Heroes of Eternal Quest Steam Charts & Stats
Welcome to a never-ending adventure full of challenges. Gather resources, build all sorts of buildings, unlock mysterious cards, and lead a group of heroes destined for greatness. Explore the unknown, climb the Tower of Shards, and break free from a destiny we never chose.
App ID | 2234200 |
App Type | GAME |
Developers |
Drakkar Game Studio |
Publishers |
Surefire.Games |
Categories |
Single-player |
Genres |
Indie, Strategy, RPG |
Release Date | Q1 2024 |
Platforms |
Windows |
Supported Languages |
English, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Spanish - Latin America, Japanese |
1 Players in Game
23 All-Time Peak
71,17 Rating
Steam Charts
1 Players in Game
23 All-Time Peak
71,17 Rating
At the moment, Heroes of Eternal Quest has 1 players actively in-game. This is 0% lower than its all-time peak of 0.
121 Total Reviews
94 Positive Reviews
27 Negative Reviews
Mostly Positive Score
Heroes of Eternal Quest has garnered a total of 121 reviews, with 94 positive reviews and 27 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Heroes of Eternal Quest over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
31 minutes
- Brought, played for an hour then refunded.
- It got potential but the control is too clunky for me.
- I want to play it with like an idle game. And it should have and auto-use skill. And I want it at the start of the game not after some leveling.
- Maybe I will try the game again in the future.
👍 : 0 |
😃 : 1
Positive
Playtime:
73 minutes
Heroes of Eternal Quest stands for Loop Hero the same way that Palworld stands for Pokemon
Its a complete copy with tons of QoL and many other improvements
...
except the QoL and many other improvements stuff
The itemization is even WORST then on d4
The UI is extremely unoptimized
I thought "oh well, another EA game, let them cook" but turns out its not EA
👍 : 4 |
😃 : 2
Negative
Playtime:
223 minutes
Spent 3 hours grinding the first expedition to never come close to beating the second one despite building gear + unlocking tons of things. Far too grindy for my taste.
👍 : 1 |
😃 : 1
Negative
Playtime:
15 minutes
Camera is terrible. Not sure why they chose middle wheel.
Game is fine though. But i couldn't stand the clunky camera control
👍 : 1 |
😃 : 1
Negative
Playtime:
52 minutes
Honestly, this game is worth it, it simplifies everything you like in 3 different genre's and will make you happy. I'm happy! (They should add a co-op mode if it sells well where it's 2 of you running side by side, yeah yeah yeah)
👍 : 9 |
😃 : 0
Positive
Playtime:
468 minutes
The game is a slog.
I've been stuck on stage two, grinding and grinding trying to find a particular reagent so I can unlock a guy that would help for the stage. But it appears its just random -- so have fun playing the same two stage for seven or eight hours hoping the rng decides to be kind.. The unlocks are boring, and the limited tiles you can take becomes annoying as you unlock more and more.
Also, the characters look like they have an extra chromosome.
The look and design of loop hero is far superior, and this is a pale attempt at coping their style.
👍 : 1 |
😃 : 1
Negative
Playtime:
84 minutes
In the limited hours I played the game I have to say that the game is too easy. Replay ability is almost boring and for that I am not recommending the game.
I am a fan of loop hero and even though Heroes do make a nice twist and give inspiration to the genre I feel that it misses the click and balance there is in loop hero.
I would recommend it though if it is heavily discounted and you have an itch to scratch
👍 : 4 |
😃 : 1
Negative
Playtime:
252 minutes
Definitely a solid game. It's my first time finding a game like Loop Hero, as well. Personally, Loop Hero was one of my top 10 games of all time. It was a unique experience with a lot going on despite it's minimalist approach. Highly recommend you check it out for the best of the best experience.
Now, we're here with Heroes of Eternal Quest. So far, it seems like a fancying up of Loop Hero, but we sacrificed some things along the way. It expanded to have an attribute system, but we lost tiles having synergy. I was fully expecting some tiles to interact with each other and create new tiles, but that doesn't seem to be a thing in this game. Maybe I just haven't reached it yet? I'm only on floor 3, so it's possible it could be hidden a little deeper in the game.
Overall, the gameplay is the same satisfying loop from loop hero, and the game does well at making it interactive and entertaining. There are many characters, though I haven't found a good strategy for anyone besides the starting hero. I'm fully confident there are good strategies, I just haven't worked out what they are yet. There's a good handful of characters too, so I'm excited about the variety.
The one bad thing about this game - the dev listened and added in some QoL tooltips so now we know what stats like lifesteal mean! Phenomenal change.
I think there's a lot of potential here, and the devs just need to take the feedback (Which they are actively doing!!) and make it reality, and we'll be in great shape. For the price, this game is awesome and will scratch that Loop Hero itch if you got it. If you haven't played Loop Hero yet, I have to say that you should start there, then come here after. Though, if the devs put some time in, give some QoL and maybe some content updates, I could see this contending with Loop Hero. Maybe even spark some inspiration in others to start making more games with this gameplay loop. Again, this is only the first game I've found (there very well could be more I just haven't seen them) with the gameplay of Loop Hero.
👍 : 8 |
😃 : 0
Positive
Playtime:
6219 minutes
YES! worth the price, even with out the discount I will stil buy
- great music, i love it
- simple strategic game but very involving, it's really fun!
- Game is mixed RPG, tower defence, auto run(but cant full auto) lol you still need to be stratigic. So your charcter runs auto, basic atk auto, but you can use skill anytime needed for mobs and boss kill. Then RNG pop up tower defence stratigic buildings to add along the way, gear drop, potion drop, heal point, trap monster, spike, tower archer to aid in the run. This makes the rougelike grind fun and interesting to repeat. Kinda even addictive imo.
- and I dont see any issue as being "Loop Hero", in fact I like it and graphics is better than dark concept. Imagine a not so gloomy loop hero with light scenery and Ghiblish character, its better right? and it is!
- got a lot of potential to be a great game, Dev said will add more update, we'll see
[EDIT] First Major Update is good, Dev listened to our feedback yey ^_^ new skill, new content, pots can be stock up, etc ^_^ im starting a new game!!
👍 : 14 |
😃 : 0
Positive
Playtime:
413 minutes
*EDIT: Some of my suggestions have already been added/resolved with later updates. Irrelevant text has been strikethrough-ed.
TL;DR: This game is basically just Loop Hero with a bright fantasy theme instead. The short version of it is, Loop Hero is the better game in my humble opinion. If you haven't already, play that one instead. If you already finished it and you're itching for more of the same core gameplay loop then get this one as well. If LH was a 10/10, then this one is a 7/10. It's a decent game that could use some much needed QoL features, but it's playable and offers a similar experience. Be warned tho, no mid-run saves. You will lose your run progress if you exit.
Needed improvements:
- [strike]Tooltips/clarity. There is a severe lack of tooltips, making it unclear how stats affect your character. How does 15 Lifesteal translate to 13 healing? No clue. (Btw, Lifesteal in this game heals you AFTER you kill a minion, which is a bit odd I guess. Again, a tooltip could have explained this). What does Retaliation even do? I have a hunch, but it would be better if the game actually showed you what they were and how they work.[/strike]
- UI is decent for the most part, but again slightly misleading/unclear on the stats side. Defense for example; there are elemental types of damage and defense, such as fire frost poison etc. Thus you will get items that roll for each individual type of defense, such as +5 Fire Defense, + 4 Physical. But the game sums them all up in your stats screen and I don't know, do I actually have 9 total defense when something attacks me with Fire damage? I suspect not, it should be just the 5. But the game shows the total 9, followed by shield icons that you can hover to see how much defense you have for each element.
- Mid-run saves. At the moment of writing this review, the game does not have mid-run saves. If you exit during a loop it's gone forever. Lost a 9 wave run because of this. [strike]Now this wouldn't be that much of a deal breaker if the game at least warned you about it, but it doesn't. The button on the menu says "Save and quit" then even tells you that the game will be saved. I don't think this is a bug, they just used the same buttons across the board and didn't bother to change them during a run vs when you are in the hub.[/strike]
- Too many materials. Now this wouldn't be an issue if the game had an in-game glossary/journal where you can check what you need for that next meta progression unlock, but you can't. So if you lose a run, you will be prompted to select X number of resources based on how far you've gone, but what do you select? What goes where? You literally have to write this down on a sheet of paper so you know what's needed and where. Tooltips or a glossary would solve this.
Positives:
- Item combine system is nice. At the loop start zone (2 squares before and 2 squares after it), the combine button becomes available. You can select 2 items of the same type (helmet for example, or weapon, pants etc) and the same rarity (goes from grey, blue, purple, orange, not sure if there's anything else after orange) and combine them into an item of the next rarity and of the same type. Also, stats from both items carry on and they are added on top of each other. So if you combine 1 grey helmet with 10 defense with another grey helmet with 15 defense and 5 max health, it results in a blue helmet with 22-23 defense (if it's the same type of stat, it gets reduced by 25% something like that) and 5 max health.
- Abilities are decent. There are 5-6 different heroes and each of them have 4-5 different skills each, that also have upgrades. You get to select 1 randomly when leveling up every couple of levels. Each hero plays differently and has certain strengths and weaknesses.
- You can craft items to start with in your next run only; sometimes you just don't get a weapon or a certain item, yesterday I finished a run without a helmet for example. You can alleviate this somewhat via crafting, which is done from the hub. This is not an unlock type of thing, just an extra boost to help you in your next run.
👍 : 37 |
😃 : 0
Positive
Heroes of Eternal Quest Steam Achievements
Heroes of Eternal Quest offers players a rich tapestry of challenges, with a total of 22 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.
The Path to the Top
Defeat Riptar
Slave Master
Control 5 enemies at once
Venomous Warlock
Poison 150 enemies with your attacks
Legendary Hero
Reach level 20
Cold Is No Issue
Use a torch to unfreeze 4 buildings at once
King of Extreme Cold
Defeat Skar
Heroes of Eternal Quest
Unlock all the heroes
Architect
Complete all Citadel upgrades.
Truth Seeker
Discover the dark secret by destroying the tower's heart
Ancestral Judgement
Defeat 20 Sand Warriors
Zephyr's Sacrifice
Complete the fourth floor of the tower
Supreme Being
Conquer all floors of the Shattered Tower
One Ring to Rule Them All
Craft a One Ring
Lizard Terror
Defeat Zurik
Dragon Slayer
Kill 50 dragons
Snow Executor
Kill 50 Urfsark
Cold as Ice
Eliminate 60 enemies on the third floor with the ice element
Arthropod Terror
Kill 250 spiders
King of Destruction
Destroy 40 buildings throughout your adventure
Swamp King
Defeat 20 Rat Men
The Fallen Queen
Defeat Rafne
Core Offline
Complete the Cyber Nexus world
Heroes of Eternal Quest Minimum PC System Requirements
Minimum:- OS *: Windows 7
- Processor: Intel Core 2 Duo E4500 @ 2.2GHz or AMD Athlon 64 X2 5600+ @ 2.8 GHz
- Memory: 4 GB RAM
- Graphics: GeForce 240 GT or Radeon HD 6570 – 1024 MB (1 gig)
- DirectX: Version 9.0c
- Storage: 1350 MB available space
Heroes of Eternal Quest Recommended PC System Requirements
Recommended:- OS *: Windows 7
- Processor: Intel Core i5 2300 or AMD FX6120
- Memory: 4 GB RAM
- Graphics: GeForce GTX 550 Ti or Radeon HD 6770
- DirectX: Version 11
- Storage: 1500 MB available space
Heroes of Eternal Quest has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.
Heroes of Eternal Quest Latest News & Patches
This game has received a total of 7 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.
Patch version 1.0.16a
Date: 2024-01-24 09:36:03
👍 : 18 |
👎 : 0
Parche versión 1.0.16b
Date: 2024-01-25 22:24:26
👍 : 23 |
👎 : 1
Details of the upcoming content
Date: 2024-01-27 14:17:46
👍 : 83 |
👎 : 0
Patch version 1.0.16c
Date: 2024-01-29 20:29:04
👍 : 23 |
👎 : 1
First Major Content Update: Rune Systems, Bestiary, Skills, and More...
Date: 2024-04-20 06:36:41
👍 : 82 |
👎 : 0