Rogue Hex
Charts
52

Players in Game

127 😀     12 😒
82,02%

Rating

$19.99

Rogue Hex Steam Charts & Stats

???? Craft a deck of cards to conquer the world in the Roguelite 4x. Explore huge maps packed with secrets. Choose from 200+ game-changing technologies. Improvise to build epic cities on the fly. Grow your empire from the stone age to the singularity! ✨
App ID2275940
App TypeGAME
Developers
Publishers Topstitch Games
Categories Single-player
Genres Indie, Strategy, Simulation
Release Date2024
Platforms Windows, Mac, Linux
Supported Languages English

Rogue Hex
52 Players in Game
147 All-Time Peak
82,02 Rating

Steam Charts

Rogue Hex
52 Players in Game
147 All-Time Peak
82,02 Rating

At the moment, Rogue Hex has 52 players actively in-game. This is 0% lower than its all-time peak of 143.


Rogue Hex Player Count

Rogue Hex monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-08 72 0%

Rogue Hex
139 Total Reviews
127 Positive Reviews
12 Negative Reviews
Very Positive Score

Rogue Hex has garnered a total of 139 reviews, with 127 positive reviews and 12 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Rogue Hex over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 2311 minutes
Really nice distillation of Civ formulae. It captures all the essence of a 4X really well. The format is really good for short games of a few hours. Decisions are meaningful and you dont get bogged down in crazy micro-management, even in endgames. Some cons is that the UI can use a few QOL. Overall, very impressive game design and execution.
👍 : 1 | 😃 : 0
Positive
Playtime: 7148 minutes
This is an interesting game, that I first tried early in early access and came back to once it was released. As a deckbuilder and 4X game it covers two of my favourite genres and kept me entertained until I got the last achievement on the hardest difficulty. As others have commented it does seem to be resource heavy, especially once you get GPS on a higher hex difficulty. And sometimes crashes rather than closes on exit. The game can feel difficult at times early on, but as you learn the technologies and what works well together it becomes easier. Personally I think Hex level 0 is perfectly doable with no meta progression. If you are struggling the following may help:- - Make sure to kill the scouts that come snooping around, this slows down barbarian attacks. - Attack from hills where possible and make use of flanking bonuses, by keeping your combat units at least paired up. - Don't send your main combat units to far from your cities early on, inside your borders you have more options for healing them between turns. - Learn which cards are good for deck management and flow, and to a lesser extent library management.
👍 : 1 | 😃 : 0
Positive
Playtime: 3305 minutes
I love that each difficulty level introduces some new change! Very original! Also, the fourth leader makes the game a bit RPGish. I love that I can play through a 4x within a few hours gameplay. And all of this is created by a solo dev!
👍 : 3 | 😃 : 0
Positive
Playtime: 481 minutes
It’s fun! Kind of like Old World and Civilization, but as a fast-paced 4X. Not at all simple or easy. I spent 4 hours on the first map (“tutorial”) — the enemies remind me of Old World: tough! I definitely recommend it to any 4X fan.
👍 : 2 | 😃 : 0
Positive
Playtime: 3104 minutes
Looks like crap, but the game design is crack. I just wish there was more. More map types, more leaders, and whatever else. The music soundtrack is actually really good too.
👍 : 1 | 😃 : 0
Positive
Playtime: 4099 minutes
Cool and unique mix of 4X strategy and deckbuilding. It's got some rough edges, but it kept me playing for 60 hours over the course of the first four days of me owning it.
👍 : 2 | 😃 : 0
Positive
Playtime: 157 minutes
Sadly, while the gameplay loop is moderately fun, that's about the end of the "good". The dev had a cool idea with adding rogue-like elements to a Civ style game, but ultimately failed to make it fun. The Barbarians (the main and I guess only enemy) always seem to be ahead of you on tech no matter what you do. Have fun fighting tanks with swordsmen. The game also uses emojis for in-game icons almost as if it were designed to be a mobile game which detracts a lot from the experience for me. Is the game worth $20? Absolutely not. If it seems like something you'd really enjoy, maybe spend $5-$10 on it. Maybe it will be improved upon in the future and be worth more, we'll see. I think the game has a decent foundation, so there is potential here. I'm also certainly not trying to take a dump on it as I have mad respect for solo developers. I hope things work out as I believe the game only recently hit 1.0
👍 : 2 | 😃 : 0
Negative
Playtime: 769 minutes
It's an interesting idea, but just isn't very compelling in the end. Too fiddly, not well-balanced, and the AI rules are annoying. Particularly the one where you build a space shuttle and therefore the enemy is going to summon literally dozens of units from out of nowhere. OK idea, poor execution, bad design.
👍 : 4 | 😃 : 0
Negative
Playtime: 958 minutes
I wish there was a "maybe" button, because while it's a fun game, but there are some glaring flaws. Here are the pros: Its a Roguelike deckbuilding Its a Civilization game There's Ascension for each characters and each characters unlock new things as you play with them (relics and cards) The last unlockable character has an interesting gameplay gimmick that changes how you build your deck and how you play the game. Cons: Early game is too difficult and require grinding to unlock some metaprogression to make it possible to even win the game. For the last 2 characters, if you manage to destroy all the barbarian encampmennt, no more barbarian can spawn which makes the game boring (no more threat) and can softlock you for the last unlockable character since one of his units needs to level up to win the game. No workshop (for the time being) Religion seems shallow (only used for rerolling cards, relics, researchs, breakthrought and some units). It could be better. More characters, having a workshop, a deeper use of religion or a new type of resources (culture for exemple) would make this game a better version of Civilization 6 and that shouldn't be hard.
👍 : 2 | 😃 : 0
Positive
Playtime: 349 minutes
The game is interesting as a light-weight take on a Civilization style game, but also an interesting experiment in use of AI. There's appeal in AI enabling a single (or small) dev-team to produce a small game at a cheap price. Maybe cheaply made is fine, if it's a cheap, and decent game. Well, that's the issue. It's not a cheap game. This is before getting into the separate debate about AI-ethics and artistic labor: AI is used to produce a game more cheaply here, but ultimately it's release price is 14-16 ish Euro/GBP/Dollars. That's just ridiculous. On top of that, the “surprise 1.0” release is undercooked: [list] [*]Game lacks any graphics settings except resolution [*]No keybind settings and generally few hotkeys [*] The game is also a CPU-hog, even when idle on a turn (given how simple it is, it has no business using so much CPU in relatively idle game situations: it'll jog your CPU as much as civ6 on a large map midgame save). [/list]
👍 : 79 | 😃 : 0
Negative

Rogue Hex Steam Achievements

Rogue Hex offers players a rich tapestry of challenges, with a total of 46 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.

Founder

Settle your first city.

Cub Scout

Promote a Scout to level 2.

Handy

Upgrade a card in your hand and play it in the same turn.

Growing Up

Grow a city to level 3.

Icebreaker

Earn a Breakthrough seven times.

Good Knight

Advance to the Medieval era.

Butte Call

Explore sixty-nine tiles on one turn.

Wonderful

Build three Wonders in one city.

Totally Hammered

Upgrade your entire deck.

Eyrie

Build a city on a mountain.

Start Your Engine

Draw ten cards in one turn.

A Great Eye

Observe 111 tiles at once with a single unit.

Travelling Salesman

Deliver an item to a city 10+ tiles away.

Sprawl Good

Expand a city to 37 tiles.

Squirrel Friend

Save 10 Food in Storage.

Pack Hunter

Attack with three flanking units.

Brain Blast

Earn three Breakthroughs in one turn.

Cosmopoli-ten

Grow a city to ten Citizens.

Rainbow Road

Connect 5 cities together with roads.

Content Creator

Draft four cards on one turn.

High Five

Promote a unit to level five.

Cutting Shapes

Shuffle twice in one turn.

Culture Bomb

Capture an occupied Encampment with Settle.

Gloves Off

Clear an Encampment with an Attack card.

Ignorance's Blitz

Clear Barbara's Stronghold during the Ancient era.

Final Notice

Deliver an Eviction Notice to Barbara's Stronghold.

Heartbreaker

Kill a barbarian with a converted unit.

Newt

Win a game on Hex Level 1.

Raven

Win a game on Hex Level 5.

Black Cat

Win a game on Hex Level 10.

Civilizer

Clear a barbarian encampment.

Collector

Draft 5 copies of the same card.

It Takes a Village

Capture a Village in City Limits.

Wall Done

Found a city on a tile with old barbarian walls.

Old Dog

Upgrade an Ancient era unit all the way to the Modern era.

Mushroom Clout

Use a Nuke to destroy an Encampment.

Conquest Quest

Clear all of the barbarian Encampments to win.

420

Win a match on Hex Level 4 in 20 turns or less.

Speed Walker

Win a match in 40 turns or less.

Turn of the Century

Advance an entire era in a single turn.

Tall Tale

Win a match with a single city.

Jiminy Cricket

Promote a level 3 Terracotta Soldier to a real unit.

Resistance is Feudal

Win a match before entering the Renaissance Era.

Full Tilt

Reroll something five times.

Pack Rat

Win a match without removing a single card.

Bat

Win a game on Hex Level 15.


Rogue Hex Screenshots

View the gallery of screenshots from Rogue Hex. These images showcase key moments and graphics of the game.


Rogue Hex Minimum PC System Requirements

Minimum:
  • OS *: Windows 7 (SP1+)
  • Processor: x86, x64 architecture
  • Graphics: DX10+ capable
  • DirectX: Version 10

Rogue Hex Minimum MAC System Requirements

Minimum:
  • OS: High Sierra 10.13+
  • Processor: Apple Silicon, x64 architecture
  • Graphics: Metal capable Intel & AMD GPUs

Rogue Hex has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.

Rogue Hex Latest News & Patches

This game has received a total of 34 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

🏛️ The Classic Update
Date: 2024-03-25 15:23:43
🏛️🔥 Dive into the Roman Empire with dozens of new cards, units, and buildings in Rogue Hex: The Classic Update.
👍 : 6 | 👎 : 0
🏰 The Medieval Update
Date: 2024-05-21 11:20:52
With two hours of content and three full eras to explore, this update marks the half way point for the Rogue Hex alpha.
👍 : 8 | 👎 : 0
🏰 Patch 0.5.1
Date: 2024-07-01 11:19:38
New Developments, mechanical improvements, and bug fixes for the Medieval Era... plus the official community Wiki launch.
👍 : 12 | 👎 : 0
👨‍🎨 The Renaissance Update
Date: 2024-08-16 12:49:17
Rogue Hex goes global with 14 languages, new mechanics, and a huge content update.
👍 : 9 | 👎 : 0
👨‍🎨 Patch 0.6.1
Date: 2024-09-11 12:41:10
New city Developments, unit Traits, and bug fixes for the Renaissance Era, plus some big changes to Labour.
👍 : 7 | 👎 : 0


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