Lilly's Flower Shop
7 😀     4 😒
57,18%

Rating

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$9.99

Lilly's Flower Shop Reviews

Enjoy this great Match 3 Flower Shop Adventure. Form groups of three or more flowers, gardening stuff and other flower shop items to unlock powerful boosters and help Lilly to realize her dream. Use the right strategy, earn coins and build the most beautiful flower estate in town.
App ID2269700
App TypeGAME
Developers
Publishers Denda Games
Categories Single-player
Genres Casual, Strategy, Adventure
Release Date2 Mar, 2023
Platforms Windows
Supported Languages English, Portuguese - Brazil, French, Italian, German, Japanese, Spanish - Latin America, Dutch

Lilly's Flower Shop
11 Total Reviews
7 Positive Reviews
4 Negative Reviews
Mixed Score

Lilly's Flower Shop has garnered a total of 11 reviews, with 7 positive reviews and 4 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Lilly's Flower Shop over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 498 minutes
I am giving a thumbs up to this game because it a great game for family fun. Buy in bundle or on sale.!!!! Not a game for expert players ;who want a challenge.
👍 : 1 | 😃 : 1
Positive
Playtime: 161 minutes
So this is a cute and relaxing game but I would ONLY RECOMMEND it on sale. It is very short, under three hours. I feel like it could have been a lot more than it was! There was a set up for a more involved story, but it didn't really go anywhere. The match three was very relaxing and pretty, with nice background music.
👍 : 1 | 😃 : 0
Positive
Playtime: 981 minutes
I would have given a yes for the very little ones as this is way too easy. I give it a no, mainly because of the non-communication about the fact that there are no moles, no move limits which do are being mentioned. There's only the infinite mode in which the board gets shuffled when you are out of moves. I had to contact the company by e-mail to ask for a response. And even after a second go, they don't seem to want to respond on the difficulty questions. And the fix for level 41 was poorly done. So, a no for not giving what is said there would be. EDIT: 4/4/23 I got a response. One can indeed choose the difficulty level at start. I forgot. So, for now, to play another difficulty, delete the game's user folder. As this is obviously a children's game (and even then), this a certainly not a proper way of handling things so I keep this thumbs down until they fix it. Replaying the level in hard mode, I noticed level 71 had a wrong target but it was solvable. You would guess one would go over all the levels to check this as I had given a wrong one on which I got even stuck before. Moles are not very common. One cannot replay a single level, there's just the loop of 100. Tiles are still being shuffled in hard mode and you never run out of bonusses.
👍 : 3 | 😃 : 2
Negative
Playtime: 1127 minutes
I had the original version of the game refunded, bought it again for $2 during a sale, after reading that some updates had been applied. Sorry, have to say is about all this game is worth. The flowers and soundtrack are nice, and the storyline is charming despite being hokey. You can combine powerups to get better effects, which is something I don't see with many PC M3 games; this seems to be more a mobile M3 game thing. Otherwise, it looks like a very rough game needing a lot of refinement. The flower shop scene gets finished after playing merely 25% of the game, and the "end game" dialog inexplicably appears at this point, which might make you think that's all there is unless you have the curiosity to click the "Play" button again to get to the rest of the game. When I first started the game, all the texts were in a foreign language (also happened when I played the original version) and I had to "curious click" to figure out where the game options were in the main screen to change it. No windowed mode option. Play action is clunky slow. You can't see the flowerpots to remove in many levels without having to look extremely closely because they get "lost" against the busy background, and the brown tiles to clear simply "disappear" into the busy details. While I got a random mole or 2 here and there in the 100 levels, they weren't doing anything because they are only "active" in "hard mode", of which the game did not give me any choices to pick a difficulty mode when I started. In this version, it looks like the game is permanently stuck in "normal" mode which still gives you infinite moves. Oh, and the store page blurb about there being over 100 levels? No, there's just 100 and the game automatically takes you back to level 1 when you complete level 100. On second thought, it's probably a good thing that "hard mode" (limited moves, active moles) isn't present, because the whole game is purely luck-based where running out of moves in a section happens constantly. Playing the later levels is a total grind with having to match elsewhere until something somehow happens to rearrange the pieces so you can get back to working in the desired location. Although you get a lot of powerups for making bigger matches, said powerups have to be triggered by matching again with the specific piece they have, which really ruins them IMO. Or else you have to get lucky enough to have 2 powerups land next to each other so you can fuse them. Some of the higher levels have tiles in completely inaccessible locations which require you to not only make powerups in just the right places, but then you have to get lucky with the tiles falling in around them to be able to set the powerups off. [update] After the publisher posted the screenshots on how to completely erase all game save settings, I gave the game another go in hard mode. And as I'd suspected before, winning is often a matter of pure luck with getting powerups made in just the right locations. The levels with moles are actually not that much more annoying with multiplying critters (assuming you know how to use the powerups from bigger matches), but the levels where random blocked tiles are added every few seconds are seriously obnoxious. There are other bugs I came across in hard mode such as the game going back to the level just completed instead of progressing to the next one, or cascades not matching out tiles which obviously made three-in-a-row. Still gets a "no" from me.
👍 : 4 | 😃 : 1
Negative
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