Mega City Force
Charts
1

Players in Game

258 😀     65 😒
74,63%

Rating

Compare Mega City Force with other games
$11.24
$14.99

Mega City Force Reviews

Retrowave Action Roguelike featuring tough agents battling crime to the electrifying music of artists like Droid Bishop, Timecop1983, and more! Choose your agent and dive into hardcore action against enemies and bosses, utilizing a vast arsenal and special abilities that will define your playstyle
App ID2259210
App TypeGAME
Developers
Publishers Ravenage Games
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support
Genres Indie, Action
Release Date28 Jul, 2023
Platforms Windows
Supported Languages Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Russian, English, Korean, Polish, Turkish

Mega City Force
323 Total Reviews
258 Positive Reviews
65 Negative Reviews
Mostly Positive Score

Mega City Force has garnered a total of 323 reviews, with 258 positive reviews and 65 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Mega City Force over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 680 minutes
I think games like this would be better with carefully designed levels that are more interesting not so much procedural generation. Because I didn't feel like I was going on a cool journey and just going through kind of bland looking room after room. Because that's another thing. These graphics are cool don't get me wrong. But they weren't 'cozy'. It just felt claustrophobic kind of. Melee didn't work either. And there's something depressing about being a robo-cop imo. Also this game could be so much more dope if you actually allowed for more player customisation and levelling up including style of play and gun choices etc not just leaving it to chance so no one can develop how they want to play. And also put a mini map in the corner showing enemies so you don't get bs deaths from randomly flying bullets so much. I do think this game is good but it could have been great. With a campaign of carefully designed levels with mroe story in combination with a separate mode that has procedurally generated levels. Anyway i'm a fan but not I didn't feel uplifted after finishing. MAybe because I played for like 9 hours straight. But also cause of what I said lol.
👍 : 1 | 😃 : 0
Positive
Playtime: 5477 minutes
This is peak 80s action-pastiche with gradually evolving features, and the rollout of new content has been incredibly rad! The soundtrack, the weapons, the sound design, the characters-- it's phenomenal if you enjoy a bullet hell game that rewards understanding class-style builds and will drop cameos from movies and gaming into the fray!
👍 : 1 | 😃 : 0
Positive
Playtime: 108 minutes
This game pisses me off to no end. I appreciate the fact that there's only 5 levels like a good ol' arcade game. However, there aren't any lives and the enemies are OP. One melee from a starting level enemy drops your health by half and stuns you for 2 seconds while other easy to kill grunts finish you off. Health packs only heal you by like 1/5 your health. Two maps in to the first level and you have a huge amount of grunts and a huge health boss that has 3 different weapons. I love the music and I've tried to get achievements, but I'm regretting buying this because the people that made it have no concept of "possible". The game is useless unless you have a co-op person to play with that might could revive you without you having to restart everything. I despise games that force you to be social.
👍 : 0 | 😃 : 0
Negative
Playtime: 14 minutes
Very similar game play to Nuclear Throne, just with a Robocop/Blade Runner/80s aesthetic. So if you played and enjoyed that game, you should check out this one as well. Thus far I'm a little hesitant to endorse this game for a couple of reasons: The pace is overall slower, with your character's speed in particular being about 10-15% slower than I think it should be for a game like this. And I say that for the default "rookie" character... I can only imagine how low the Robocop character is! - The mechanics often seem to be working at cross-purposes,. Enemies drop ammo, cash, and health when killed, and those drops disappear unless you pick them up in time, which incentivizes moving close to enemies and risky play (as in Nuclear Throne), yet at the same time, your character is extremely fragile and attacks are far more deadly that in Nuclear Throne, and many early-game enemies have punishing stun attacks that will stun you in 1 hit, kill you in 2, with only a microsecond of un-stunned time between the two. This means that your best strategy is often to lurk around corners and lure enemies towards you, so that you can isolate, kill, and loot them. This is not necessarily a fun play style, and contributes to a slower pace. - The maps are often cramped, and combined with the high damage and aggressive enemies, you can easily find yourself backed into a corner with nowhere to go. - Weapon stats are displayed solo, with no comparison to your current weapon. This breaks the gameflow, since you have to sit there are cycle between weapons, dropping a weapon, checking its stats, picking it up, then dropping the other weapon and checking its stats and often doing some mental math while you're at it ("Is 32 damage at 600 rate of fire better than 52 damage and 480 rate of fire?" etc) - The early game melee enemies have a stun that basically kills you, since one hit stuns you for a significant length of time, and if you get hit a second time by the melee enemy, or if any other enemy attacks while you're stunned, you die. I don't think this was a good design choice for an enemy you fight in the first couple of rooms. - The tutorial is extremely basic, to the extent that it was essentially a waste of my time (I know what the WASD keys are for, thank you very much). I've played this game for a bit, and while I liked Nuclear Throne to death, I'm not sure that I want to play Nuclear Throne 80s Edition more than I have already.
👍 : 1 | 😃 : 0
Negative
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