is really cool. It gives off late 90's, early 2000's RPG vibes. The overworld graphics are fairly simple but clean. The character portraits are very detailed (which you see when they are talking or fighting).
Now, the writing is amazing. The dialogue is the main story-telling medium. You talk with characters all over the map to investigate a cult and it's mysterious backers. The way characters talk is the characteristic medieval jargon: thee, thou, canst, etc. However, the jargon is combined with a very medieval way of structuring sentences (at least to me it seems like it) which makes it feel much more authentic. The plot unfolds with most every conversation, even with the most unassuming background character.
The main cast of characters on your team is extremely likable. No one is a super hero, no one is perfect, but everyone still believes in God and His justice, and that belief is a central tenant to their life, as it was IRL. When bad actors are taking over the land, our motely group bands together. The lovable lord, the hedonistic priest, the corrupt burgomeister, the vengeance-filled thief, the loyal mercenary, the mysterious Jew, and many more vivid characters are our heroes, but none more than the drunk knight, Pavol, and his strict but loyal monk friend, Matej.
Now this, this is game of the year.
👍 : 4 |
😃 : 0
Positive
Playtime:
425 minutes
A unique little game with a presentation that strikes me as all too familiar as someone from the Balkan region.
It tells a medieval story with a twist that can be real dramatic at times, as well as creepy, sad, and even hilarious when it needs to.
A must play!
👍 : 3 |
😃 : 0
Positive
Playtime:
391 minutes
The only game where you can save medieval Slovakia from the evils of demonic coffee through the power of God and alcoholism.
👍 : 22 |
😃 : 9
Positive
Playtime:
260 minutes
Felvidek sure is oozing with charm. From the music to the graphical presentation, the delightful animations all the way to the writing, especially the humor in its dialogue, Felvidek is a product of love. You can tell that the developers put a lot of effort and heart into this. I’m not here to sh*t all over their passion-project. In fact, I would argue that we actually need more games like this. I simply couldn’t connect to the game in ways many players seem to have been able to, based on the overall positive critical acclaim this game has received.
Like many others, I was instantly enamored by Felvidek’s art-style. The weird, almost monochromatic design mixed with crude low-poly PSX 3D models in its cutscenes successfully creates a unique vibe that is hard to put into words. Every scene has a distinct look, groups of characters can be easily identified by a shared color-scheme, like [i]cultists[/i], the game’s main antagonists, always being depicted in purple robes. This style also helps conveying a certain atmosphere for each location. Warm colors make a bedchamber look like it’s been bathed in sunlight, dark caves look all the more foreboding and eerie and when you finally uncover the vicious plot of your adversaries, you’ll traverse a strange land dipped in greenish tones. I’ve never played a game that looked even remotely like this. Imagine the art-style of [i]Return of the Obra Dinn[/i] but instead of playing the game with only one of the color presets active, the game uses [b]all[/b] of these presets, one for each scene separately, to underline a specific feel. That still only halfway describes how Felvidek looks, it really is its own thing. The character portraits deserve to be mentioned on their own. These are truly some of the most bizarre, creative, funny and outright ugly characters I have ever come across in a video game. I’m pretty sure they used a bunch of real-life photos for this and put a ton of filters on them to integrate them into the game world. The result is… effective? I don’t even know how to describe some of these designs. I mean, just look at the [url=https://felvidek.wiki.gg/wiki/Drunkard]Drunkard [/url] for instance and tell me how that abomination won’t haunt you in your dreams.
Besides the crass art direction, what’s commonly brought up when talking about this game is its writing, specifically pertaining to its characters, their interactions and the overall tragic comedy mood it’s trying to establish. I have heard people comparing this to [i]Disco Elysium[/i] and I get where they are coming from but I also don’t. Let me explain. The setup of Felvidek is rather reminiscent of the way everyone’s favorite disaster detective is plunged into the events of Disco. You play as [i]Pavol[/i], a recently dumped knight who resides at his lord’s castle, spending his days drinking and passing out. One day, a fire erupts in a nearby keep and Pavol is sent to investigate with the help of his companion and morally superior cleric [i]Matej[/i]. Those two indeed develop a similar dynamic like [i]Harry[/i] and [i]Kim[/i] in Disco. Pavol is a drunkard and a brute, solving his problems with a sword rather than words whereas Matej follows a more peaceful philosophy when confronted with conflict. I have to admit that the relationship between those two, their quips and quarrels and the overall humorous tone worked really well for me. The jokes land and I never got tired of these two bickering with each other.
However, in stark contrast to Disco Elysium, these characters aren’t really developed and aren’t given any true depth beyond the obvious. There’s one scene that gives a glimpse into Pavol’s trauma as a result of him having fought in a war against the Turks and faced near-certain death. But besides this and his broken marriage, we really don’t get to see all that much about his story and personality. Matej remains pretty one-dimensional as well. He’s more of an antithesis to Pavol, someone to comment on his actions and to put his convictions into question without really having much of a personality himself.
Unfortunately, the same can be said about the main plot. It starts fairly interesting but doesn’t really evolve into something truly enticing or intellectually stimulating. There are some questions here with regards to religious zealotism, corruption and manipulation of the masses through anti-immigrant propaganda but Felvidek doesn’t dare to go all that deep into these issues. In a 5-hour-game, that may be too much to ask for but I can’t help but feel a little let down by the plot anyway.
Another issue with the writing comes from the fact that everything is scripted as what I can only describe as [i]Ye Olde English[/i]. “Thou has’t partaken in thy lordship’s festivities, art though not joyous?” is just a random sentence I just came up with but it gives you a pretty good idea of what to expect here. It was genuinely hard for me to make any sense of the game’s writing sometimes due to this while also giving a unique flavor to the experience.
In terms of gameplay, I just didn’t find Felvidek to be all that remarkable to be honest. It’s a traditional turn-based JRPG at its core. You fight enemies, find loot, gain EXP, level up and so on, nothing to write home about. I do love those attack animations though, those deserve commendation. When you attack, you actually see a hand swinging the weapon or an arquebus being fired. Healing actually shows Matej opening holy scripture and reading a psalm or whatever, it’s really cool. Also, the fact that you heal by drinking wine and resurrect fallen allies with liquor is a nice touch as well. Other than that though, the combat is really straightforward and doesn’t do anything special. The fact that the game had me backtrack so often after battle to heal up at the nearest shrine wasn’t such great experience though. Maybe, an option to set up camp and heal that way would have helped keeping the game flow going.
So yeah, I think Felvidek is alright even though it didn’t manage to excite me in a way it apparently did so many other players. It’s a fun ride for sure and one I don’t regret having taken. The art-style is gnarly and weird, the music absolutely f*cking slaps and the humor is on point. Gameplay is pretty drab though and the plot and characters aren’t developed in any meaningful way, at least that’s how I felt. If you have the itch to fill an afternoon with a dark comedy set in a fictionalized version of 15th century Slovakia while battling evil cultists and dabbling in the affairs of lords, ladies and drunkards, by all means, buy this game. I got it for 8 bucks on sale and I absolutely got my money’s worth. This indie developer deserves some love and success and I’m really looking forward to their next game. This is a really strong debut.
👍 : 31 |
😃 : 0
Positive
Playtime:
524 minutes
Great Game, gorgeous art, would recommend. What I cannot recommend is playing Dungeons and Dragons with the creator Jozef Pavelka, because he killed my character with friendly fire.
👍 : 108 |
😃 : 80
Positive