Colossal Cave VR Reviews
Acclaimed game designer Roberta Williams revives Colossal Cave as a retro, point-&-click, cave exploration puzzler. Based on the original 1970’s design by Will Crowther & Don Woods this VR update maintains its vintage charm, while revitalizing it for modern gamers.
App ID | 2274340 |
App Type | GAME |
Developers | Cygnus Entertainment |
Publishers | Cygnus Entertainment |
Categories | Single-player, Steam Achievements, Tracked Controller Support, VR Only |
Genres | Casual, Strategy, Adventure |
Release Date | 21 Jun, 2023 |
Platforms | Windows |
Supported Languages | Portuguese - Brazil, French, Italian, German, Simplified Chinese, Japanese, Arabic, Russian, English, Korean, Polish, Thai, Spanish - Spain |

7 Total Reviews
6 Positive Reviews
1 Negative Reviews
Mixed Score
Colossal Cave VR has garnered a total of 7 reviews, with 6 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Colossal Cave VR over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
65 minutes
My rig: Valve Index, RTX 3090, i9 10900K (10cores/20threads, 5.3Ghz), 32GB 3200Mhz, Win10 Pro.
Very strange to see no user reviews for this game - this is PCVR with full locomotion, snap/smooth turning - or teleport. It reminds me of a classic adventure game for my Commodore 64 or Amiga 500 - but now in full VR.
I'm running the game using Index res 400% (36 mill pixels per frame combining both eyes) and I usually get 80 fps in 80 Hz - and motion smoothing kicks in a few places - maybe res 350% would be better, but I like the antialiasing effects of extreme res. Being able to use extreme res also means that you do not need a fast rig for this game.
There are no settings for graphics, but there are dynamic shadows, high-res-ish textures, fog effects - and the game looks quite nice, sometimes even great.
There is a problem - the game crashes when I press the Steam menu button on the Index controllers - but if I do not do that, the game works flawlessly.
So far the action has been very modest, some may find that the gigantic cave may be a nice place to reduce stress - and there's truly much to explore.
You have an inventory like in classic adventure games and can use collected items to solve puzzles. This is not a barren cave with no life - there are several nicely animated npcs - and opponents.
We do not have many of such classic adventure and exploration games in VR, and clearly much work and effort went into making this game, so do support the devs if you appreciate this genre.
If you're unsure if you like this game, you have 2 hours to test it and can simply refund. I'm keeping my game - and I'm looking forward to go back in.
👍 : 18 |
😃 : 2
Positive
Playtime:
138 minutes
I LOVE THIS GAME.
I'm from the old school and I'm a fan of point and click adventures and Sierra games and of course King's Quest saga being King's Quest V one of my favourites. ;)
This game breathe nostalgia: The voice of the narrator is like King's quest voice (well done), the icons with the eye, hand and the inventory and options looks like a point and click adventure but in VR.
What can I say.
It's very immersive to be in VR!!!
I can look the mountains in the distance before enter the cave and I can imagine that far away is the realm of Daventry. haha. Even it's a little scary for the immersion.
The sound atmosphere is very well done and the graphics are well done to me.
I whish it will be a Gabriel Knight or Kinq's Quest in VR too with this kind of idea and talking to characters.
It will be a point and click adventure game but 2.0 in VR
Thank you so much Roberta Williams and your husband for your passion in video games and to bring this beautiful game in VR.
Hugs.
👍 : 3 |
😃 : 0
Positive
Playtime:
113 minutes
I never played the original, but this is better than I expected. If you like exploration, you'll be into it. Don't expect action though. You click on items in your backpack and use them by clicking them on enemies or other objects. A narrator voice will let you know if it works. There are multiple locomotion settings, and you can move very fast, but the smooth turn speed is pretty slow. Alternatively, you can do snap turn or physical turn. I prefer the latter.
👍 : 11 |
😃 : 0
Positive
Playtime:
176 minutes
When I was about 10yrs old I got an IBM PC. One of the first games I played on it was Kings Quest III. Playing that game made me feel like entered into another world. For this reason, I made sure to buy every game Roberta Williams was associated with. To say the least, my IBM gaming days were a magical time in my life. In wanting to share this experience with my kids I got the VR version of this game. Let’s just say that they have not got a chance to play yet. Being able to enter into the world that I knew as a kid in VR is beyond nostalgic.
👍 : 23 |
😃 : 0
Positive