Remember Me Reviews
Remember Me™ is a 3rd person action adventure where players take on the role of Nilin, a former elite memory hunter with the ability to break into people’s minds and steal or even alter their memories.
App ID | 228300 |
App Type | GAME |
Developers | DONTNOD Entertainment |
Publishers | Capcom |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Remote Play on TV, Steam Trading Cards |
Genres | Action, Adventure |
Release Date | 6 Jun, 2013 |
Platforms | Windows |
Supported Languages | Portuguese - Brazil, Simplified Chinese, Russian, English, French, Italian, German, Spanish - Spain, Polish |

15 973 Total Reviews
13 251 Positive Reviews
2 722 Negative Reviews
Very Positive Score
Remember Me has garnered a total of 15 973 reviews, with 13 251 positive reviews and 2 722 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Remember Me over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
909 minutes
Besides the freezing and controls not responding, this game has issues.
The combat mechanics are the most atrocious I've ever seen in a game.
The game doesn't do a very good job of informing the player on what to do next. You must watch videos of someone else play to figure it out. And since you have to watch someone else, you might as well keep doing that and watch the movie instead of play.
The game is so linear that you might as well watch someone play this movie. No matter who plays, it will act out the exact same way.
👍 : 0 |
😃 : 2
Negative
Playtime:
641 minutes
Overall short and cool game, graphics are very nice. Pretty much the product of its time and I appreciate that very much!
Not so sure about the fighting mechanics tho... combos longer than 5 hits are pretty much pointless as 95% of the time you're being forced to break the combo after 3 punches in order to evade incoming attacks🤷♀️.
👍 : 0 |
😃 : 0
Positive
Playtime:
971 minutes
The plot is a bit simple and it is easy to guess who is the main evil guy in this game starting episode 4-5.
The fighting system is simple and even hardest difficulty will give low challenge, but still I think this game is worth playing.
👍 : 0 |
😃 : 0
Positive
Playtime:
636 minutes
Not a big fan of the game.
Ironically, it's a pretty forgettable experience. The story start off strong but I gotten pretty bored throughout my playthough. The twist in the middle surprised me but then immediately I just got bored again. The gameplay itself is pretty bad. All levels are linear and samey, you do parkour and puzzles like Uncharted, you then fight horde of enemies like Batman Arkham, and finally at the end of the level, you fight a boss which is also repetitive, or you alter(remix) a memory of someone important, depending on the level. You see npcs and robots all the time but you don't talk to them at all, they're just there. You also see all these signs and extra places but you don't interact with them. Everything is invisible walls except of the path you need to take to finish the level. Customizing your combos is a neat idea, however theyre are limited and presetted to like 3 or 4 different variations (3 button combo, medium combo of x and y button, long combo variation, etc). So technically you're not customizing the combos but rather you're customizing the specific benefits you want that combo to do which is give health, do extra damage, reduce cooldown on Focus ultimate attacks, or multiply one of the three as a link/chain. That soundd neat but only if I was able to execute them without getting interrupted! Especially in the later half of the game when there's a bunch of enemies. I wouldn't be able to execute them because most likely, you'll get hit and interrupted before you'll try to finish it! Even then the enemies feel like they absorb your attacks because it can take a while to kill them, and I was playing on Easy and medium difficulty! It doesn't help that the game doesn't "slow down" too much when you get a "warning" like how the Batman Arkham and even future Sony Spider-Man games have it. I was basically spamming the quick 3 button combo to heal myself because I kept losing health throughout the fights. You would already know it got repetitive and boring. The remix memory things are scripted events that happen in the story, I was very disappointed that it doesn't happens during gameplay and fights. The closest thing you get is an ultimate that stops enemies in place. But even then, it doesn't feel like I'm actually altering their memories. Just press button and then they stop. I hate to say this but just watch cutscenes on YouTube for the story. I would say that's the only thing worth checking out of this game if you don't mind it being a bit cliché and if you're into Sci-fi and cyberpunk. I feel like the game was supposed to be a movie at first but was made into a game, as it definitely feels like I'm playing through a movie. If you really want to play the game then wait for it to be on sale for $5 or less like I did. I personally still wish I could've use that money to something else now finishing the game but it is what it is.
👍 : 0 |
😃 : 0
Negative
Playtime:
1198 minutes
Still a great game in 2025, deserves a sequel! 8/10
Pros:
- Enjoyable combat with combos and special powers (the right combo will make the difference)
- The memory remixes are one of kind gameplay
- Great art direction makes this game feel modern, even to this day
- Great wordbuilding, atmosphere and story - would make an awesome movie!
Cons:
- Platforming and puzzle on the easy side
- Some audio glitches, some bugs softlocked me (need load autosave to continue)
👍 : 0 |
😃 : 0
Positive
Playtime:
1407 minutes
This is a great game. Love the story. Combat is good but a tad bit clunky, and I just personally felt like pulling off some of the longer combos almost never happened. You can go back and replay the previous chapters, but I am not one to collect everything, so the one play through was good enough for me to enjoy the story, and the full game. Very linear, and that is OK especially if you want a story game. The remix mechanic is very interesting and unique when changing memories. Challenging enough, but not punishing which was perfect to enjoy the story.
👍 : 1 |
😃 : 0
Positive
Playtime:
1220 minutes
Remember Me a game by Dontnod, the developers who would later for example gave us Life is Strange, gripped me from the beginning with a very strong prologue and visually impressive presentation that still holds up in 2025. However, it is being dragged down a bit by clunky controls on PC and low replay value to 100% it.
PROS:
- visually impressive
- good OST
- intriguing story and setting
- serviceable combat with varied enemies and customizable combos
CONS:
- controls on PC with M+KB are awkward
- wonky camera
- because of these issues combat can become frustrating
- some bad dialogue, especially villains
- on rails experience, very little exploration
- unskippable cutscenes severely hurt the replayability
All in all, I had my fun with this game. It's setting and story had me hooked from the start. It's a shame that the gameplay drags it down a bit. Nevertheless I recommend this to anyone who likes scifi and story heavy games.
👍 : 1 |
😃 : 0
Positive
Playtime:
63 minutes
Awesome gem from the past. First, it's art style is phenomenal, kinda reminds me of the Longest Journey in Stark, this is wonderful! Second, the story is great, kinda like Psychonauts meets Assassins Creed, save for a few plot holes it's innovative and fun. Lastly, the combat camera reminds me of a PS1 game, think original Resident evil, this is not a good thing. I think the story and art outweighs the combat, and it's a shame this didn't get better recognition. Still suppose the Devs got praised well enough for Life is Strange, and can proudly say they are NOT Ubisoft.
👍 : 1 |
😃 : 0
Positive
Playtime:
355 minutes
Great story and art style.
👍 : 1 |
😃 : 0
Positive
Playtime:
1158 minutes
I know that there are plenty of people that don't like this game, but really, [i] Remember Me [/i] is amazing, and this is coming from a guy who's not really into sci-fi stuff. I get that there are certain things that people have issues with, but for me, there was very little that I didn't like about this game. I'll give a basic runthrough of my thoughts on each element.
[h1] Setting [/h1]
The game takes place in the year 2084, in Paris (now known as Neo-Paris), and there's a special kind of technology called "Sensen" that's been created by the corporation "Memorize". The Sensen allows people to transfer memories with others, and almost everything in Neo-Paris revolves around this tech. However, there are darker aspects that this technology can be twisted into, and the game takes full advantage of it. The extent of the darker elements are undoubtedly a prison known as "La Bastille" that wipes the memories of their prisoners and then disposes of said prisoners in the slums of the city, leaving them reduced into malformed creatures. The game even touches on political corruption, something that I don't often see explored in video games (probably for fear of offending the IRL government), and it's done incredibly well and realistically here. I mean, as realistically as you can expect for a future that utilizes a technology made for transferring people's memories. But yeah, as a fan of darker themes in video games, I really like what [i] Remember Me [/i] did with the Sensen. With the way it works, it can very obviously be used in corrupt ways, and the game knows that and fully realizes it.
[h1] Nilin [/h1]
There are several notable characters in the game, but I'll dedicate this section to talking about the main protagonist - Nilin. In a nutshell, she feels like a futuristic version of Lara Croft, from the athleticism to the accent. She's a character of mixed race, and I feel like we don't often see characters like that in media, but it does give her some uniqueness, which I always enjoy when it comes to character design. People have complained about her personality feeling pretty stiff and emotionless, and while she does have a pretty blunt demeanor a lot of the time, there are also plenty of moments in the game where she shows more emotion and depth. Her outfit looks great as well, making her appear both stylish and badass! Thanks to the artbook, I know that the development team wanted her to have an outfit that struck a good balance of modern and futuristic, and I think that was pulled off incredibly well here. And I gotta say, she's hella attractive as well. You can tell that the game knows that, too, which is why a lot of the cutscenes give you a great view of her butt from time to time. There's been some complaints about this as well, seeing it as gratuitous and even sexist, though I personally don't see it like that. It's not like she's got the biggest female butt in all of video games or anything (I think that crown goes to Haydee), but it's still sizable and very shapely, [i] without [/i] looking proportionally unbalanced to the rest of her. So I don't think it's that big a deal.
[h1] Gameplay [/h1]
This is what the game is most criticized for, and I can see why. I did struggle with the fighting and parkour mechanics at first, but I got the hang of them soon enough. I'll start by talking about the fighting aspect of the game. The fighting is done by building combos beforehand and then delivering them onto the enemies through a combination of left-clicks and right-clicks of the mouse (on PC, anyways). Some attacks do more damage, some attacks heal you, some attacks help to regenerate your powers... there's a nice variety, and arranging them properly in the Combo Lab can help you be more effective in combat. There are also five powers that get unlocked one-by-one throughout the game, each one providing a different beneficial effect while fighting enemies, and there are even a few types of enemies that can most easily be taken down by the usage of a particular power. Nilin's Sensen also notifies you of when an attack is coming your way, giving you a second or two to dodge out of the way with a cool flip. It's almost like Spiderman's spider sense, in a way. The only real issue I have with the combat system is that the auto-aiming with the Spammer (that's the weapon that looks like a bunch of broken glass on Nilin's forearm) can sometimes end up locking onto the wrong enemy, but this mistake only has the chance of happening if there are a lot of enemies in a group. Otherwise, I think the combat system works fine enough. And the parkour is pretty cool as well. It does a good job of showing how fit and athletic Nilin is, and best of all, her Sensen also points out all the possible paths that she can take in every parkour section, which is incredibly handy.
But the coolest game mechanic (and arguably the one I had the most trouble of getting the handle on) is the memory remix one. It shows a cutscene playing out, and there are glitches in the cutscenes that allow you to alter things, and therefore change the outcome. You move the mouse in a counter-clockwise motion to rewind the cutscene, and a clockwise motion to move it forward. I had trouble with it because I didn't know that you could right-click to pause the cutscene so that you can properly select a glitch, and I was just playing and rewinding on glitches to try and select them right as they happened. It wasn't until the final memory remix scene that I realized I could right-click to pause it. But yeah, as difficult as it was for me for a while, the memory remixing is a REALLY awesome game mechanic, a mechanic I've never seen anything like in other games.
[h1] Visuals [/h1]
One of my biggest praises for this game are for the visuals, because they are BEAUTIFUL! The environments are so large and rich with visuals, and while it can occasionally make it difficult to tell where you're supposed to go, it still looks incredible. Keep in mind that this game was made back in 2013, too; you wouldn't expect a game made in that year to have [i] this [/i] much detail put into the environments. I did find out that the reason that Neo-Paris looks so incredible and expansive is because [i] Remember Me [/i] was originally supposed to be an open-world game, where you could explore where you wanted to. But somewhere along the development line, it got changed to be more linear, and while that's perfectly fine, it does feel like a shame that so much effort was put into the environments, only for the players to not be able to explore all of them. Though there [i] are [/i] over a dozen points in the game where the camera pulls back and gives you a big view of the background, and it was nice when that happened, since it shows that the development team were aware of how good the environments looked and wanted to show them off. And the great visuals often extended to the cutscenes, too. The motion capture for the characters and enemies add a lot to the cutscenes, and made them feel very smooth and polished. Granted, it could use some work when it comes to the faces, but the bodies move realistically enough.
[h1] Conclusion [/h1]
[i] Remember Me [/i] is an underrated gem. It ironically got forgotten to time, but I'll always remember it. As cool as it is as a game, I would honestly [i] love [/i] to see a live-action movie about it. I've seen a few people saying that the plot would've worked better in a movie rather than a video game, and while I don't know if it would be BETTER, I do think it would still be amazing. Y'know, so long as they don't inject modern Hollywood tropes into it, mainly the whole "strong female character" thing that borderlines on feminism. I've seen plenty of bad examples of that in movies, and I'd hate to see Nilin get that treatment, since she's already a greatly-written character in this game.
I give [i] Remember Me [/i] a solid [b] 8/10! [/b]
👍 : 6 |
😃 : 0
Positive