Orcs Must Die! Deathtrap is an action-packed third-person shooter and trap defense game. Evolve as an orc-slaying War Mage through rogue-lite choices and obliterate, eviscerate, and incinerate massive hordes with up to four players.
214 Players in Game
4 915 All-Time Peak
69,67 Rating
Steam Charts
214 Players in Game
4 915 All-Time Peak
69,67 Rating
At the moment, Orcs Must Die! Deathtrap has 214 players actively in-game. This is 0% lower than its all-time peak of 0.
3 338 Total Reviews
2 388 Positive Reviews
950 Negative Reviews
Score
Orcs Must Die! Deathtrap has garnered a total of 3 338 reviews, with 2 388 positive reviews and 950 negative reviews, resulting in a ‘’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Orcs Must Die! Deathtrap over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
318 minutes
Its fine... I guess. The lack of campaign or any sort of direction outside of "here, play some maps" really kills any motivation to play.
👍 : 4 |
😃 : 0
Negative
Playtime:
1257 minutes
I finish the "main story" in ~20 hours, nothing is balanced and plenty of bugs.
They give us a game not finished for 30 dollars.
Better graphics but the gameplay is mid.
I feel like cash grab, hope the devs gonna react soon (prob a dlc for 20 bucks lol).
Go buy orc must die 3, better and cheaper.
👍 : 13 |
😃 : 0
Negative
Playtime:
3590 minutes
Absolutely recommend!!!
My partner and I played the sh*t out of Orcs Must Die 3 and loved every minute of it, when Deathtrap was released we kept reading reviews that were more on the negative side and ended up putting off buying it, however since the most recent update we have purchased the game together and have now sunk 54 hours in.
Easy to say we genuinely prefer Deathtrap!!! Yeah the limited barricades are different but we've found it to add to the challenge. If you go into it expecting a strategic, cluster f*** of horde survival tower defense then I'm sure you'll have a ball. My favorite character to play as is Wren who has paired really well with my partners favorite Vaan.
Anyway, game is top tier and we're very keen to see what else is added to it.
👍 : 2 |
😃 : 1
Positive
Playtime:
331 minutes
I was hoping for OMD4. This is not it. Hopefully this is just a filler game until a proper OMD4 can be released.
👍 : 5 |
😃 : 0
Negative
Playtime:
5546 minutes
The series of orcs must die got pretty bad with the release of OMD Deathtrap.
Level Design has a lot of flaws with trap spots.
For example:
you can place half a trap in another trap and lose money.
you can't place sometimes trap on walls or ceilings because the placing grid is wrong programmed.
Ceilings are far to high up to place traps, therefore around 5+ Traps are not usable, so you NEED to change your trap setup all the time which is pretty annoying.
Sentinels are mostly on idiotic spots.
Traps:
There is a little bit more balance in it, but there is definitely a good meta for especially difficulty 10.
You can't place sentinels anymore which is pretty sad, because i liked them in OMD 3.
Some of the upgrade that you can get are more like annoiance than an upgrade and the reroll costs alot.
Weapons:
Would be nice to change them, but you need to change your char to use another one. So less variety in use of weapons and more in characters.
Monsters:
Alot of Monsters, but not any elite monsters or minibosses which would be nice.
BUT the waves have especially in the lower difficulties not enough enemies spawning, because sometimes you are making coffee for waiting for the next monsters coming in. There is no pressure coming.
So are the monsters evading/attacking? or do i invite them?
Threads / Trap + Weapon + Skill Upgrades:
Would be nice to remove or disable them, but it is made so you can't make an OP Build, which also makes more useless, because you need sometimes to switch your traps.
To Unlock them is mostly easy enough, some of them are more a grind or luck to get certain conditions.
All in All it is a good game with friends to play, but sometimes a pain in the butt, because of the level design.
Hopefully the game gets more inspiration from OMD unchained and OMD 3.
👍 : 14 |
😃 : 0
Negative
Playtime:
147 minutes
I was disappointed at the end of playtest when the studio explained that this wasn't just a small preview of gameplay but actually the whole gameplay, so I didn't buy this at release.
I now bought it at discount because I was bored lately, but after playing for 100minutes I kind of already regret and it am considering to refund the game and buy OMD3 instead on PC.
No proper progress, no campaign, almost no story except "we found 3 new strong guys, go kill them".
Most characters look ugly and I'm not even talking about Wren - which might become the ugliest ingame character of 2025 - but also formerly attractive/cool looking chars like Max and Gabby, they now just look bad.
The whole game also suffers from nowadays common blurriness of unreal games due to TAA and Bloom.
OMD3 and OMDU are both infinitely better than this OMDD. If we base the price off the game quality and compare OMD3 with OMDD, OMDD is worth 15$ at best.
The amount of action/entertainment per unit of time is approximately one third of OMDU and less than half of OMD3.
Big maps are great, but it just sucks if it makes all waves take 2-3x as long as we are used to from OMD3. In addition to that, they removed one of the best features of OMD: environmental traps/effects/tools. Also, what's the point of huge maps if there is no endless mode.
The only thing that makes me want to play again is to test out the new types of organic traps, but I feel like it's not worth it just for that.
👍 : 4 |
😃 : 0
Negative
Playtime:
18818 minutes
Fun tower defense game. Can not wait til they add more maps, traps and war mages!!!!!!
👍 : 3 |
😃 : 1
Positive
Playtime:
1934 minutes
Orcs Must Die! Deathtrap is a notable addition to the Orcs Must Die! universe, offering a fresh roguelite experience focused on 4-player co-op. However, for long-time fans of the series, especially those who loved previous installments like Orcs Must Die! 3 (OMD3), Deathtrap might be missing some core elements that made the franchise so successful.
1. Regarding Weapons and Diversity:
One of the key differences that sets Deathtrap apart from Orcs Must Die! 3 is the lack of distinctive weapons and flexibility in equipment. While OMD3 allows players to freely equip a wide array of weapons like the Gatling Gun or Stone Staff to any character, Deathtrap restricts weapons to specific characters (character-locked). This means you won't find the same level of diversity and customization in the weapon arsenal as in OMD3, making each War Mage's personal playstyle less flexible.
2. Absence of Endless Mode for Each Map:
Deathtrap has altered the core structure of the series by adopting roguelite elements. Instead of providing a dedicated Endless mode for each map, which would allow players to test their defenses and optimize traps, Deathtrap features only a main mission mode that repeats maps with randomized modifiers and boss fights. This might disappoint players looking to challenge themselves by holding out against never-ending waves of monsters.
3. Poor Map Design and Limited Trap Placement:
A common complaint about Deathtrap is that map designs are often too large and open, with multiple entrances and paths leading to the Rift Crystals. This significantly hinders the ability to create effective "killboxes" and funnel enemies as in previous OMD titles. Furthermore, the number of barricades is severely limited, reducing the player's ability to control enemy paths. This shift in design emphasizes the player's strength more than complex trap-laying strategies and "killroom" creation seen in OMD3.
4. Imbalance of Flying and Mercenary Units, Limited Crowd Control:
Deathtrap introduces waves of monsters with randomized buffs and debuffs, along with enemy types that have resistances and support units that can speed up the enemy. While the game requires players to adapt to these enemy types, it appears that the balance of flying and mercenary units might not be well-tuned, and players may feel that weapon damage is limited, coupled with a scarcity of strong crowd control effects from both weapons and traps. This can lead to challenging situations when facing large numbers of fast and resilient enemies.
5. Lack of Elemental Trap Transformations:
In Orcs Must Die! 3, a significant highlight was the ability to transform the elemental properties of traps, opening up numerous tactical possibilities and gameplay diversity. However, Deathtrap does not retain this feature. Trap upgrades in Deathtrap primarily focus on increasing damage, reducing cost, or cooldowns, but lack the "special effects" or elemental transformation capabilities found in OMD3. This removes a layer of strategic depth and creativity that players could apply in their trap combinations.
Conclusion:
Orcs Must Die! Deathtrap brings a fresh breath of air with its roguelite elements and 4-player co-op, but at the same time, it omits some beloved features from previous installments, especially OMD3. If you're looking for a different OMD experience, focused on action and randomness, Deathtrap might be worth a try. However, if you prefer weapon diversity, challenging Endless battles, or the ability to build intricate "killrooms" with elemental trap transformations, OMD3 might still be the more suitable choice.
👍 : 12 |
😃 : 0
Negative
Playtime:
1280 minutes
It's something I just really wanna enjoy, but can't for a lot of reasons.
Pros:
Decent amount of replay-ability, as the combo mechanic allow for many different ways to tackle levels, combined with various threads to augment your runs it allows you to experiment and mess around with some interesting concepts.
Interesting hero designs that allow for any sort of play style, from tanky frontliner to backrow sniper to trap centric.
Cons:
Heroes have a lot of nothing abilitys, offering little to affect gameplay, especially as a solo player.
Movement abilitys like dash are far too jarring, which emphasizes the fact environmental deaths lose rift points. Bad idea imo, but nothing too big as long as you don't have itchy fingers or mispress often.
Far too little traps, and most often being very one dimensional. They lost any form of interesting pathing like in omd3, and instead just get damage buffs or placement options through threads, most of which are useless (looking at you floor scortcher).
Game is optimized horribly, graphics glitch, and I'd have better luck trying to play games through my fridge. At least then I could play doom with any form of frame rate.
And the biggest one, the maps. This game isn't all too hard in my opinion, the issue is the maps being near impossible. They are simply put, designed like absolute garbage. I played through most of Omd3, just missing on some dlc's and endless modes, but dear god it is so evident they were not looking back at their old games to make maps. In the series, the most important thing to learn is the killbox, where you condense the paths into one or two to be able to handle the massive hoards without stretching yourself thin. The issue is that this game simply doesn't let that happen. You spawn with 20 or so barricades, and cannot place more than that. Yes, you cannot place a single barricade more, you're stuck with that much until you either A: skip a potentially very important or fun thread to spend 5k on a SINGLE barrier, which then DOUBLES in cost every time you buy it, B: get lucky and find a thread that gives you 1 or two, or C: Meta progression, which just isn't fun. Maps are gigantic, and maps beyond 1 star difficulty just don't function with that many barricades, not to mention sometimes you literally cannot funnel enemys at all! Forcing you into the sub optimal (and very frustrating) strategy of spreading thin, which in previous games would almost never happen. The issue is so bad that there's a trap which is simply a barricade for 4k that buffs nearby traps (very finnicy by the way, wall traps need to literally touch it or be placed inside it to get boosted) just a teensy bit, and it has never left my trap lineup, as without it the game would be impossible to play.
My advice? Don't buy it, just check up on the game in a bit and see if they updated the maps to be smaller. This game IS fun, the smaller maps or ones that let you push orcs down paths are actually quite enjoyable, and I can see myself playing them a lot, but having half the maps bigger than your mother (With the potential for a horrendous modifier for your entire run by the way, like you already have to do an impossible map, but also all your traps cost 25% more now) It's hard to see myself playing long term. Don't buy, just wait for some deserved backlash that leads to better maps.
👍 : 10 |
😃 : 1
Negative
Playtime:
82 minutes
The game itself isn't too bad, but the it's so poorly optimized. My PC is above recommended requirements and it still lags for me. I don't have this issue with any other game. It makes the game not enjoyable, unfortunately.
👍 : 12 |
😃 : 0
Negative
Orcs Must Die! Deathtrap Steam Achievements
Orcs Must Die! Deathtrap offers players a rich tapestry of challenges, with a total of 30 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.
Vaan Victory
Win a Mission as Vaan
Wren Victory
Win a Mission as Wren
Harlow Victory
Win a Mission as Harlow
Mac Victory
Win a Mission as Mac
Sophie Victory
Win a Mission as Sophie
Kalos Victory
Win a Mission as Kalos
Skelly Time
Win a Night Mission
Stay Hydrated
Win a Raining Mission
War Mage School
Start the Suggested Tutorial Videos
Unchained Combos
Activate Overdrive 50 times
Rift Lord
Reach level 100 on the Skill Tree
Solid Gold
Purchase 10 Traps
Min Max
Fully Upgrade 1 Trap
Treasure Hunter
Open 10 Chests
Order Hero
Kill 10,000 Orcs and Friends
Order Legend
Kill 100,000 Orcs and Friends
Sew Many Options
Purchase 10 Threads
Threads of Fate
Complete Every Thread Milestone
Remember, You Chose This
Win a Mission with the Explosive Surprise Distortion
Traps are Weak
Win a Mission without Spending any Rune Coin
Freeballing
Win a Mission without Placing any Barricades
I Can Stop Anytime
Gamble Forward with 1 Rift Point Remaining
Rift Defender
Complete Missions 1-3 without Losing a Rift Point
Marathon Sesh
Complete Mission 10
Sweaty War Mage
Win Mission 5 at the Highest Difficulty
Orcs Must Die! Deathtrap Minimum PC System Requirements
Minimum:- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel i5 6th Gen
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 1080 / AMD Radeon RX 570 8 GB
- Storage: 15 GB available space
Orcs Must Die! Deathtrap Recommended PC System Requirements
Recommended:- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel i7: 8 Core/16 Thread CPU at ~3.6 GHZ
- Memory: 16 GB RAM
- Graphics: Nvidia 3060 with 12 GB / AMD Radeon 6700 XT, 12 GB
- Network: Broadband Internet connection
- Storage: 15 GB available space
Orcs Must Die! Deathtrap has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.
Orcs Must Die! Deathtrap Videos
Explore videos from Orcs Must Die! Deathtrap, featuring gameplay, trailers, and more.
Orcs Must Die! Deathtrap Latest News & Patches
This game has received a total of 7 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.
Patch 1.0.7
Date: 2025-01-29 03:35:01
👍 : 584 |
👎 : 24
Patch 1.0.8
Date: 2025-01-31 22:17:11
👍 : 457 |
👎 : 13
Patch 1.0.9 - New Rift Barricade Trap and Thread Reroll!
Date: 2025-02-07 19:48:00
👍 : 672 |
👎 : 11
Patch 1.0.11
Date: 2025-02-18 15:02:02
👍 : 314 |
👎 : 42
Patch 1.0.12 - Bug Fix and Gameplay Mega-Update
Date: 2025-03-05 16:31:58
👍 : 437 |
👎 : 9