Glory to the Robots! Reviews

A game in the genre of management strategy. Here you can build your own factory for the production of robots, and on another planet, and extract resources and test robots on other different planets.
App ID2232380
App TypeGAME
Developers
Publishers Piece Of Voxel
Categories Single-player
Genres Indie, Strategy, Simulation
Release Date16 Dec, 2022
Platforms Windows
Supported Languages English

Glory to the Robots!
1 Total Reviews
0 Positive Reviews
1 Negative Reviews
Negative Score

Glory to the Robots! has garnered a total of 1 reviews, with 0 positive reviews and 1 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 40 minutes
Seeing all the nothing this game actually has to offer didn't take long, even with the poor explanation. (And frequent failures to translate, though that wasn't too much of a problem with how simplistic the game is.) The features sound interesting, and they're technically there, but in the most inadequate and uninteresting way possible. The base development, for instance: you need almost all the buildings immediately so you can design and use military robots and mining robots. (The limbs and tools can be delayed, if you feel like it.) You have to build them and then assign a 'repairman' to bring them to 100% status so they start working. Putting aside that you've just chewed through almost all the base-building in the game in your first 30 seconds, this is actually the first spot you could notice the game's very biggest failing. To get more 'repairmen' you click a button in the repair building and spend $1000. Those 'repairmen', as you may not yet be able to tell, are in fact some of the robots you're supposed to be building. But you didn't build them, did you? Yeah, about that... For the robots you use (military, miner, and repair), there's no production process. You design them, then pay the unit cost times the number of that type you have to instantly turn all the bots you have into the new design. Resources only enter the picture when you roll out the new design - increasing your number of bots just costs $1000 each regardless. Bonus, there's no way to remove bots from your lineup if you wanted to. The add bot buttons have no corresponding remove bot button. So you can't trim down to a smaller but higher quality force, say. And what about those resources? well, go to a planet map you've bought and click on a spot. Then randomly click on more spots until you get numbers you like for your resource rates. That's it, that's the entire mining gameplay. All your miners work one spot, and where that spot is doesn't mean anything. Combat gameplay? Occasionally hostile bots will appear on your base map and start shooting your buildings. Your military bots automatically deploy (provided you have the building) and trade shots with them. The closest thing to depth appears with the 'quests' which are your source of money. For those, you need to click a few extra buttons to spend money to increase your buildings' quality and production speed so that you can meet the design requirements and build the specified robot in the allotted time - because here robots actually take time to produce. Also you may have to spend a few minutes staring as your robot runs through a 'test' stage required by the quest specification. Note, we're not talking about complex requirements - it's 'have these numbers this high by putting it parts that add to those numbers'. That's it. That's the whole game. Once you've gotten here there's nothing to do but repeatedly do the quests to pile up money that has no further purpose.
👍 : 11 | 😃 : 1
Negative
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