Elaria: The Corrupted Throne Reviews
Elaria is an old school inspired, top-down, story-driven ARPG. Slay, loot, play cards, dungeon dive, and unravel the storied mysteries of a falling kingdom in this epic tale of action and adventure!
App ID | 2280970 |
App Type | GAME |
Developers | Bluesuit |
Publishers | Bluesuit |
Categories | Single-player |
Genres | Indie, Action, RPG, Adventure |
Release Date | 16 Oct, 2023 |
Platforms | Windows |
Supported Languages | English |

15 Total Reviews
13 Positive Reviews
2 Negative Reviews
Mostly Positive Score
Elaria: The Corrupted Throne has garnered a total of 15 reviews, with 13 positive reviews and 2 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Elaria: The Corrupted Throne over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
129 minutes
The game is rough around the edges, ui issues make it difficult to get all the info on things and the auto attack function is a bit tedious to engage with, otherwise the game is very fluid you never feel like your being constrained (outside debuffs), and the pathing is pretty good. the correlation of gaining new items or stats is quickly visible in combat. the open world nature is very there but that does come with a bit of a lack of direction. overall a fun game worth playing to get that extra rpg adventure in.
👍 : 1 |
😃 : 0
Positive
Playtime:
126 minutes
I have had this game on my wishlist for a long time now and was excited to finally play it when i bought the game not long ago. The premise sounds fun and the intro to the game is well organised but there are alot of problems with this game. Most of them are small and honestly dont impact my experience at all, for instance when you go to open a loot chest/ talk to someone you click on the object to interact with it, but your character does not move into range of the object if he cant reach it so even though the prompt is there it does not activate until you manually move your character closer to the entity where it will then activate. There are other small problems but like i said they really wern't enough to dissuade me because i was having fun.
But there are three big problems i have encountered which have really ruined the experience for me.
First one is that unlocking abilities is not really explained. Each weapon changes the four abilities you have access to and I will admit alot of them sounded really cool and i wanted to try them out. But to start with you only have access to one of the four. I think that is fair enough, you dont want the played to trivialise the game without working for it and i can respect that! However, how do you get access to the other spells? I first thought it would be gated by level, so at the point i stopped i was level 28 i think? which means that you do not unlock them every 25 levels so it feels unlikely thats how you unlock them. Maybe you have to reach a certain stat ammount? for instance for the hammer which give you the physical stat buff maybe you need to have x ammount of might before you get the second skill? If that is how it works how can I tell how much you need? All of this is very confusing and not explained to the player.
Second gripe, there is no way to reset your stats. This game throws new weapons and skill sets at you really fast which I like because that would normally mean you can experiment with different builds to find out what you like playing the most. But remember you cant access 3/4 of the skills for unknown reasons. Anyways when i woke up and started the tutorial I saw there was a Magic stat and was thinking HELL YEAH i can be a lil skele magician this is gunna be great! But i was disappointed because there was no starting magic weapon to use and I did not first get access to one until I found it in the south beach dungeon after two hrs of gameplay. This is bad for two reasons. First its bad because After you leave your tomb the game says not to return for a while because it is too dangerous for you at your level ( your too weak). This tells the player not to go into ANY dunegon until you are packing major heat! SO i get to the first encampment and search all the vendors inventories and sadly no magic weapons there either, if i had to guess it seems the vendors shops might rotate their stock randomly , as there were hodge podge pieces of gear from different sets I'd never seen before in there. INCLUDING MAGIC BUFFING ARMOUR but no weapon to go with it. So i give up and spend all my banked skill points because as the game tells you the enemies grow in strength quickly and that means you should too! Or you will struggle. Then i take some quests and one leads me to the south beach in search of someone, all i could find was a dungeon so in i go because i needed some excitement after the letdown of no access to magic. This brings me to the main problem with no stat resets, as I said before i found a couple magic weapons in this dungeon including a wand and the damage it does scales with intellect. BUT i have just dumped all my stats into physical so that i could even reach the chest it was in and with no way to reset my stats I would have to waste alot of levels pivoting into magic damage at this point. Very frustrating. Why was this wee wand not somewhere in the starting dungeon? Or if not that why is there not some sort of novice mage in the starting town who you could buy one from?
Now then third gripe, I'm not going to lie this one might just be a me problem. In the afore mentioned dungeon. To gain access to an elevator which i can only guess takes you to the boss room, you must light up three braziers by doing three objectives in the dungeon. The first one i found was a wee mini boss, after defeating him One of the braziers lit up red. Now i have a goal which is to find the other two. So i back track and find a maze puzzle where by activating switches you changes which hallways are blocked and unblocked eventually gaining access to where the next brazier is hidden. I have a problem with this puzzle as well. When you activate a switch it moves a wall. Simple. But you cant tell which wall it is because it is never one connected to your tunnel. So you must move backwards and forwards through every hallway each time to even tell which one moved, sometimes you even work against yourself and have to go back to the same lever to untrap yourself. this is frustrating because of how slow your character moves and even with the dodge roll afforded to me by wielding a sword it was annoying. But along the way there are tons of chests so even if you are going in the wrong direction you gain access to new weapons! which you cant use 3/4 of the skills for... and some scale with stats you are not currently using... but moving on. at the end of the maze theres the brazier. interact with it and away the light goes back to the centre room! Now you must make your way back using the unintuitive lever puzzel again. For convinience sake it would have been better if by activating the brazier all of the walls of the maze lifted so you can make it back to the start again, or even just some of the walls so you have a straight path back? But i continue on because i think the boss might be fun to check out. So i return to the centre room after exploring the whole dungeon, every side room and every lever and every chest has been interacted with. Every enemy has been killed but the third brazier remains missing? The only thing i found were two levers which do not activate when you interact with them? They would normally move when you activate them accompanied by the sound of stone on stone grinding to tell you it is active and something has moved but nothing happened when i activated either??? So it is entirely possible i just missed something but the elevator to the boss was still inaccessible.
I was locked into playing a melee build as physical was my dump stat. The game does not explain things clearly and even misses telling you some of the controls. Like that tab switches between your two equiped weapons giving you access to two hotbars of skills that you can only access 1/4 of and it is never said how to get the others. There are other problems but this is when i gave up as the game became twice as frustrating as it is enjoyable. I cannot recommend it in its current state and I am left letdown and dissapointed as this game has the potential to be tons of fun!!
👍 : 1 |
😃 : 0
Negative
Playtime:
10 minutes
What a piece of ****! Intro has no sense of direction, no tutorial, controls suck, keep dieing... then die more at the resurrection spot. Steaming pile of ****.
👍 : 1 |
😃 : 1
Negative
Playtime:
137 minutes
This is a super fun little arpg where you arise as an amnesiac skeleton and have to figure out who you are.
The controls are a little different to what i'm used to with other arpgs but i like that as it makes me think.
There is lots of dungeon delving with a nice easy to find green lantern outside each dungeon that allows you to reset for 1000 ingame currency and redo for more loot/xp.
The developer is easy to contact if any problems arise and quick to correct said problems.
If you get bored of dungeon delving there's an ingame card game called Adoh to while away your hours having fun. Adoh is super easy to pick up and collecting all 100 cards will satisfy your completionist brain and then some :)
If i had one quibble it would be that there is no overworld map option or quest markers on the minimap in the left corner.
👍 : 4 |
😃 : 0
Positive