Logicats Reviews
Logicats is a beginner-friendly programming game. Learn programming concepts through reading code in a fun and effective way. Perfect for classrooms or at home. Start your programming journey today!
App ID | 2279710 |
App Type | GAME |
Developers | Fernando Araujo |
Publishers | INK EYE Games |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support |
Genres | Indie, Strategy, Simulation |
Release Date | 12 May, 2023 |
Platforms | Windows |
Supported Languages | English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, Korean |

66 Total Reviews
65 Positive Reviews
1 Negative Reviews
Very Positive Score
Logicats has garnered a total of 66 reviews, with 65 positive reviews and 1 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Logicats over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
102 minutes
Logicats is a game about teaching basic programming principles. The game is very well made and it features a cat, which is pretty nice touch. I would recommend it for those who would like to get their feet wet in basic programming principles. 8/10
👍 : 3 |
😃 : 0
Positive
Playtime:
38 minutes
Fun little game that I played through pretty quickly. It will definitely not teach anyone programming, but if you treat it as the little brain treat it is, it's worth the price. Recommend.
👍 : 1 |
😃 : 0
Positive
Playtime:
73 minutes
I really enjoyed the style of this game—it’s a fantastic way to understand programming logic. The feature that highlights the correct steps in the sequence is incredibly helpful. This game proves that educational games can be both fun and engaging. It’s a great incentive for other developers, especially those who believe that learning can be enjoyable. Congratulations to the creators for such a clever idea! I’ll definitely keep playing. A big hug to you, my friend!
👍 : 1 |
😃 : 0
Positive
Playtime:
37 minutes
Cute little puzzle game where you act like a computer following instructions.
👍 : 5 |
😃 : 0
Positive
Playtime:
14 minutes
I liked the style, it helps a lot to understand the programming logic, a suggestion that highlights what the person got right in the sequence, that this game is a great incentive to other developers who believe that making educational games can also be fun, congratulations I loved the idea and I will continue playing this great game, a big hug my friend.
👍 : 5 |
😃 : 0
Positive
Playtime:
83 minutes
Kind of cool different way to play a puzzle game. I actually really enjoyed it and found it very addicting. Had to finish in one setting.
👍 : 20 |
😃 : 1
Positive
Playtime:
76 minutes
If you already have programming experience this probably won't seem terribly interesting, but it is good for teaching kids (or anyone with no programming experience) control flow logic even if they haven't done text programming yet. Unlike the usual programming games/exercises where you have to create programs that do X, this one is inverted so that you have to figure out how to follow the code that you're reading. So they don't need to know how to type the C-style pseudocode, just read it which is much easier.
That might seem kind of useless, but people do learn to read before learning to write, usually. So it kind of makes sense.
The concepts in the game are limited to: individual instructions (left, right, up, down), repeat loops, if, if else, else if, while/until loops, and function calls. These things are nested in a convoluted manner that doesn't really serve a purpose (sort of like random cat play behavior) except to see if you can follow the control flow logic. This should help make it easier for one to read similar procedural code that does have some real purpose.
There are 100 levels and anyone who gets to the end will have a decent understanding of these control flow concepts, function calls, and a tiny bit of understanding of recursion.
👍 : 4 |
😃 : 0
Positive
Playtime:
128 minutes
So cute! I have a great time playing this game. It works fine with my Xbox controller.
Programming knowledge is not required because the instruction is very clear. But for those with prior programming knowledge, then this game is easy cake for your. I challenge you to not put your finger on the line of code that it is "executing"!
How long to beat? < 1 hour.
Suitable for kids / teenagers / beginners in IT / CS.
Highly recommended.
👍 : 4 |
😃 : 0
Positive
Playtime:
705 minutes
Very cute way of memorizing and understanding programming logic! Fantastic!
If you are looking for a fun way to understand programming logic, give it a try!
👍 : 5 |
😃 : 0
Positive
Playtime:
49 minutes
I just wanted to drop a positive review to support the developer and hope to see Fernado Araujo release Logicats 2 in the future.
What a fun little casual game with 100 levels to guide your cat through. I think anyone who likes figuring things out will find this enjoyable. If interested in programming it may also be informative but you won't be programming after finishing. If it's out of your wheel house it would provide a nice game to think your way through. If you are familiar with programming will just shorten the play time, but still an enjoyable game to kill some time with.
I think the achievement graphics are beautifully designed and will look great on profile showcases once the mysterious Steam metric is met. I think it's fantastic and worth praise to see quality achievement graphics with so many dev's using one graphic spam that often doesn't even match the theme of the game.
For achievement hunters and completionist you will obtain all achievements just working through 99 puzzles. Level 100 will show the Thank You screen.
Game is still restricted with "Profile Feature Limited" so will not count towards stats yet.
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[b]Regarding why you don't see your achievements counting.[/b]
Steam implemented a metric that affects most indie dev's and small studios by no fault of their own.
On the store page, right side often indie games have:
" Steam is learning about this game " [b]or[/b] " Profile Feature Limited "
If you mouseover the ?,
" This game is not currently eligible to appear in certain showcases on your Steam Profile, and does not contribute to global Achievement or game collector counts. "
Additional info from Steamworks.⠀> https://partner.steamgames.com/doc/marketing/profile
Snip from that page:
⠀⠀ː_Q_ː. What metrics are used to qualify a game for profile customization features?
⠀⠀ː_A_ː. 𝖮𝗎𝗋 𝖼𝗈𝗇𝖿𝗂𝖽𝖾𝗇𝖼𝖾 𝗆𝖾𝗍𝗋𝗂𝖼 𝗂𝗌 𝖻𝖺𝗌𝖾𝖽 𝗈𝗇 𝗌𝖺𝗅𝖾𝗌 𝖺𝗇𝖽 𝗉𝗅𝖺𝗒𝖾𝗋 𝖾𝗇𝗀𝖺𝗀𝖾𝗆𝖾𝗇𝗍 𝖿𝗂𝗀𝗎𝗋𝖾𝗌.
⠀⠀⠀⠀⠀𝖶𝖾 𝖽𝗈 𝗇𝗈𝗍 𝗂𝗇𝖼𝗅𝗎𝖽𝖾 𝖽𝖺𝗍𝖺 𝖿𝗋𝗈𝗆 𝗎𝗌𝖾𝗋 𝗋𝖾𝗏𝗂𝖾𝗐𝗌, 𝗐𝗂𝗌𝗁𝗅𝗂𝗌𝗍𝗌, 𝗍𝗈𝗍𝖺𝗅 𝗉𝗅𝖺𝗒𝗍𝗂𝗆𝖾,
⠀⠀⠀⠀⠀𝗈𝗋 𝖺𝗇𝗒 𝗈𝗍𝗁𝖾𝗋 𝗃𝗎𝖽𝗀𝗆𝖾𝗇𝗍 𝗈𝖿 𝗍𝗁𝖾 "𝗊𝗎𝖺𝗅𝗂𝗍𝗒" 𝗈𝖿 𝗍𝗁𝖾 𝗀𝖺𝗆𝖾.
⠀⠀⠀⠀⠀𝖶𝖾'𝗋𝖾 𝗌𝗂𝗆𝗉𝗅𝗒 𝗅𝗈𝗈𝗄𝗂𝗇𝗀 𝖿𝗈𝗋 𝖺 𝖻𝗋𝗈𝖺𝖽 𝗉𝗅𝖺𝗒𝖾𝗋 𝖻𝖺𝗌𝖾.
[b]Steam announcements[/b]
⠀From 2018.
⠀> Steamworks Development Events > [url=https://steamcommunity.com/groups/steamworks/announcements/detail/3077529424431732424]More Changes Addressing Fake Games [/url]
⠀From 2017 [i](start of the changes)[/i]
⠀> Steam News Events > [url=https://steamcommunity.com/games/593110/announcements/detail/1954971077935370845]Changes to Trading Cards[/url]
👍 : 21 |
😃 : 2
Positive