Football Legend Reviews
Take over a professional American football team, in this single-player football management simulator. As both general manager and head coach, build a football dynasty that will last for decades to come. Trade, draft, sign free agents, and coach your way into the hall of fame!
App ID | 2237700 |
App Type | GAME |
Developers | Beefware |
Publishers | Beefware |
Categories | Single-player, Steam Achievements, Steam Cloud |
Genres | Strategy, Simulation, Sports |
Release Date | 1 Nov, 2023 |
Platforms | Windows |
Supported Languages | English |

7 Total Reviews
5 Positive Reviews
2 Negative Reviews
Mixed Score
Football Legend has garnered a total of 7 reviews, with 5 positive reviews and 2 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Football Legend over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
4199 minutes
Good start. The finished game looks like it will be great!!!!
👍 : 3 |
😃 : 0
Positive
Playtime:
471 minutes
Developer has no respect for the players time.
Game has a clear bug that results in coaches getting fired for no reason, they know of this bug and can't be bothered to fix it.
👍 : 4 |
😃 : 0
Negative
Playtime:
3168 minutes
Seems pretty good so far. I hope they iron out some bugs and i pray they support the game and add feautres like dynamic weather, and legacies and family trees. Other than that i recommend from what ive played so far. And it seems pretty simple to add your own custom league.
👍 : 5 |
😃 : 0
Positive
Playtime:
47 minutes
When I first got this game, I wasn't quite sure what to make of it. It is currently still pretty unpolished, and not quite at the level of the FOF series.... but looking at the road map posted and the work put into the game, I think it has a pretty good shot of becoming the OOTP-esque football game I've been waiting for. Only time will tell, but right now, this game is looking pretty good for the future.
👍 : 4 |
😃 : 0
Positive
Playtime:
39 minutes
It's ... okay. I'm going to call it a very good start after a half an hour.
It's a general manager simulator - you can't coach any games, I can't even tell if you can watch the games play out live. Everything you would want for a GM simulator is there. There's a distinct lack of polish at the moment, and not with the GUI - the GUI is fine, it's just difficult to tell what decisions you have to make when, such as when to cut your roster down to 53 players, or if your coaches did that for you, or how generating a game plan works when you don't have a lot of information to generate a game plan off of. I guess that's best left to your coaches for now.
The good news is all the bones are there, so this has a chance to be one of the better American football sims out there if the developer keeps at it, but probably best bought on sale at the moment.
👍 : 4 |
😃 : 0
Positive
Playtime:
1881 minutes
After playing through 10+ seasons (with many more to come), I can tell I'm enjoying this game a lot.
While it's not perfect, it still worth it's price already, and it has a solid potential to become one of the best Football Manager games ever.
The game has some minor bugs (nothing game breaking), but the developer keeps working on fixing them as soon as possible (the game received a small patch almost everyday since release).
Pros:
- Pro style football (2 conferences, 8 divisions, 32 teams) with 18 week (17 games) regular season, 14 teams playoffs (with conference championships and league championship), off-season (re-signing period, free agency, draft, training camp).
- Complete control over your team (Trades, Free Agency, Draft, Offensive/Defensive/Special Teams Coordinators, Player Coaches (from QB coach to DB Coach), Gameplan, Depth Chart, Signings, Contract Negotiations, Franchise Tag), with the option to let the game automatically handle the ones you don't want to, or even everything.
- Realistic draft logic and player/coach contracts.
- Statistics and records, but a lot of them: Player and team, game/season/all-time stats and records, Hall Of Fame, Yearly awards (Player and Coach).
- Possibility to generate or create new plays during seasons (right now it's offense only).
- Customization. Easily customize the names, logos, colors, locations and abbreviations for the teams during seasons, and the game is easy to mod (creating/importing/exporting custom leagues, rosters).
- Intuitive UI which is easy to navigate, everything is easily accessible, with fast and smooth transitions.
-
Cons:
- Numerous bugs. Nothing serious, but some of them can affect the immersion. For example, in my first 2 seasons none of the coaches won the Coach of the Year Award, player awards screen bugs out sometimes. The schedules are a bit odd (playing the same team twice in a row in the regular season, also playing teams which are out of my divisions twice in the regular season).
- There is no "Options" menu yet on the Main Menu, so it's not possible to change resolution, sounds, or anything.
These bugs can be fixed, and I'm sure the developer will work on them. Some were already fixed (so I didn't list them), and the game is in a much better state than any EA/Ubisoft/Bethesda game after 100 updates, so don't let it stop you from getting this game and miss out on an excellent Football HC/GM simulator.
PS: The Game Manual is easily accessible in the official Discord server, which can come in handy, even for modders.
👍 : 8 |
😃 : 0
Positive
Playtime:
113 minutes
UPDATE: It appears the developer has fixed many of the issues I had with the game in my review. I will be giving it another shot and will provide my thoughts in a further update.
It was clear to me very quickly that this game was not ready for release at all. It would have made much more sense for it to have been launched on early access, I feel that the recent release of Front Office Football 9 may have caused the developer to panic launch this game. There are some major issues with the game. First off, the draft logic is absolutely horrendous. I saw a Safety go #1 Overall, multiple Fullbacks all drafted in the first round. Top players were left on the board for many rounds, I am assuming it is based on team needs? Second, there have been some big bugs. I have had countless alert popups that were completely empty. After ending free-agency, i was told there was a minimum roster of 46 and I had to add -7 players (I had 53). Speaking of that whole scenario, why cant we have more then 53 players on the roster entering the draft, training camp, workouts, etc,? There is no Pre-Season so it makes no sense that we cant have a load of guys and then just cut them before Week 1. The customization/settings is bare-bones. When you start a career it gives you a few setting such as OT Rules, Skill Points for GM, whether you want the CPU to autofill the roster or sign coaches and not much else. You cant edit the league structure or anything really besides the color schemes for teams. Another massive flaw is the inability to hit a "back" button to go back to where you were. There is a history section but it does not work the same way. While scrolling the draft or free agency and looking for players at specific positions, once you click the player you have to go back home and reapply the position or whatever you were doing. Speaking of player profiles, you cannot even sign, draft, release, extend the player from their profile which is very counter-intuitive. You can design plays and establish a gameplan, but there is no way to call plays in-game and there is not a way to even watch the game from a text-based standpoint. You must sim the week and you can look at the box score to see what happened. Now for the positive, I do think the UI is decent and somewhat easy to navigate. The contracts are pretty legit coupled with the dead money system. I did not mean to come off as overly-harsh, as I believe this is the developers first game, but when it is labeled a full release with a $25 price-tag, I expected much more then a game that is more in an alpha-state. Hopefully updates come and help turn this into a decent experience, but for now it is not worth the asking price.
👍 : 9 |
😃 : 0
Negative