Five Nights at Tinky's Reviews
Five nights at Tinky's is a indie horror game, where you apply for a job as a nightguard at the "Tinkys Lasagne Place". You only need to work for 5 nights to receive your payment, but soon you will find out that you are not alone... Can you survive the 5 nights?
App ID | 2288310 |
App Type | GAME |
Developers | Tinky |
Publishers | Tinky |
Categories | Single-player, Steam Achievements, Steam Cloud, Steam Leaderboards |
Genres | Casual, Indie, Action, Adventure |
Release Date | 24 May, 2023 |
Platforms | Windows, Mac, Linux |
Supported Languages | English |

45 Total Reviews
42 Positive Reviews
3 Negative Reviews
Score
Five Nights at Tinky's has garnered a total of 45 reviews, with 42 positive reviews and 3 negative reviews, resulting in a ‘’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Five Nights at Tinky's over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
239 minutes
I finally beat night 2! Good game, very hard, would recommend!
👍 : 9 |
😃 : 0
Positive
Playtime:
198 minutes
Amazing game and animations! uhhhhhh oh and you also get to be killed by tinky lol
👍 : 7 |
😃 : 2
Positive
Playtime:
268 minutes
Cool game with some real challenge. Simplistic on the surface, but really tries to bring something special to the table. Definitely good for the cost.
👍 : 2 |
😃 : 0
Positive
Playtime:
327 minutes
very ez game 2 ez 4 me 😎😎😎 (i barely made it to night 5) (fuck smiley)
👍 : 0 |
😃 : 2
Positive
Playtime:
455 minutes
AMAZING GAME it definitely deserves more attention. I love the art style and the difficulty. And dont get me wrong this game is insanely hard.
👍 : 6 |
😃 : 0
Positive
Playtime:
125 minutes
here is why this game really sucks (no mean things just my opinon) #1 every time im done turning on the power i die by tinky and im really mad about wasting my money now :[
👍 : 1 |
😃 : 0
Negative
Playtime:
996 minutes
hey this game is actually very good and worth the $2 for sure!
I do have a tip tho if u wanna play this.....u can flip the tablet down while A system is being fixed... I assumed it was like fnaf 3 and ended up doing the first five nights on ultra hard mode....oops!
👍 : 3 |
😃 : 1
Positive
Playtime:
8 minutes
There are many games that have been perceived as life changing, but this game stands on the highest platypus of that doorknob, sometimes when your battery runs out the lights go out but if your toilet still works the problem is not present
👍 : 5 |
😃 : 3
Positive
Playtime:
78 minutes
Full-blown masterpiece. The lore is deeper than anything I've ever witnessed, this world was not ready for this game. When the phone said "hallo?" my soul shattered in two. This game taught me how to to live in a society with others, the pure existential joy you will recive is beyond compare. The price is absolutely diabolical, a game easily worth over $90+ was put at such a low price point. The developer is truly a saint. I'm off to enjoy this infinitely-entertaining masterpiece, you should too.
👍 : 8 |
😃 : 5
Positive
Playtime:
508 minutes
When it comes down to the Horror genre, I often find that you get a lot of games that focus more so on the 'action' side of things as opposed to the terrifying prospect of meeting a horrible fate, one that you can not fight against but hope merely to evade in order to live another day, something the likes of Resident Evil and Dead Space do quite well in that regards, whilst others rely more on cheap jumpscare tactics or don't fully have an engaging system that mixes solid gameplay with a world just realistic enough to be believable whilst also supernatural enough to terrify it's audience with it's atmosphere alone.
Five Nights at Tinky's, an indie that is very much taking full inspiration from the big horror hit that is the Five Nights at Freddy's series dating way back in 2014, is a game that centres around you taking the role of a security guard in a seemingly abandoned building that, as usual horror tropes go, is very much the opposite of that as you must check both the door leading into your office as well as the vent in front of you, shining a light into the dark, to see if any threats are hiding and, if so, using the switches nearby to lock them to prevent said threat from entering whilst also keeping an eye on other facilities to ensure that the building is working as intended!
Evidently it takes a lot of notes from it's inspiration here, which may be argued as a reason not to invest your time and money into this title, albeit I'd make couple of cases as to why this still very much holds it's own despite taking some liberties and generally being a cheaper, more 'budget' type of game here, considering how it's graphics are more stylized towards a retro-focused 8-bit type that, when done correctly, can still make for an effective style of visualizing your game without having to push into the millions to get hyper realistic graphics where it may not even be all that necessary!
For starters, whilst the 'spirit' of FNAF is carried on with this indie game, the gameplay is not exactly a 100% match for match, seeing how a big part of FNAF's gameplay centres around the use of video cameras to watch where potential threats are coming from and how best to anticipate their upcoming attacks, meanwhile Five Nights at Tinky's takes a different approach whereby the threats are generally slower, therefore easier to close the door on, but present other obstacles with more considerable effect, a few of which include turning off the switchboard that powers all your electrics (which includes the door mechanisms and your own lights!) and interfering with your tablet that displays the vent network and other important meters to keep an eye on which, if not dealt with, will make the simple goal of staying alive a lot more difficult, ultimately resulting in your demise in a more indirect manner!
Also with the story being pretty close to that of FNAF's, it is good that this inspired indie takes the effort to also include some world-building of it's own, showcasing the set-up for this game's premise, as well as also offering multiple endings depending on how thorough and skilled your gameplay is in the first three days' interactable sections inbetween the days at the office, since no doubt extra effort is needed to get both the Good and Bad endings here, hence it being worthwhile going on repeated playthroughs once you are more familiar with the game's mechanics!
Plus there is additional modes once any of the three endings have been reached, with the most notable being the Custom Nights that allows you to modify the intensity of each of the four threats here for an ultra-hard challenge as well as generally to mess around with, although there is also an Endless Night challenge for those looking to push themselves to the limit, as each night only lasts 2 minutes as opposed to the standard 6 but presents a 'mutator' at the start of each night which has three choices on which part to make more difficult, whether it be one of the four threats' intensiveness or reduced power usage, plus with it having it's own competitive leaderboard for those who are interested in proving themselves.
All in all, I have plenty to say about what makes Five Nights at Tinky's quite the enjoyable game although, if I did have to point out a couple of flaws, obviously this game will not rival the latter FNAF games in terms of complexity, seeing how this is priced accordingly, however it would have still been nice to have received more via a DLC or the potential promise of a sequel, as having only 4 threats (each with their own unique behaviours) can only allow for so much diversity with gameplay.
Other problems include the jumpscares not being as scary as it could be (although, in turn, this could also be seen as a positive for those who like a horror game but don't want it to be too intensely frightening!) and the cosmetics which, from what I understand, are unlocked on a one-per-day basis used to furnish a deck separate from the game itself is relatively pointless as it's honestly more akin to a 'diorama' of sorts, which is purely for looking at and... Nothing much else.
With that being said, Five Nights at Tinky's is a pretty good horror game that, considering the price tag, is a good way of checking out the gameplay of FNAF and seeing if it is something you'd like to play more of as well as generally being a more casual-friendly horror title that isn't too scary without softening it's impact a lot, something I would wholeheartedly recommend here!
TLDR Version:
• Budget version of FNAF that holds up surprisingly well with it's own unique gameplay that doubles as a nice entryway into the main series with it's low asking price (+)
• Neat 8-bit retro-styled graphics that separates itself from most other FNAF-like titles (+)
• A decent well-written story told through the standard 5 nights that offers multiple endings depending on how good your gameplay is with exploration and hiding (+)
• Multiple game modes on offer upon story completion, with Custom Nights offering a venue for messing around with extreme customizable challenges and Endless Nights being a platform for competitive endurance-styled gameplay with an in-game leaderboard provided (+)
• Five Nights at Tinky's has a distinct gameplay difference that focuses on the four threats throwing additional obstacles at the player with more time to react to them as opposed to FNAF's camera system coupled with quicker reaction times (+)
• This indie-inspired FNAF title lacks the complexity offered by the game it takes inspiration from, having only 4 unique threats as opposed to the amounts seen in later FNAF games that offer more dynamic situations to keep the player on their toes (-)
• Five Nights at Tinky's jumpscares are not all that scary once you have experienced them more than a couple of times, which could put off those looking for a more terrifying experience (-)
• Cosmetics can be unlocked by completing a night on a per-day basis, but ultimately prove to be useless when it is just for customizing a diorama-like desk without any changes in the main game (-)
👍 : 19 |
😃 : 0
Positive