Minibots TD Reviews
It’s defense time! Arrange your forces against the invading Robotic tribe called the Kaids. Choose your arsenal and place them wisely for excellent road defense. Prove your defenses against challenging enemies.
App ID | 2272010 |
App Type | GAME |
Developers | Robogames |
Publishers | Robogames |
Categories | Single-player, Steam Achievements, Full controller support |
Genres | Indie, Strategy |
Release Date | 14 Feb, 2023 |
Platforms | Windows |
Supported Languages | English |

8 Total Reviews
4 Positive Reviews
4 Negative Reviews
Mixed Score
Minibots TD has garnered a total of 8 reviews, with 4 positive reviews and 4 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Minibots TD over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
46 minutes
Nether mouse nor xbox controls work. I wasted my money
👍 : 0 |
😃 : 0
Negative
Playtime:
636 minutes
If you hate robots, and you should, this TD game is a pleasant way to pass some time. No specific element stands out, but all together the game works. There is no story if that is your thing, but it has progression via economy system, but no tower experience.
👍 : 1 |
😃 : 0
Positive
Playtime:
232 minutes
I appreciate the effort, but this game just isn't fun. I did not want to review it until after any updates, but there have not been any. Lackluster at best. As someone who loves tower defense games (and has over 2000 hours on them), I felt this was a waste of money.
👍 : 0 |
😃 : 0
Negative
Playtime:
26 minutes
I recently started playing this game and I must say, I am thoroughly impressed! The heroic enemy attacks are truly epic and keep me hooked for hours on end. The variety of enemies, both terrestrial and aerial, adds to the challenge and keeps gameplay fresh. The tower arrangement feature is a strategic aspect that adds a whole new level of excitement to the game. I love being able to watch my towers engage in all out robotic battles.
One of the best things about this game is the freedom for tower placements. You can truly customize your game strategy and experiment with different tower arrangements. I highly recommend this game to anyone who loves action-packed, strategic games. It's a must-play!
👍 : 2 |
😃 : 0
Positive
Playtime:
577 minutes
A very competent Tower Defense title that is not quite as easy as it first looks. It will take you a few runs to work out the game's nuances. Graphics are adequate and sound is limited (at least to level 5).
You unlock towers and upgrades as you go along and the game restricts you to the Easy level, I suspect that you have to complete all levels on Easy before being allowed access to the next harder level - not a bad thing as Easy can be very challenging as you build up your upgrades. I really like the fact that you can move turrets - have not seen it before. Be careful not to waste your initial supply of mines and laser - you will need them in tight corners, particularly with the large heavily armoured transport units in the later stages that release additional troops and flying units.
Initially had a problem with the game failing to recognise the mouse, that I found was solved by disconnecting my X-Box controller. This will hopefully be rectified shortly. Wouldn't mind seeing direction arrows for land land and particularly air units and some information on what the various upgrades bring to the table.
Update 15 Fen 23
Through to the 15th level (on easy) and I am finding all levels are playing too easily with the same tactic, which takes out the interest.
👍 : 2 |
😃 : 0
Positive
Playtime:
76 minutes
[b]TLDR: Want just a Gameplay Video? Its at the bottom of the review.[/b]
This review might seem a little mean, but I see very good potential for this game and I say these things in hopes the Developer will take notice and fix/update them. So if the developer is reading this I will say the kind words first to soften my criticism blow: Developer(s), I feel you have a good TD under you so far. With the rough ideas in place with it being early access the game truly does show promise. I enjoyed the feel of the game. The sounds were solid and the tower hits felt like they had decent chunk to them. I am excited to see how the game will pan out the further along you get with the project.
[b][u]Recommendation[/u][/b]:
Currently the game is in a smooth playable state and I'd so far give it a recommend towards your follow list if you're just on the fence; or if you're an avid TD collector then go ahead and buy it. I will be checking back in on the game in a few months to see how its progress and update my review accordingly. Now on with the review.
[b][u]UI:[/u][/b]
This is a very early access title which means UI elements are simply not there that explain things to you. There are no mouseover elements in the game to explain what does what. You have to guess what it does based on the picture. Not even names of turrets are included on the portrait menu of your selections in the lower left, as shown in the screenshots of the game. This also extends to your out-of-mission upgrade system. Sure it costs 500 credits to upgrade your basic turret, but....what does the upgrade do? Who knows! Alongside this lack of UI element explanation there is also the lack of damage your turrets do and what they are strong against. You currently get the bare minimum of it targets ground/air. TD players are of a similar breed and brother we like STATS. Give us the tasty stats. How much damage does the tower do currently, whats its current range, what type of enemy is it effective against? Also when hovering the upgrade button (please hotkey this so I can hover-upgrade towers) I would like to see what the +damage and +range modifiers are denoted for example by 5 + 2.5, so you know you're adding 2.5 damage. The range would also be displayed physically around the tower with a green faded circle to denote more distance.
[b][u]Enemies:[/u][/b]
I currently like the volume of enemies up until the 9th mission (where I stopped) and the different styles of them. Keep that part up! But my issue with the enemies is along the same vein as the UI elements, I would appreciate it if there was a bestiary of some sort. Or at the very least be able to click on an enemy in game and have its stats shown and if it has an enemy typing. Secondly the enemy's health bar is denoted going down in certain % values I believe such as 100%, 66% and 33%? There is an easier way to do health bars if you're unfamiliar with how to do a sliding health bar, the simplest way is to use a slider, turn the enemies health in to a % (current health divided by max health x 100) and then you have the slider adjust to the %. It creates a real-time slide animation for each units health. There are other ways to do it of course, but this is an easy way if unfamiliar with health bars.
[b][u]Maps: [/u][/b]
All the maps currently are essentially reskins of each other. If someone has played further in the mission list please let me know if there are split-path maps or if its just the same singular path. While the maps at least are pleasing to the eye (not jagged messes, but smoothed surfaces which gets bonus points from me) their lack of diversity on multi-pathing is concerning.
[b][u]Gameplay:[/u][/b]
Currently the best strategy is to use all tier 1 towers (no upgrading) and stagger them 1 circle-range from each other, ad infinitum. Usually trying the approach of a small set of towers and upgrading them will let enemies slip past whereas complete map saturation instead will keep your health total much higher. There is also no way to tell how to unlock Normal and Hard modes. I assume you have to beat easy mode entirely for Normal to unlock? There are 35 missions so if someone knows, please comment on this so I can update the review with said information.
[b][u] Suggestions: [/u][/b]
Basically what the game currently needs is a bit of polish on the lacking aspects. The lacking aspects are as follows
1) The UI needs a heavy overhaul to include mouseover elements for data/information
2) Show off a split-lane map for mission 4 or 5, this shows a player there are more interesting map types.
3) Let the player pick Normal difficulty right away (its merely a psychology thing, but when people are forced in to easy they can feel like their skill is being insulted, this can be fixed by simply calling easy->normal, normal->hard, and hard->brutal for example. It may seem like a joke, but look at the sizes of .... "hose straps" NASA uses for their astronauts to use the bathroom with.
4) Its early access, so throw in some wild ideas you might be floating and label them "experimental" and play around with it a bit. If players generally dislike it, then it can be removed or if they really enjoy it you can lean in towards that a bit more.
Hopefully my review was useful to people.
Contains first 9 missions.
https://youtu.be/8bIruQizZkM
👍 : 3 |
😃 : 0
Positive