Project Tower
Charts
58 😀     16 😒
70,64%

Rating

$24.99

Project Tower Steam Charts & Stats

Fight against the army of the Hiks. You play as a prisoner held in a mysterious tower. Confront the obstacles facing you and rise from floor to floor to regain your freedom. Will you meet the challenge?
App ID2242970
App TypeGAME
Developers
Publishers Yummy Games
Categories Single-player, Full controller support
Genres Indie, Action, Adventure
Release DateQ3 2024
Platforms Windows
Supported Languages English

Project Tower
74 Total Reviews
58 Positive Reviews
16 Negative Reviews
Mostly Positive Score

Project Tower has garnered a total of 74 reviews, with 58 positive reviews and 16 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Project Tower over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 574 minutes
A Dimond in the rough Master piece .
👍 : 0 | 😃 : 0
Positive
Playtime: 148 minutes
I played this game in it's early access, and I kinda wish they had more content available then. There are so many bugs, so many balancing issues, so many pacing issues, and many general issues that all could have been brought up during development. Some bugs that I have found in my playthrough so far: clipping through many walls, because they just used a standard box collider some enemy attacks go through walls, with no indication on if they are supposed to or not (for example, an enemy will emit a circular wave attack, and it'll get stopped by a wall, and another one will emit a circular wave attack, same color size everything, and it goes through the wall) when you get kupolovrax (if i spelt that right) down to it's final stage, it does attacks similar to it's first phase. sometimes it tries to do an exact one from the first phase, meaning it tries to be on the ground. this causes it to fall down, when not over the pillar you are standing on, and you will be unable to kill it. it will never fly back up, and only a few of its attacks go high enough to even land on the pillar. if this happens, you have to reset the boss fight by either dying or backing out if you change your keybindings, none of the popups show the new inputs keybinding changes are not kept when closing the game changing window type does not, in fact, change window type. it's always borderless windowed there's also a LOT of minor graphical bugs, like the third gun you getting going to a weird spot in your wrist when falling balancing issues: bosses are giant sponges. they take forever to kill with guns that can shoot like maybe 2-4 seconds then need just as long to reload. only nice thing about the guns after the first boss is you can swap them and they'll reload when not equipped. but then you get hit by their attacks like maybe 5 or 6 times and you die no way to heal other than their heal table things. unless i missed it, there also didn't seem to be a heal table thing in the underwater level for most of it (didn't get to boss, was too annoyed at this and the next issue) the first turret-like "enemy" in the underwater level, the weird circular device that launches attack after attack that you can't kill, is in a ravine you have to pass through. it launches out 3 circular attacks in succession then waits. the angles for each are random i think. you remember that bug about some attacks going through walls? yah, this is one of those enemies. i got hit when i was right next to it, as i had no idea which angle it would shoot out as i had to pass it, then i was hit multiple times after i passed it cause i lost sight of it. it left me at 1 hit from death, and there was no healing point throughout the rest of the mission. Pacing issues: some floors have 2-3 fights, then boss, but they have really long levels, meaning a whole lotta walking with nothing to do but look around the only puzzles so far are right after each boss fight, which makes it seem weird and kinda out of place there are a LOT of forced walking spots, some of them for seemingly no reason (for example, i think it was the second boss, i killed it, then saw a hallway open up with a item at the end to grab. suddenly i have to walk as the announcer lady tells me i unlocked a new gun. i wasn't even halfway down the hallway when she finished. i couldve run the entire time she talked, and still not made it to the gun before she finished) you fight a few enemies, get past a boss, and the game's like "not a lot have made it this far." you fight another level, come across a dude, and he's having an existential crisis cause he just can't take it anymore. and i'm sitting here like "dude, i fought like maybe 20 things, at most. why are you breaking down at this point?." general issues: you get a currency on killing enemies, and use it at certain points in each level, then use every last bit of it for the boss. why even have the currency system there? the only graphics settings are quality and window type, i don't even know if the quality changes anything and i commented on the window type earlier most of the other settings menus have only 1 or 2 options, which makes it seem like they could have just listed everything all together and wasted less of my time going through menus and waiting for them to load the story feels very very much like Red Faction, but without the smooth buildup to all the stress in the story, making it feel very empty there's so much lore dump that it kinda ruins some of the lore for me. the first major one, i can give a pass. the big bad guy talks a bit and tells you how to earn your freedom (i don't trust him, but not cause of the game, im just suspicious of big bad guys) and tells you what the towers for. that lore dump made sense. but having towers at the start of each level to tell you about the enemies you'll come across in a lore-friendly way? the notes are something that would be kept elsewhere realistically, not where combatants would come across it to know what to expect, as it would scew the results of the test. it ruins some of the fun of figuring the enemies out With all that said, if you can get around the issues, and stop chuckling at the janky movements the character makes (their running animation is kinda funky), then the game isn't that bad. I do enjo playing it. However, until most of bugs are dealt with, and I can change my graphics settings, I'm leaving my review as a negative. I do not want to recommend a game that is this annoying.
👍 : 1 | 😃 : 0
Negative
Playtime: 102 minutes
It has an interesting story, beautiful and diverse settings, and it runs well on my aging computer, but after a while the boss battles became too annoying. I guess this is a souls-like game so the developers feel obligated to put annoying boss fights in there. After a while all the lasers and energy balls flying around trying to kill you became too much of a chore for me. If you like that kind of game you'll probably enjoy it, but I watched the ending on YouTube and asked for a refund.
👍 : 0 | 😃 : 0
Negative
Playtime: 630 minutes
Plenty of promise and visuals but doesn't deliver. The morphs are easily forgettable and often irreverent. Boss fights are boring with constant die, watch cut scene (even a pain to skip), fight, die, rinse and repeat :(
👍 : 1 | 😃 : 0
Negative
Playtime: 480 minutes
A buggy piece of crap. You will experience crashes, freezes (even on hardware much better than recommended), idiotic physics, getting stuck in textures, sticky controls, unpredictable traps. I finished it, but it's a pity for the money spent.
👍 : 1 | 😃 : 0
Negative
Playtime: 78 minutes
Game feels buggy and still needs work. Would refund it if I could especially when it feels abandoned after being released in a poor state.
👍 : 2 | 😃 : 0
Negative

Project Tower Steam Achievements

Project Tower offers players a rich tapestry of challenges, with a total of 15 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.

Forced laborer

Exchange your first datas

Samurai Flash !

Eliminate a Hiks unit with your sword

Counterstrike

Successfully parry an attack for the first time.

Assimilation

Transform for the first time

Where am I

Discover the "Transition zone"

Infiltrator
No Hit

Defeat a Boss without getting hit

Not alone
Turret Slayer

Eliminate a Turret unit with your sword

Too easy !

Defeat the Last Boss with more than 50% of your life remaining

Student Surpasses the Master
Always stronger

Unlock all the weapons inside the Tower

Infinity
It's going to hurt
Sweet freedom

Project Tower Screenshots

View the gallery of screenshots from Project Tower. These images showcase key moments and graphics of the game.


Project Tower Minimum PC System Requirements

Minimum:
  • OS: Windows 10 64-bit
  • Processor: Intel Core i5-6400 (4 core 2.7GHz) AMD Ryzen 5 1500X (4 core 3.5GHz)
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 (6 GB) AMD Radeon RX 580 (8 GB)
  • Storage: 50 GB available space
  • Additional Notes: SSD Recommended

Project Tower Recommended PC System Requirements

Recommended:
  • OS: Windows 10 64-bit
  • Processor: Intel i7-8700 (6 core 3.7 GHz) AMD Ryzen 7 2700X (8 core 3.7 GHz)
  • Memory: 16 GB RAM
  • Graphics: NVIDIA RTX 2070 SUPER (8 GB) AMD RX 6700 XT (12 GB)
  • Storage: 50 GB available space
  • Additional Notes: SSD Recommended

Project Tower has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.

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