Blacksmith Master
Charts
160

Players in Game

814 😀     152 😒
79,94%

Rating

$19.99

Blacksmith Master Steam Charts & Stats

Manage your own medieval smithy in Blacksmith Master and supervise the entire process from mining ores and gems to designing and selling finished products. Forge everything from weapons and armor to tools and cooking utensils to fund your craft and become the Blacksmith Master.
App ID2292800
App TypeGAME
Developers
Publishers Hooded Horse
Categories Single-player, Steam Achievements, Steam Cloud
Genres Strategy, Simulation
Release Date2024
Platforms Windows, Mac, Linux
Supported Languages English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Russian, Korean, Turkish, Ukrainian, Czech, Hungarian, Polish, Thai

Blacksmith Master
160 Players in Game
3 715 All-Time Peak
79,94 Rating

Steam Charts

Blacksmith Master
160 Players in Game
3 715 All-Time Peak
79,94 Rating

At the moment, Blacksmith Master has 160 players actively in-game. This is 95.65% lower than its all-time peak of 3 697.


Blacksmith Master Player Count

Blacksmith Master monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-08 183 -42.29%
2025-07 317 -12.8%
2025-06 364 -74.52%
2025-05 1428 0%

Blacksmith Master
966 Total Reviews
814 Positive Reviews
152 Negative Reviews
Score

Blacksmith Master has garnered a total of 966 reviews, with 814 positive reviews and 152 negative reviews, resulting in a ‘’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Blacksmith Master over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1166 minutes
Enjoyed the game, completed all Steam achievements and looking forward to further updates to expand on the progression!
👍 : 0 | 😃 : 0
Positive
Playtime: 610 minutes
Great management and the fact that you can take control and do it yourself, give it a nice spin.
👍 : 1 | 😃 : 0
Positive
Playtime: 391 minutes
concept is fine but there is not really anything here more than an idle moble game. player has very little input you basiclly just watch and occasionally change the number values on a few things.
👍 : 3 | 😃 : 0
Negative
Playtime: 487 minutes
This game offers no challenge at all. Stardew Valley has a much better economy. I reached over half a million in just eight hours and had almost everything unlocked except for maybe eight research goals. There is absolutely no failing in this game. You can only go into debt so much, and if you choose easy merchant tasks. You're set the entire time. You can dang near automate everything in this game and it's just point and click. If mind numbing boredom is your play style, go right on ahead and get this game. No multiplayer, just a basic track single player meant for kids. I'm really glad I got this game on sale.
👍 : 1 | 😃 : 0
Negative
Playtime: 1369 minutes
[h2]Blacksmith Master * 3/10[/h2] [b]While this game has cool concepts, its mid- and late-game content is essentially nonexistent.[/b] [h2]Graphics[/h2] [b]The graphics have a charming, old-school, or indie aesthetic that management game fans will appreciate. Though not outstanding, they're quite cute.[/b] [h2]Gameplay[/h2] [b]I'll break down the gameplay into different sections so you can read what interests you most.[/b] [h3]Building and Customization[/h3] [b]Building and customization are quite limited. You're confined to a small building with multiple floors, which severely restricts what you can create. By the late game, you'll need at least two entire floors dedicated to selling, further reducing your usable space. While picking up certain skilled characters can grant you an extra floor, the overall building system remains very restrictive. You'll find yourself with limited choices for items, customization space, and usability.[/b] [h3]Management[/h3] [b]Early to mid-game management is surprisingly fun and enjoyable. There's a good variety of things to juggle, and the people management aspect really shines for me. Even though it's basic. However, maintaining 100% worker efficiency feels nearly impossible. It seems like you'll always hit a bottleneck at some point. No matter how much you optimize or rearrange your base, you'll consistently encounter small, annoying issues—whether it's someone walking too far, or customers not flowing in and out quickly enough. There's always some kind of minor hurdle.[/b] [h3]Workflow and Assignments[/h3] [b]I really wish you could assign your people to specific tasks or zones more effectively. For instance, it's frustrating when you want a furnace used only on a particular floor, or a chest accessed only within certain levels. Instead, if someone sees an open task, they'll walk all the way across the map to do it, even if there's nothing useful for them there. It got incredibly frustrating not being able to easily customize and assign employees to specific jobs and locations. Imagine your blacksmith trekking halfway up the stairs when all their necessary materials are downstairs! Better control over assignments would drastically improve the workflow And in my personal opinion, the game would be a lot better.[/b]
👍 : 2 | 😃 : 0
Positive
Playtime: 342 minutes
Pretty satisfying shop tycoon game with a great blacksmithing theme. I love specifically that you don't have to make weapons, you can also make kitchenware and tools. They've already improved the game with the skill tree rework, so I'm excited to see how else they'll improve it,
👍 : 1 | 😃 : 0
Positive
Playtime: 3488 minutes
I really enjoy this game. If you enjoy micromanaging, it is fun! It has beautiful graphics to boot. The only negative that I can come up with is, you can't assign specific workstations for specific production, so trying to streamline production efficiently to where your workers walk less between stations (or floors) isn't available. I think that would make it easier for production.
👍 : 1 | 😃 : 0
Positive
Playtime: 337 minutes
This is a no go. Practically an idle game. This has no rhyme or reason into the pathways or progression. No balance to the costs of anything and mired in tedium. There are far better blacksmithing games out there and much better economy/storefront management games. This feels like a cash grab after they made Tavern Master.
👍 : 1 | 😃 : 0
Negative
Playtime: 1131 minutes
If you liked Tavern Master from the same developer, you'd like this game. The feel of the game is very similar, but they have different game mechanics of course. The game is addictive especially in the beginning. There are lots of things to do - which would be the fast growing phase of your business. Then later, you do more observation, trying to find bottlenecks of your supply chain and address that part. Overall, I'd recommend this game. There are lot of things to improve, there are small, quality of life kind of improvements. I'll just list here in case devs want some feedback: - I'd like to be able to assign specific items for blacksmiths to craft. You can only specify things like "metal items first", or "most complex first". However, more fine tuning would be nice, especially to achieve time-limited orders. - Leveling up all blacksmiths is sometimes too grind-y when you have many blacksmiths. They can auto-level up, but then, the game might allocate unnecessary skills to blacksmiths (design skills to crafters, or vise versa). - I couldn't find an overview of how many resources I have for each ingredient. I.e: you have iron ingots laying around many places, but you need to check them individually. Before agreeing an order, I'd like to see if I have enough resources. - Assistants can only carry a specific item (one type of ingot, or one type of resource from warehouse). Not sure if that makes sense. Maybe they can be grouped like iron related stuff (iron/steel ingot etc). - Staff management window is not easy to use when your business grows and you have many assistants, blacksmiths etc. Very big frame for a single worker. I'd like to be able to group my blacksmiths so I assign group tasks, rather than changing their priority individually. - There can be orders from kings or high level lords, a similar mechanic they had in Tavern Master. They kind of have a time-limit order that pays more but as I said it before, it is hard to do that when you cannot ask all your blacksmiths to work on that order.
👍 : 4 | 😃 : 0
Positive
Playtime: 1183 minutes
Played Tavern Master for a long time and had this one on the wishlist. Same graphics, very similar (but less fun) almost completely linear progression. After a certain point this just becomes an idle one button game. One button meaning to advance to the next day while your workers autonomously make the wares and stock the shop. Quite boring. It's also slightly awkward buying "benches" for your workers. You have to buy a literal bench for your workers to sit down at for when there is nothing to do or at the end of the day. It is really just weird having an entire half of one of your shop's floors just dedicated to being a really awkward "sitting" area to "house" all of the workers -- seems lazy. There's really not much to this game, even very limited on decorations (otherwise I would say it would qualify under the 'cozy' simulator/management game, which it does not). This game would benefit from: - More decorations or in-shop entertainment Explanation: tavern master had a little booth for minstrels that would have customers stay around longer. Different lighting, more paintings or ceiling accessories, etc., would help to bring the game a bit more "coziness" and not feel as 'blank'. - In-Game events Explanation: Nothing happens every day....infinitely. Would be cool to see some "royal events" where maybe an army of soldiers is asking for weapons and willing to pay top price and rare resources for completing the order. Attempts of store burglary would also be a cool feature and you could employ security guards to defend the shop. The game right now is just groundhog day -- repeat of the same day every day after about day 60. - In game wealth Explanation: There's really nothing left to "buy" towards the end. The most expensive purchases are unlocking trade route tiers then after that the grind is just...over. There is nothing to do with your millions except hold onto it and make more. I know that's a thing on other management games, and in most of the similar ones I've played...that is the "personal endgame goal". But on this game, you just get there way to quick, there's really no fail risk (you can go into debt without any penalty and be fine). Getting "end-game" doesn't leave me with any real sense of achievement or satisfaction and piling on endless wealth seems really lackluster. Overall: I loved Tavern Master and hope that Blacksmith Master becomes something a tad more intuitive, until then I would wishlist the game until further major updates come out or until this game is on sale.
👍 : 16 | 😃 : 0
Negative

Blacksmith Master Screenshots

View the gallery of screenshots from Blacksmith Master. These images showcase key moments and graphics of the game.


Blacksmith Master Minimum PC System Requirements

Minimum:
  • OS *: Windows® XP (32-64 bits) /Windows Vista®(32-64 bits)/Windows 7® (32-64 bits)
  • Processor: Intel Core® 2 Duo 1.8 GHZ or AMD Athlon X2 64 2.4GHZ
  • Memory: 3 GB RAM
  • Graphics: 256 MB DirectX® 9.0–compliant card with Shader Model 3.0 or higher (see supported list)
  • Storage: 2 GB available space
  • Sound Card: DirectX 9.0 –compliant sound card

Blacksmith Master Minimum MAC System Requirements

Minimum:
  • OS: Mac OS X 10.5 Leopard
  • Processor: Intel Core 2 Duo 3.06Ghz or better (Intel Core i5 2.66Ghz or better recommended)
  • Memory: 3 GB RAM
  • Graphics: NVIDIA GeForce GT 120 series or higher / ATI RADEON HD 4670 series or higher
  • Storage: 2 GB available space

Blacksmith Master has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.


Blacksmith Master Videos

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