Tomb Raider IV: The Last Revelation
10

Players in Game

3 😀     1 😒
59,60%

Rating

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$6.99

Tomb Raider IV: The Last Revelation Reviews

According to Egyptian legend, Horus, son of the light, outwitted the evil God Set and imprisoned him in a secret tomb. Five thousand years later, Lara Croft discovers the lost tomb and unwittingly unleashes the evil God Set, fulfilling the ancient prophecy of his return to plunge mankind into darkness!
App ID224980
App TypeGAME
Developers
Publishers Crystal Dynamics
Categories Single-player
Genres Action, Adventure
Release Date28 Nov, 2012
Platforms Windows
Supported Languages English

Tomb Raider IV: The Last Revelation
4 Total Reviews
3 Positive Reviews
1 Negative Reviews
Mixed Score

Tomb Raider IV: The Last Revelation has garnered a total of 4 reviews, with 3 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Tomb Raider IV: The Last Revelation over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 217 minutes
this game is very hard and not for anybody without patients. Overall though the game is a 10/10
👍 : 1 | 😃 : 0
Positive
Playtime: 1462 minutes
A Tomb Raider game set entirely in Egypt, what isn't there to love?
👍 : 3 | 😃 : 0
Positive
Playtime: 26 minutes
Habiendo el recopilatorio de los rework/remake de los seis primeros, esto ya no merece la pena ni de oferta!
👍 : 0 | 😃 : 0
Negative
Playtime: 1539 minutes
[h1]Tomb Raider: The Last Revelation Review[/h1] [b]Overall Rating: 5/10[/b] [b]Gameplay: 7/10[/b] [b]Graphics: 4/10[/b] [b]Story: 9.6/10[/b] [b]Music and Sound: 9/10[/b] [b]Personal enjoyment: 6/10[/b] Oh boy, if I thought Tomb Raider III's difficulty was bad, then this game is on a whole other level. The Last Revelation is a bit harder to review objectively. While it certainly does some things better than its predecessors and arguably innovates more than the previous two games, it also takes a massive step back that, in my eyes, prevents it from being called a true "improvement." Alright, let's get into the nitty-gritty. The series formula of exploring tombs, solving puzzles, and fighting enemies remains largely the same, with a decent balance between the three categories. However, my gripes with the gameplay largely come from the puzzles, which are much, much more difficult this time around. Oh yes, I bet you didn't think it could get worse than Tomb Raider III, huh? The puzzles in The Last Revelation are cumbersome and frustrating. I spent hours on some of these puzzles before eventually giving up and resorting to using a guide or YouTube walkthrough. Some of the solutions to certain tasks were so obscure that I genuinely stared at the screen, flabbergasted, asking myself, 'How is anyone supposed to solve this by themselves?' Combine this with the lack of indication or markers of what is and isn't an interactable object, and you have a puzzle experience that's nearly impossible to solve by yourself. This directly affected my enjoyment of the game as I feel like without guides my playtime would have been an extra 100 hours. I also didn't like being in one location for the entire game. I wouldn't have a problem with this if the environments were diverse, but sadly that's not the case. This game takes place strictly in Egypt, and therefore all the levels are inspired by Egyptian tombs and towns. Again, I wouldn't have an issue with this if the levels were at least diverse in appearance, but all the levels are yellow, brown, or beige, and are very heavily themed around ancient Egypt. As a result, a lot of the levels felt very samey and kind of clumped together in my memory, with little to be able to distinguish them from one another. The one thing I can say this game truly improves upon is the graphics and the story. The graphics have been given a major update with more realistic terrain, drastically improved lighting, and better character models. Lara's model has been given yet another new look that makes her joints look less blocky and features more detailed. All the models now have facial animations, making it look like their mouths are actually moving when they talk, for example. The story and writing also take center stage here, with more focus on the ongoing narrative as well as the inclusion of more cutscenes and camera flybys to give the game more of a cinematic feel. However, I hated [spoiler]the ending where Lara 'dies.' It was clearly a cheap way to try and end the franchise,[/spoiler] and within the story, it just felt underwhelming and lacked thought. I have very mixed opinions on Tomb Raider: The Last Revelation. While the graphics and bigger focus on the narrative are commendable, the game's shortcomings unfortunately balance out its improvements. Even in areas where it genuinely tries to innovate, like the ability to combine objects or having multiple different ammo types, these efforts aren't enough to save it from being a boring and frustrating experience. I wish I could give it a 'neutral/mixed' review instead of a 'Not recommended,' to be honest.
👍 : 0 | 😃 : 1
Negative
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