Welcome to the ancient North, once the cradle of culture and peace, but is now corrupted by magic and inhabited by nasty bandits sowing destruction in airships.Choose to be a vicious Buccaneer or an infamous Viking and take a glider to the skies. Your goal is to drop enemy vessels and secure dominance of the ancient North.
2 Players in Game
4 All-Time Peak
59,46 Rating
Steam Charts
2 Players in Game
4 All-Time Peak
59,46 Rating
At the moment, AirBuccaneers has 2 players actively in-game. This is 0% lower than its all-time peak of 4.
AirBuccaneers Player Count
AirBuccaneers monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.
Month |
Average Players |
Change |
2025-03 |
1 |
+428% |
2025-02 |
0 |
+525% |
2025-01 |
0 |
-71.43% |
2024-12 |
0 |
-53.33% |
2024-11 |
0 |
+200% |
2024-10 |
0 |
+42.86% |
2024-09 |
0 |
-69.57% |
2024-08 |
0 |
+76.92% |
2024-07 |
0 |
+333.33% |
2024-06 |
0 |
-76.92% |
2024-05 |
0 |
-35% |
2024-04 |
0 |
-48.72% |
2024-03 |
0 |
+457.14% |
2024-02 |
0 |
0% |
2024-01 |
0 |
0% |
682 Total Reviews
416 Positive Reviews
266 Negative Reviews
Mixed Score
AirBuccaneers has garnered a total of 682 reviews, with 416 positive reviews and 266 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for AirBuccaneers over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
76 minutes
When this game was in Beta I loved it and played A LOT, but now there's a huge lack of players.
+Great game and concept
-Nobody plays it
-The developer said they would update the game but didn't
Not recommended!
👍 : 8 |
😃 : 0
Negative
Playtime:
1464 minutes
The game is dead. Don't play it, don' buy it. There is a steam group that might still be floating around, and every now and a then they get together to play the game, but... It's still too little people. The purchase is not justifiable
👍 : 1 |
😃 : 1
Negative
Playtime:
19 minutes
As someone who backed this project back in it's earliest stages, it has been in the 'never again' section of my library for the majority of the time since then. Day one was great, with updates strolling out and plenty of people playing to fill up multiple servers. Pretty much immediately after the game was 'done' and this went into development limbo the playerbase dropped off the map as well, leaving me with a useless game with (every time I came back to it and checked around) 3-5 players online, if any at all.
For me, going f2p and offering not a dime to those who had faith at the start is an insult, and their damage control in a vain attempt at reviving a long lost relic is too little too late considering there are other, more interesting (Blackwake) or much more complete (Guns of Icarus) team-based vehicle PvP games.
👍 : 11 |
😃 : 4
Negative
Playtime:
637 minutes
Very enjoyable game when the servers were busy - however nowadays the most you might get is a handful of people thrown in with the bots. And I've got to say, I think it's a complete shame, really and truly. It is an innovative and exciting premise a breath of fresh air from the litany of Terraria clones, army FPS's & FTPMMORPPGSFUCKTHATSHIT.
The problem seems to be that the dev's seem to no longer support it, as it's had no updates in a long while.
To make thinks worse the game still retains a fairly hefty price tag of €13.99 - which I think is idiotic.
What the devs [i]should[/i] be doing (if they have no intention of supporting it properly) is to be flogging it off cheaply in steam sales on a regular basis to increase the player base and breath some life into the game.
Currently as is, with so few people, I can't say that I'd recommend it for the price - however the game itself is brilliant fun and the level of co-operation I came across with strangers was amazing.
So in short, I am going to recommend this game on the games merits, but would either wait for it to go on sale or for the price to drop.
👍 : 6 |
😃 : 0
Positive
Playtime:
268 minutes
I played this game back in the day, years ago, I think it was a UT2K4 mod? Anyway I had forgotten all about it and then I see this shit on Greenlight and I'm like, fuck, it's that game I loved. And it will be a game that you, too, will love. I know it's played out but you play as a fucking pirate or a viking flying around in a motherfucking balloon ship and you fight each other with cannons and shit, it is fun as hell. Buy this game if you like fun weird multiplayer games.
👍 : 9 |
😃 : 0
Positive
Playtime:
3136 minutes
An amazing game, I loved every bit of it and I have over 50 hours logged into it. The only problem with the game is the lack of players. Sometimes theres a wave a people from a sale or event but others there are no people at all. If the community is active at the time of purchase you will enjoy this game.
👍 : 33 |
😃 : 0
Positive
Playtime:
2476 minutes
You will have a hard time finding players. You will rarely have more than 8 people on the entire planet at any given time. This alone should be warning enough. You need human players, there are no bots.
I do not know why so few players stick to the game. While I like the gameplay, it requires more patience than action. It's about air[i]ships[/i], and ships move, turn and fire slowly.
Only buy while it is on sale. Not because of the money, but a sale gives a temporary rise in players.
👍 : 17 |
😃 : 0
Negative
Playtime:
922 minutes
this game suffers from only a few problems
these problems are the lack of people. At the start when it was cheep there was alot of people but now there is none i only hope more people will eventually get this game.
problem 2. sence there is near to none servers. the NA servers have the more people but you suffer the lag.
problem 3 the price $15 for a game thats been out for over a year this is not good.
but there is good this game is 10/10 concepts with 10/10 ships and fights i felt as if i was captian killing people as a viking sailing the high winds (or sea's) this game if only it had more people playing it would be better i think the dev's should look at problems and fix them as this is a good gmae just needs more love
👍 : 14 |
😃 : 0
Positive
Playtime:
2209 minutes
Nice funny Game! I had really fun, if the server just would have more people.
Game is nearly Dead, but its good and fun. You can level up and earn skill over time.
Free to play atm, maybe try it with some friends.
👍 : 9 |
😃 : 0
Positive
Playtime:
682 minutes
It's hard to give airbuccaneers a fair review. It really is. Why? Because as of writing, both servers up right now have 0/32 players.
I really doubt anyone will even read this review, only because this is a game time forgot. I bought it when it first came out on steam, and since nothing has changed since other than going free to play (with no bonus for people who previously bought, something that would anger most people but I had my fun with it so I feel it's only fair) all I can do is reminisce on previous times I've played this game in 2013 when it wasn't horribly dead.
I feel like AirBuccaneers is a game that if it had a thriving playerbase it wouldn't be at "mixed" of 60% positive ratings. It's rough around the edges- but not in a way that negatively impacts the game. The game works like most air combat simulators, you fly around in airships and shoot different types of weapons at the enemy while the pilot tries to steer you out of the way of projectiles incoming so you don't horribly crash and burn to your pitiful death. What makes AirBuccaneers different than guns of icarus? Ground combat. It's a lie to say you can walk to your enemies base and kill them via one on one fistfights as the ground is covered in poisonous mushrooms, but in AirBuccaneers you spawn in your home base and can choose what ship to board either by walking onto a docked one or using an hangglider to get to one in the air. But how does this equate into ground combat? You have free movement and aren't locked onto your ship, meaning it's a legitimate strategy to either dismount your hangglider in mid air and jump onto the enemy's ship or to jump from your own and engage in proper swashbuckling- or just take their helm and drive their ship into a cliff. You can also use one of the diverse ship types like the Kamikaze ship that instantly destroys anything when touched (but it horrendously underarmoured) or the massive, immobile fort that has a huge cannon on it but can only move via air maneuver which takes a long time to recharge.
Another great thing about airbuccaneers is the perks and flaws system. I found this very unique at the time, and it still sticks out to me as one of the only multiplayer games that has something like this. There are very overpowered perks in each level progression tree that you can pick to make yourself better suited to one role, but there are negatives in that tree (or other trees) you must choose from as well. This would be just OK if the perks were something generic like "move 10% faster" or "repair 20% slower", but they're all mostly fun stuff like "you're drunk and your screen is tilting", "you don't take fall damage", "you have an eyepatch over half of your screen", and "your gun works like russian roulette and has a random chance of killing you". I didn't get that far in the perk tree as this game died pretty quickly, but it was the main thing that kept me playing and I really wish another multiplayer game would pick up something similar.
So all that positive said, do I recommend AirBuccaneers? Hell yes, if you can find players. It's free to play now, and is a great arcadey game with an interesting character creation system. I just really wish it wasn't dead.
👍 : 59 |
😃 : 0
Positive
AirBuccaneers Minimum PC System Requirements
Minimum:- OS *:Windows XP SP2
- Processor:2.6 GHz Single Core
- Memory:2 GB RAM
- Graphics:DirectX 9.0c Compatible Graphics Card
- DirectX®:9.0c
- Hard Drive:1 GB HD space
- Sound:DirectX Compatible
- Other Requirements:Broadband Internet connection
AirBuccaneers Recommended PC System Requirements
Recommended:- OS *:Windows 7
- Processor:3.0 GHz Dual Core
- Memory:4 GB RAM
- Graphics:DirectX 9.0c Compatible Graphics Card with 1GB Memory (Nvidia GeForce GTX 260, ATI Radeon 4890)
- DirectX®:9.0c
- Hard Drive:1 GB HD space
- Sound:DirectX Compatible
- Other Requirements:Broadband Internet connection
AirBuccaneers has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.