Animal Across: Afrika Reviews

Animal Across: Afrika is a puzzle game set in an African biome. Here you must feed endemic animals to this biome with their natural food.
App ID2239200
App TypeGAME
Developers
Publishers Bearded Rabbit Game Studio
Categories Single-player, Multi-player, PvP, Co-op, Shared/Split Screen Co-op, Shared/Split Screen, Shared/Split Screen PvP
Genres Casual, Indie
Release Date10 Mar, 2023
Platforms Windows
Supported Languages English

Animal Across: Afrika
6 Total Reviews
6 Positive Reviews
0 Negative Reviews
Negative Score

Animal Across: Afrika has garnered a total of 6 reviews, with 6 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 23 minutes
[h1]"Animal Across: Afrika" - A Safari Adventure at 3000x Speed[/h1] Let me start by saying, [i]*Animal Across: Afrika*[/i] has a charming concept. It’s like Tetris meets Zoo Keeper, with a splash of Puyo Puyo. Matching animals to their favorite foods rather than just colors? [b]Brilliant[/b]. But... then the game decided to put me in a real safari, and the animals weren't the only ones running wild. [h2]The Good[/h2] At first, everything seems great. The art is cute, the animals are vibrant, and the idea of matching animals to grass, fruit, or meat is refreshing. It’s the type of puzzle game I could see myself unwinding with. And for those who enjoy local multiplayer, the game has you covered with a variety of modes that make the experience fun for multiple players. [h2]The Bad[/h2] But here's where things take a dive: The game’s speed ramping up too quickly. At first, it’s leisurely, like a gentle stroll through the savannah. But before long, it feels like you’re caught in a stampede, and I’m not talking about an elephant. The game starts accelerating faster than the speed of light, and there’s no option to turn it off. It feels like the devs got excited and slapped on a fast-forward button and forgot about it. The real kicker, though? [b]The text is so small that I can barely read it[/b] (on higher resolutions at least). Seriously. The resolution options are ridiculous: you either get two of the lowest settings or a mind-blowing 3800 pixels wide. It's like trying to read a menu from across the street, or from the top of a mountain. Also, where is the tutorial? Sure, the game tells you the basics, but it doesn't prepare you for the madness of the speed increases. By the time you realize what's happening, you're already overwhelmed and just trying to keep your head above water. [h2]The Ugly[/h2] The game's major flaw is the lack of balance in pacing and accessibility. The game's fun concept gets completely buried under its escalating speed, and for a puzzle game, it leaves you no time to even think, let alone strategize. I can’t imagine trying to enjoy this for long without getting frustrated. It’s local multiplayer-focused, sure, but with no way to relax, I feel like I need a whole team to help me just keep up. [h2]Final Thoughts[/h2] [i]*Animal Across: Afrika*[/i] has a fantastic idea, but the execution? Not so much. If the game didn't speed up so aggressively and offered an easier reading experience, this could be a fun, quirky, relaxing puzzle game. Instead, it’s a stressful race against time that leaves you wondering if you should be playing it or if you should be taking an actual safari vacation to get away from it all. [b]Rating:[/b] 🦒/10 – Less speed, more chill. [hr] [h1]JoJo’s Bizarre Gaming Night – Animal Across: Afrika (With a Side of Pucci)[/h1] Scene: The Stone Ocean crew, plus Pucci and Jotaro, are gathered in Green Dolphin Street Prison’s recreation room. The TV flickers as the gang stares at the screen, unsure of what they’re about to experience. Jolyne holds the controller. Jolyne: (Tilting her head) Okay, Animal Across: Afrika… looks like Tetris, but with animals and food. Simple, right? We just match the animals to the food they like. Ermes: (Nods) Yeah, the concept seems kinda cute. But something tells me the execution’s gonna be a disaster. F.F.: (Excitedly) Ooh, I’m excited! You can match lions with meat, right? I want to feed all the animals. Anasui: (Smirking) Sounds simple enough. Let’s see how it holds up under pressure. Weather Report: (Staring at the screen, arms crossed) I have the feeling this game is going to cause more stress than a Stand battle. Jolyne: (Start the game) Okay, here we go… [Two minutes in, as pieces start to fall faster and faster.] Ermes: (Wide-eyed) WAIT, what?! It’s only been two minutes, and the game is going at light-speed! I feel like I’m playing with Made in Heaven running! Jolyne: (Fuming) WHY IS EVERYTHING MOVING SO FAST? We’re not even at level 3 yet! It’s like Pucci got his hands on this thing. Pucci: (Grinning from the sidelines) Oh, you’ve noticed? It’s called the Divine Progression of gameplay—each second accelerates, and soon you will have no choice but to surrender to the game’s true speed! Jotaro: (Shrugs) This game feels like watching someone have an existential crisis… at 100x speed. Jolyne: (Glaring at Pucci) PUCCI, DID YOU DO SOMETHING TO THIS GAME? Pucci: (With a smug look) What’s the fun of a game if it doesn’t push you to your limits? Like life, it must constantly accelerate, until you understand the inevitability of defeat! Jotaro: (Deadpan) This game is stressing me out. It’s not Made in Heaven—but it’s close. Anasui: (Still focusing on the screen) I... uh... I didn’t know it was going to speed up like this? What is happening? F.F.: (Bouncing excitedly) Wait, no. I love the idea of matching animals to their food, but everything is moving too fast! How am I supposed to feed the animals when they’re flying across the screen at Mach 10?! Ermes: (Laughing) I love how Anasui’s just finding out that the game’s about to turn into a nightmare. Anasui: (Eyes widening as blocks start falling even faster) WHAT THE HELL IS GOING ON?! Weather Report: (Sighs) The giraffes are falling. The lions are… confused. Is this the future of gaming? Jolyne: (Frantically trying to keep up) I’m not even in control anymore! It’s like the game just slaps a fast-forward button! F.F.: (Excitedly) I can still feed the animals! It’s a race against time, guys! Pucci: (Chuckling) You can’t outrun time. You can only fall into its pace... whether you like it or not. Jotaro: (Grumbling) This is the most chaotic puzzle game I’ve ever played. Ermes: (Flailing) Why is it going faster?! This is a Tetris game, not an anime fight scene! Anasui: (Freaking out) WHO THE HELL MADE THIS GAME?! F.F.: (Happily matching pieces) I’m still in it! I’m feeding the animals, look! Jolyne: (Glancing at the screen, frustrated) Why does it feel like we’re stuck in a time loop, but only the game gets faster and faster?! Pucci: (Smiling mysteriously) Now, you understand. It’s the challenge of life. We’re all just trying to keep up. Jolyne: (Scowling) I hate it when you get all philosophical, Pucci. Anasui: (Defeated, laughing) Honestly, I can’t even tell if this is fun or just a slow-motion meltdown. Jotaro: (Shrugging) This game is like a puzzle, but it’s crushing my spirit. Ermes: (Sighing) I want to love it, but it feels like it’s punishing me for playing. I’m going to give it a solid 4. Jolyne: (Looking at the screen, half-glaring) Yeah, I get what they were going for, but it’s like they cranked up the speed without warning. F.F.: (Focusing) I’m sticking with it. The animals deserve their food. Anasui: (Chuckling) The animals don’t die, but I might at this rate. Pucci: (Grinning) Life itself never slows down, my dear Anasui. Jolyne: (Throwing the controller on the couch) Alright, no more. I get the concept, but this is just too much. Everyone else: (In unison) Agreed. [End Scene.] [hr] [h2]A Puzzle Game with Animals, You Say?[/h2] Why do animals fall from the sky, And why do they speed up as I try? The lion wants meat, the giraffe eats leaves, But I’m still trying to match them in peace! I thought it was Tetris, calm and sweet, But now I’m drowning in falling meat?! A puzzle with a twist, that’s surely true, But who made it and thought, “This will do?”
👍 : 0 | 😃 : 0
Negative
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