Orcs Must Die! Deathtrap
Charts
469

Players in Game

2 388 😀     950 😒
69,67%

Rating

$29.99

Orcs Must Die! Deathtrap Steam Charts & Stats

Orcs Must Die! Deathtrap is an action-packed third-person shooter and trap defense game. Evolve as an orc-slaying War Mage through rogue-lite choices and obliterate, eviscerate, and incinerate massive hordes with up to four players.
App ID2273980
App TypeGAME
Developers
Publishers Robot Entertainment
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, Co-op, Online Co-op, Full controller support, Cross-Platform Multiplayer
Genres Indie, Strategy, Action
Release DateQ1 2025
Platforms Windows
Supported Languages Portuguese - Brazil, French, Italian, German, Simplified Chinese, Japanese, Russian, English, Korean, Spanish - Latin America, Turkish, Ukrainian, Czech, Polish, Thai

Orcs Must Die! Deathtrap
469 Players in Game
4 915 All-Time Peak
69,67 Rating

Steam Charts

Orcs Must Die! Deathtrap
469 Players in Game
4 915 All-Time Peak
69,67 Rating

At the moment, Orcs Must Die! Deathtrap has 469 players actively in-game. This is 0% lower than its all-time peak of 0.


Orcs Must Die! Deathtrap
3 338 Total Reviews
2 388 Positive Reviews
950 Negative Reviews
Score

Orcs Must Die! Deathtrap has garnered a total of 3 338 reviews, with 2 388 positive reviews and 950 negative reviews, resulting in a ‘’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Orcs Must Die! Deathtrap over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 906 minutes
After previous games, mid tbh. Story missing almost altogether, instead of progressing through campaign and getting upgrades you are thrown into semi-rogue like short quest which is done in ~15-ish hours. Instead of upgrading and building your playstyle you are thrown into this "run" which consists of multiple repeating maps with few repeating debuffs and you are getting these playstyle defining upgrades between waves - and these are random - so one run you can have nice synergistic upgrades making your traps powerful to then next run getting bent over and **** because you get some ass upgrades and you cannot enjoy the run. Typical rogue like trait that just doesnt fit orcs must die imo. Doesn't feel like Orcs must die!....feels like some side project you do over the weekend in unreal engine and use assets from your big succesful project from years ago.
👍 : 6 | 😃 : 0
Negative
Playtime: 4445 minutes
When playing co-op, beware of being the host and your computer restarts or you get a power cut or the cat jumps on your power button (power cut). The whole run will then be forfeit and you will lose your save and hard progression. Otherwise me and my friend are enjoying the game, i just wish that there was some sort of prevention option for when this bad luck happens.
👍 : 1 | 😃 : 0
Positive
Playtime: 2446 minutes
Great Game with a few issues here and there, EG: - no easy menu for upgrades gotta walk everywhere. - Flame traps are really bad (cause orcs to zoom past all your traps) - The maps are WAY to big leading you to just choosing a small section of the map to hold and blocking everything else off Note: Some newer maps are much smaller which is great! However I really do like this game probably cause its a roguelite and I enjoy that quite alot. However if you were to try the Series start with OMD 1, 2 or 3 (Personally 2 is the best). Then come back to this title. Positive however is the small but frequent updates that does make it feel like the game is expanding which is nice as it didnt feel finished initially. Overall 8/10 would recommend, however could be up there if more of the maps were smaller or maybe just cut some in half honestly. ^ I didn't realise but they have done this and it makes everything so much better, now you can use new areas such as the hedge maze etc its great!
👍 : 2 | 😃 : 0
Positive
Playtime: 4752 minutes
This game needs some good reviews. Most of the early problems have been addressed quite well by the dev team. With the introduction of the threads (I am assuming inspired by Sramble mode from 3, amazing mode btw) the default gameplay loop has incredible replay-ability. A lot of the characters can find their niche with unique thread and trap choices. The maps and barricade limit that seem to annoy people so much amuse me. It adds a mild puzzle to the game that when you solve it makes the maps and traps really shine. Figure out the placement, everything else falls in line. Time and more runs leads to better threads and traps, plus the alchemist is fun. Try the game with friend.
👍 : 6 | 😃 : 0
Positive
Playtime: 2857 minutes
I want to give Orcs Must Die Deathtrap a mixed review. I like the character diversity, there are eight heroes to choose from and they each feel unique. But the tech tree for each character is so small and needs to be expanded. There needs to be more weather events and special enemies to reduce level repetition. The levels are well designed, but there needs to be more levels and more variety to the levels. I pretty much do the same mazing every time I visit each level. The barricades issue has been fixed, you can do plenty of mazing in the game now. I like the roguelike implementation, there is a lot of variety with upgrading your characters and adding a new challenge to the next level. This game needs an endless mode, because sometimes six waves is not enough. You just want to keep building and see how long you can last on a particular map. After you beat the four bosses you don't see them again when you launch a new run. I would like boss levels to be thrown into a run for variety. I really wish the developers went the Early Access approach with Orcs Must Die Deathtrap because there are a lot of great ideas, but this game needed some community feedback. Overall I enjoyed playing the game and I think it has a lot of potential to be great like the other Orc games. Hopefully the developers have enough money to keep adding updates and listen closely to the community <3
👍 : 5 | 😃 : 1
Positive
Playtime: 27 minutes
Orcs must die but on a diet. Orcs Must Die 3 is far superior. Pros: 4 player count Cons: Gameplay feels bland, animations feels very stiff at certain intervals, Its missing character creation, the barricades are limited to a certain amount. Characters are bound to their weapons. The "MMO" style Menu Hub feels over complicated for little to no benefit. It feels like a downgrade. Hopefully in the next iteration they can use all these critical reviews to push a more fleshed out product with more thoughtful design choices instead of limiting the features and adding unnecessary user interface and calling it a day. It feels like the Developers made a game they won't even play themselves when examining the lack of quality of life features already included in past iterations.
👍 : 7 | 😃 : 0
Negative
Playtime: 805 minutes
The game just isn't good. It's like some one took the OMD formula, didn't understand why people liked it, and then made it worse in every way. I loved OMD1, OMD2, OMD:U, and OMD3. - The game seems like it is very poorly optimized. Pretty sure it takes more resource to run this on "high" than it does to run doom eternal. I have a 7900xtx and I ended up turning settings down because I didn't want to heat the room with my GPU. - You can't replay specific levels. So no more experimenting and trying different load outs on your favorite map. There is no going through this game to 5 star/skull every level on normal and nightmare to be a completionist. - The trap upgrades are all random and per run. So no more specifically adding bleed or fire or something to a trap for more combos. Some of them are also total nonsense like changing the flip trap into the big flip trap which have totally different uses. Some times you don't get the upgrade you want, like flip traps affecting ogres, so now if you want to use flip traps into wall traps your chokepoint will just be weaker because you got unlucky. - High score just doesn't matter at all anymore. I know the previous entries had issues with hackers on the leaderboard, but now you can't even compare levels with friends. - The game won't even tell you your max combo on the level you just finished. From what I could see, it only tracks your max combo of all time. So getting a x9 or x10 just doesn't feel special anymore. - The barricade limit just feels annoying. They tried to make it a different resource to manage, but it doesn't feel like a fun limitation. Once you are set at the start of the map, there's no changing, expanding, or adding. It feels like they tried to add depth and some how removed it. - Amount of traps feels less than previous entries. Even with the +1 upgrade I don't feel like my kill box has the level of variety I was able to achieve in previous games. - If you are feeling under powered, you can't go back and farm. You just have to keep pushing forward where the difficulty ramps up. - Some of the enemies are really annoying. There is a lot more types of enemies that will specifically target you now. The bosses don't have any interest in the rift and all ignore barricades so you can't trap kill them, you just find them and hold M1 down. There is a lot more flyers than any previous entry, with seemingly random spawns too so you can't build around them. - The maps no longer have a specific enemy roster. I was looking for a way to see what types of enemies were going to be in the map, because you can do that in every previous version of OMD, but there is no way to see. It just spawns the same enemies every map. - The cast of characters just isn't interesting this time around. Unchained was so good with all the characters and this just feels like a bunch of self inserts. For some reason they made max and gabi both wide? The only one I found interesting was the dual blade necromancer cat, but the gameplay just doesn't match how cool that description is. - The melee combat just doesn't feel good. Basically locks your position as you are swinging and it feels super rigid. There's no momentum. Even attacking in midair it just stops you dead while you do the ground combo like they forgot physics exists. Previous OMD entries were not this unpolished. - It isn't very casual friendly because you can't just play a map and be done. It strings maps together into sequences where your upgrades/downgrades carry through. So unless you save/quit, you play for a few hours before you can return to the hub and do upgrades. - The game is completely balanced around coop. Even if you use all your barricades and are getting 9s and 10s on the regular, there are some enemies like shielded ogres that can make it through. That wouldn't normally be an issue, but you have to run around and take out flyers from every gate on every wave, you have to get unstable rifts spawning almost every wave, and if its raining you get the water elementals spawning. OMD needs to be good in solo, and better in coop. This is bad in solo, and maybe passable in coop. - Coin isn't balanced at all. I end up building a deathbox and some levels I have like >50,000 by the end because there's just nothing to spend money on. Probably because of the barricade limit not letting me build more choke points or expand my existing ones. I didn't buy it on launch because I wanted it to get patched into a fun state like unchained was, but this just doesn't seem like it will be salvagable. If you are an OMD fan then this is a disappointment. If you are not an OMD fan, go check out any of the other games in the series as they are all better.
👍 : 10 | 😃 : 1
Negative
Playtime: 600 minutes
Everything about this is less than the original three, except maybe for the four player co-op which I haven't tried yet. I also never played Unchained so I can't compare it to that. 1. There's no campaign? You just get a random map and often the same map as before with a different modifier. I really liked the incremental difficulty of the maps in the campaigns. 2. Difficulty is through the floor because you get all your barricades for free in the first round and your 'hero' is way stronger than in previous titles. 3. The graphics are worse than part 3 which is five years older. 4. Removed boom barrel dispenser! That's one of the funniest traps in the series. WTF man.
👍 : 37 | 😃 : 0
Negative
Playtime: 5426 minutes
I really love this game. I've unlocked every upgrade and gotten almost every thread, and this game is exactly what I want from an OMD game. PROS: It doesn't stray far from the OMD formula, and that's for the better. I like the little changes and tweaks, but at the end of the day I don't need anything too crazy from Orcs Must Die as a series. It's still very satisfying to run around and skewer orcs. The maps we have are all quite nice, though some are a little rough for a solo player. There's a lot of variety in how you can set up your trap hallways. The balance between the player and the traps is well done. I never felt like my Warmage was completely worthless or that my traps were playing second fiddle to the Warmage's attacks. The characters are all pretty great, and in groups they're better. I wish I could have more than 1 weapon per character to pick from, but I'm fine with them as-is. Great music! The Co-Op is great. I've been playing with 2 friends and we've been having a blast working together. The team's been putting out excellent small updates. Good fixes, changing and tweaking some character looks, and they listened to the community and added a couple more barricades and the Gnome Balloons that add more ceiling to the game. NEUTRALS: The graphics are decent, but nothing special. The character animation is good for what it is, but the personality of the characters doesn't really shine through with how they move or emote. They all do fairly generic waves and laughs and pouts, The end of level animations are especially dull. I can't call them a negative because they aren't BAD, but I miss the end-of-level dances Max and Gabby would do in the older games. We need more maps! The big maps are pretty excellent, but some of the smaller maps are just chunks of the bigger maps walled off. These smaller maps are still pretty nice but it does pad the map count a little. These maps all look good and have a good variety of places to put traps, but if you play the game for more than 10 hours you'll have seen every map variety. The number of barricades you can have in a mission is limited. I actually like this change a lot, and it means you can't just have an infinite labyrinth of boxes to slowly wind the enemies through, you have to pick and choose your battles. Sometimes it's just going to be impossible to make a single trap hallway - You'll have to set up two separate killboxes. But I'm aware that a lot of players hate the change and how it affects your playstyle. The Roguelike elements aren't really adding much, but they aren't taking away much either. The perks are mostly thoroughly unexciting stat buffs, and only a couple ones that actually change how you play. You only get offered perks for traps you're using, which is alright, but I kind of wish that they'd occasionally offer you a stronger perk for a trap you're not using, to encourage you to switch things up. The enemy buffs on each level are equally tepid. Orcs get more health! Each wave spawns a pair of fire ogres! There's ones that are legitimately threatening, like players losing the end-of-level heal or each wave spawning sappers, or randomizing your loadout and being unable to change it, but most of the time, why would you pick these? I wish the game had more interesting perks to offer more often. Basic stat buffs or debuffs aren't adding or subtracting much from the gameplay. The game is great in multiplayer, but in single player the cracks show a little. The maps are clearly designed for multiple warmages zooming around the space, and can feel a little empty without other players filling out the space. But man, when you have friends also making trap hallways and added to the variety of traps available, the game feels fantastic. I hope I can find a 4th friend to play the game with, because a full 4 player map sounds like an absolute blast. CONS: Max's new design is really bad, guys. I'm sorry, his hair is just awful. Get this man a haircut. The orcs don't have very many new voicelines. The voicelines from the older games are still there, but we're hearing the same goofy jokes from the very first OMD. I didn't think this would bug me as much as it does but man I wish there was a little more variety in the enemy chatter, especially since trolls, cyclopes, ogres, gnolls, and other enemies just make grunts and growls. Two of the bosses are a troll and a gnoll with voicelines and personalities, and the other members of the species still make gurgles. The enemy variety is a little weak, too. Lots of the more exotic enemy types are locked between end-of-level enhancements. Fire ogres never naturally spawn during a wave or mission, same with Stonebats, Sappers, Grenadiers, and others. You'll see a lot of regular orcs, ogres, and trolls. And we're missing a bunch of enemies from the older games, too, like Goblins, Wraiths (there's one as a boss, but that's it), yetis, ice ogres, and so on. Overall I'm giving this game a 8/10. There's room for improvement and the replayability is just a little weak, but there's a solid game in here and the developers are showing that they're chugging along on more levels and traps so I have a pretty good feeling about the game's longevity. I recommend it if you have even a single other friend who likes Orcs Must Die, and if you don't have a co-op buddy or two, it's still a good game but I'd recommend playing with randoms online instead of solo.
👍 : 6 | 😃 : 0
Positive
Playtime: 330 minutes
My spouse and I beat the hardest difficulty on OMD2 plus 3 We enjoyed the progression all the new maps all the cool trap upgrades we had fun figuring out the new maps and new enemy combinations and which trinket we wanted to use or combination of stuff to tackle the next challenge. Unfortunately this game is a shell of what OMD franchise once was it lacked creativity and love and just cashed out on a name of a old great game. The map pool is shallow in comparison it was like 4 maps vs like 32 or something I cant remember how many not to mention the endless modes. The melee system in this game is just missing something even though they have tried to improve it. I know they are trying to add more traps but why not launch the game with more why did it launch with sucha small amount why are the upgrades liek 5% more dmg or 10% more dmg or 5% faster recharge remember in OMD2 you could change a trap from regular arrows to fire arrows and it would increase your combo counters? Or pick between your archers healing or having fire arrows? those were choices that mattered? Why do we have such a huge perk system with nothing of substance its just a grind ah im sure I cant say anything that others have not already said. In the end the game still feels like its far from finished and its been out for along time. Do better please stick to what used to work it was a winning formula
👍 : 33 | 😃 : 0
Negative

Orcs Must Die! Deathtrap Steam Achievements

Orcs Must Die! Deathtrap offers players a rich tapestry of challenges, with a total of 30 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.

Vaan Victory

Win a Mission as Vaan

Wren Victory

Win a Mission as Wren

Harlow Victory

Win a Mission as Harlow

Mac Victory

Win a Mission as Mac

Sophie Victory

Win a Mission as Sophie

Kalos Victory

Win a Mission as Kalos

Skelly Time

Win a Night Mission

Stay Hydrated

Win a Raining Mission

War Mage School

Start the Suggested Tutorial Videos

Jinfrum Defeated
Zadzik Defeated
Ghostfang Defeated
Tudd Defeated
Unchained Combos

Activate Overdrive 50 times

Rift Lord

Reach level 100 on the Skill Tree

Solid Gold

Purchase 10 Traps

Min Max

Fully Upgrade 1 Trap

Treasure Hunter

Open 10 Chests

Order Hero

Kill 10,000 Orcs and Friends

Order Legend

Kill 100,000 Orcs and Friends

Sew Many Options

Purchase 10 Threads

Threads of Fate

Complete Every Thread Milestone

Remember, You Chose This

Win a Mission with the Explosive Surprise Distortion

Traps are Weak

Win a Mission without Spending any Rune Coin

Freeballing

Win a Mission without Placing any Barricades

I Can Stop Anytime

Gamble Forward with 1 Rift Point Remaining

Rift Defender

Complete Missions 1-3 without Losing a Rift Point

Marathon Sesh

Complete Mission 10

Sweaty War Mage

Win Mission 5 at the Highest Difficulty

Daddy's Home

Orcs Must Die! Deathtrap Screenshots

View the gallery of screenshots from Orcs Must Die! Deathtrap. These images showcase key moments and graphics of the game.


Orcs Must Die! Deathtrap Minimum PC System Requirements

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel i5 6th Gen
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 1080 / AMD Radeon RX 570 8 GB
  • Storage: 15 GB available space

Orcs Must Die! Deathtrap Recommended PC System Requirements

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel i7: 8 Core/16 Thread CPU at ~3.6 GHZ
  • Memory: 16 GB RAM
  • Graphics: Nvidia 3060 with 12 GB / AMD Radeon 6700 XT, 12 GB
  • Network: Broadband Internet connection
  • Storage: 15 GB available space

Orcs Must Die! Deathtrap has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.


Orcs Must Die! Deathtrap Videos

Explore videos from Orcs Must Die! Deathtrap, featuring gameplay, trailers, and more.


Orcs Must Die! Deathtrap Latest News & Patches

This game has received a total of 7 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

Patch 1.0.7
Date: 2025-01-29 03:35:01
👍 : 584 | 👎 : 24
Patch 1.0.8
Date: 2025-01-31 22:17:11
👍 : 457 | 👎 : 13
Patch 1.0.9 - New Rift Barricade Trap and Thread Reroll!
Date: 2025-02-07 19:48:00
👍 : 672 | 👎 : 11
Patch 1.0.11
Date: 2025-02-18 15:02:02
👍 : 314 | 👎 : 42
Patch 1.0.12 - Bug Fix and Gameplay Mega-Update
Date: 2025-03-05 16:31:58
👍 : 437 | 👎 : 9


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