Pizza Tower Reviews
Pizza Tower is a fast paced 2D platformer inspired by the Wario Land series, with an emphasis on movement, exploration and score attack. Featuring highly stylized pixel art inspired by the cartoons from the '90s, and a highly energetic soundtrack.
App ID | 2231450 |
App Type | GAME |
Developers | Tour De Pizza |
Publishers | Tour De Pizza |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support |
Genres | Indie, Action |
Release Date | 26 Jan, 2023 |
Platforms | Windows |
Supported Languages | English |

65 999 Total Reviews
64 929 Positive Reviews
1 070 Negative Reviews
Overwhelmingly Positive Score
Pizza Tower has garnered a total of 65 999 reviews, with 64 929 positive reviews and 1 070 negative reviews, resulting in a ‘Overwhelmingly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Pizza Tower over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
6110 minutes
i 200% this game and i still wish there was more. great game with an amazing fucking soundtrack holy. i do notice that when people start playing this game the controls can be a little annoying to get used to, but when you get over that little hurdle you have a 10/10 game :)
👍 : 1 |
😃 : 0
Positive
Playtime:
3126 minutes
I really liked the fast paced momentum and the replayability, plus the Noise update adds so much more to the game and the Noise's personality/
👍 : 3 |
😃 : 0
Positive
Playtime:
4940 minutes
this game is kind of like Celeste in that whenever I wanna watch a really long YouTube video I start playing this game because I don’t really have to pay attention
👍 : 1 |
😃 : 0
Positive
Playtime:
5328 minutes
This game is one of the best platforming games ever. Its fast paced fun and hilarious characters makes it really good. Also, points for answering the question, "why don't you just bring a shotgun to FNAF?".
👍 : 1 |
😃 : 0
Positive
Playtime:
19090 minutes
i dont care WHAT you say pizza tower is peak video games, if you like sonic and going fast, you will enjoy this game
👍 : 1 |
😃 : 0
Positive
Playtime:
8658 minutes
Probably the FASTEST game I've ever played. Maybe practice your reaction time before playing this game. (trust me.)
👍 : 1 |
😃 : 0
Positive
Playtime:
261 minutes
supa cool! pirated it at first, now it's pretty awesome, you can always check out the modding community once you get bored.
👍 : 2 |
😃 : 0
Positive
Playtime:
2910 minutes
This is my first review for the first game I ever bought on Steam, so I apologize if there's some mistakes here and there.
This game is about the fat, fast and furious pizza man known as Peppino Spaghetti, on his mission to protect his establishment from being destroyed by a sentient flying pizza...yup.
This game is clearly inspired by other games, such as Sonic and Wario Land, focusing on getting as many points as possible while also going very fast, a very simple premise that is very well executed.
Explore the levels, beat every enemy you see and destroy the pillar at the end to start a timer, you now have to leave by doing the level in reverse, and if you have the courage, you can try for a Lap 2, whitin the same time limit you have to do the whole level in reverse yet again.
With all that out of the way, let's go for the Pros and Cons.
Pros:
- The graphics are fantastic, everything fells like it was made on MS Paint, giving the vibes of old cartoons, every single thing that moves has so many frames of animations, I think Peppino himself has more than 1000 frames, with most of those sadly going unused.
- The music is even better, every single song is either good or amazing, with my personal favorites being It's Pizza Time!, Tropical Crust, Extraterrestial Wahwahs, Tubular Trash Zone, Thousand March, Unexpectancy, and specially, There's a Bone in my Spaghetti. Even if you don't care at all about this game, please, at the very least listen to the soundtrack, it's fantastic.
- Both Peppino and Noise are very smooth to control, it takes some time to get used to it, specially the Noise, but after you get the hang of it, it feels really satisfying to go Mach 4 and just fly through levels. And the transformations feel unique and makes every level feel pretty different from one another.
- P ranking feels very satifying, beat the entire level in one combo while getting every collectable and finding every secret while also having to do the 2nd Lap. Even if you fail, it doesn't suck to try again since the characters control so well and you can go so fast.
With all that said, the game is not perfect, and there's some design issues that I have that could be improved upon.
Cons:
- The tutorial for the game gets the job done, but a lot of additional info is told by Pizza Granny, in random locations throughout the tower, which makes them very easy to miss, there are 2 secrets in the game that have notes made by said character telling what you should do, I feel like there could be more in other stages, in particular on Bloodsauce Dungeon, speaking of which...
- Bloodsauce Dungeon, this is a large difficult spike compared to the other levels of the first floor, you can barely go Mach 4 since it focuses too much on verticality, and Peppino isn't really good at that, specially while having to go downwards, combine that with the fact that you don't know right away that it's possible to cancel a Dive into a Body Slam and this becomes a hard level that is introduced wayyy to early in the game, it should have been replaced with Wasteyard, so Bloodsauce could go into the second floor instead.
- The game focuses a lot on getting the P rank, but not only is the explanation not perfect, and yet again missable since a random Pizza Granny tells you about it, but you can't even see what is the amount of points necessary for it, on a game that focuses on score attack, it's a very weird thing to miss. Not to mention that finding Gerome and the Secret Door is really hard in some levels. I think that fully paying Mr. Stick should reward the player with a radar or detector to give an idea to player if they are close to the secrets or not.
- Fake Peppino is a badly designed boss fight. Pepperman is easy but at least it's quick, Vigilante is gimmicky but after you get the hang of it he can be easily defeated, The Noise is the best fight in the game, the Final Boss takes a bit too long but the presentation is so well done that it makes up for it.
And then we have Fake Peppino with multiple problems:
> He takes 3 entire hits for his HP to go down, making it a total of 36 hits, that is way too much and makes the fight go on for longer than necessary.
> His attacks on the first phase not only take forever to finish, they're also a joke to avoid, one of them can be avoided by just *standing still*...and said attack also lasts for 10 seconds... why?
> It's very hard to tell if he can be damaged or not, the other bosses start flashing with a unique sound effect, make it very clear that you can hit them, Fake Pep on the other hand only does that after every 2 hits, where he's left stunned forever when it's very obvious that he can get hit.
Combine all of that and even on my best attempts he ends up taking more than 3 minutes to defeat, when other bosses have much better pacing and only take a little more than 2 minutes. This boss is a chore to P Rank.
Conclusion:
Despite its flaws, it's a fantastic experience and I don't regret buying this game at all, the great Artstyle, Music and Gameplay more than makes up for it. There's not much for people that just wanna finish the levels and defeat the final boss, but if you go out of your way to get the elusive P Rank, you will be in for a ride.
My final score is a 9/10, very good game, and I'm excited to see what the developers will do for their next game Woon.
"Come on, just buy it!! You know you want it!"
🍕
👍 : 11 |
😃 : 0
Positive
Playtime:
613 minutes
You think it's just a silly pizza game until you play it and discover that it's actually a silly pizza game that's insanely fun. The gameplay is extremely addicting and mastering your movement is so rewarding. If you love platformers, this is a must buy.
👍 : 14 |
😃 : 0
Positive
Playtime:
397 minutes
Pizza Tower is the only 2D platformer I have ever played and truly, holistically, personally liked. I can respect Mario and Sonic's catalogs, and smaller games like Fancy Pants's games and Super Meat Boy, but I genuinely like Pizza Tower for myself, by myself, because it's awesome in basically every major department I can think of. I don't just like this game, I *love* it. Like-- seriously, I don't know where to start.
As I've gotten older, my standards in/for the games I've played have gotten higher and higher, while still being picky about things like difficulty, control, and presentation. Every time I go back to 2D Sonic these days (with the exception of maybe Mania), I'm absolutely barraged by mental notes while playing; about how I'd do this mechanic differently, about how this part of level design was poorly implemented, about how this boss feels like it was designed in an hour, and on and on and on. It adds up fast, and while it doesn't *ruin* these games by any means, it does dent my enjoyment of them significantly. With Pizza Tower, I think my one and only major complaint is that there's not *more*. Some kind of museum to play the game's many demos and learn more about them, more playable characters, more levels - that sort of thing.
Pizza Tower is incredible. It makes Sonic nearly obsolete and feels like the angel sent to earth just for me, after years of languishing alone, as someone who was never really able to get into Mario ever despite trying. An extremely fast, tightly-controlling platformer that's nearly nonstop, balls-to-the-wall adrenaline combined with the smarts and reaction speed to channel that adrenaline productively; set to a visual, tonal and sonical energy that's every part as it's unique as it is VERY appealing. This game isn't somehow *incredibly badass* feeling to play in spite of it being goofy ahh, but precisely BECAUSE it is, owning the MS Paint-meets-Boomerang wholeheartedly without overdoing it to the point of making the humor feel forced.
This game uses the same tricks to encourage the player to get better while rarely forcing them that fucking *Ultrakill* does. Most of this game's collectables do nothing but make a completion value go up, but you still want to earn them, because figuring out how to find and get them often goes hand-in-hand with learning how to do the levels faster and get those elusive S- or even P-ranks. Taking a Wario Land style 2D platformer about learning a level forwards, then having to speedrun it backwards, and cranking up the speed by a factor of *three* is one thing; giving it some of the best level design and artistic presentation imaginable is another; but then challenging the player to get everything in that level AND THEN GO ALL THE WAY BACK AROUND AGAIN WITH ONLY THE TIME LEFT YOU LEAVE YOURSELF DURING THE *FIRST* ESCAPE SEQUENCE IN ORDER TO GET 100% COMPLETION FOR THAT LEVEL is SO PSYCHOTIC that it should not work, but it does. It's IN the game, it's HOW Pizza Tower works. In its stupid, goofy, cartoony way, it dares you to be badass.
Also, I don't know how else to fit it in this review, but the boss fights are also perfect?? Instead of being pseudo-levels that don't deserve the designation of "boss fight", or nothingburgers that are just included out of game-trope obligation, Pizza Tower's boss fights are ALSO INCREDIBLE. You get locked in a one-screen-sized box with one of five extremely distinctively-fighting opponents and are challeneged to not just beat them, but style on them as hard as possible by minimizing the damage you take, while they all try *as hard as possible* to stop you from doing either. While Pepperman and The Noise involve a fair amount of waiting for an attack to end, then countering, even they put engaging and highly energized spins on the concepts. The Vigilante and the fourth boss, on the other hand, are genuinely some of the best boss fights I've fought in ANY game, being insanely chaotic yet perfectly balanced games of back-and-forth where you and your opponent both always looking for an opening, then doing everything you can to exploit it once found; the Vigilante especially is so *absolutely sensational* that it makes me even more upset that the ability to play as him was scrapped.
All of this, by the way is wrapped up in - as *insane* or uninformed as this is going to sound - what I consider to be my absolute, #1 game soundtrack of all time. No other game I've ever played across any genre has had this level of cohesion, quality, sauce, vision, and pure *awesomeness* as Pizza Tower's soundtrack. There isn't a single level or boss track I skip when going back for a relisten or making a playlist, and even the menu and hub-world themes have their appeal. It's incredible, it's INSANE, this game's music ALONE bumps it up a letter grade it's so good and that's on top of this game being an A+ at minimum already. It's ILLEGAL.
Again, my only gripe is that, while the content present is alone worth over twice the $20 price - you get everything in the base game with Peppino, a New Game+ with The Noise (who handles differently and has modified levels, scenarios, a unique boss fight, and multiple new pieces of music), and a secret co-op *New Game ++* where either you can play as both at once, or you and a friend can control them individually with unique combination moves - there should have been more. Mods have already added all the bosses as playable characters with all their own flair - including the ones the developers themselves have said would take too much effort - and experiencing PIzza Tower's *wealth* of fascinating development history requires going outside the game, when some kind of museum showing it all - and potentially even letting players play some of them - would be an amazing show of sportsmanship in the realm of teaching game development, and providing game preservation.
You should play this game. Even if you don't like games like Pizza Tower. Please. Genuine, wholehearted near-perfect games like these are so, so, rare.
👍 : 25 |
😃 : 0
Positive