Reus Reviews
In Reus, you control powerful giants to shape the planet to your will. You can create mountains, oceans, forests and more. Enrich your planet with plants, minerals and animal life. There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices.
App ID | 222730 |
App Type | GAME |
Developers | Abbey Games |
Publishers | Abbey Games |
Categories | Single-player, Steam Achievements, Steam Trading Cards |
Genres | Indie, Strategy, Simulation |
Release Date | 16 May, 2013 |
Platforms | Windows, Mac, Linux |
Supported Languages | English, Simplified Chinese, French, Italian, German, Spanish - Spain, Dutch, Portuguese - Brazil, Russian |

5 823 Total Reviews
4 561 Positive Reviews
1 262 Negative Reviews
Mostly Positive Score
Reus has garnered a total of 5 823 reviews, with 4 561 positive reviews and 1 262 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Reus over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
197 minutes
Ja
👍 : 0 |
😃 : 0
Positive
Playtime:
592 minutes
I remember being extremely confused.
👍 : 0 |
😃 : 0
Positive
Playtime:
3071 minutes
I've really loved playing Reus - it is unlike almost any other game I've ever played!
It's essentially sort of a rogue-like puzzle game wherein you control four natural forces or "gods" that each have unique powers that can create (or destroy) resources that are consumed by human settlements. The gods can enhance their creations over time, tuning the output of the town to meet timed goals. Completing these goals allows you to level-up your gods in a variety of ways, and over multiple sessions you can unlock new resources! It's really elegant game play, and a single playthrough can be finished in as little as thirty minutes (the default play time is 60 minutes). You'll likely want to pause to plan how you want to develop your little world!
It's very cutely animated, plays smoothly and intuitively, and is very replayable!
I haven't played the successor to this game (Reus 2), but I think this is the kind of game that rests well on its own merits; even if a new version is available.
👍 : 0 |
😃 : 0
Positive
Playtime:
275 minutes
I bought this games years ago but never understood it. I decided to give it a try again, and I still don't get it. I can't seem to advance to the longer game modes no matter how hard I try (I need to make advancements to unlock them but I guess I must be misunderstanding how it works because I can't get it done). I think I've given this game a solid try, and it's just not for me.
👍 : 0 |
😃 : 0
Negative
Playtime:
1437 minutes
Too boring and difficult. Not many options for game play.
👍 : 0 |
😃 : 0
Negative
Playtime:
234 minutes
I dropped this years ago for reasons I couldn't remember, and after reinstalling and running though the tutorial I remembered. The side-to-side scrolling around the planet makes me sick like no game ever has. The zoom function is incredibly finicky and has no in-between places from completely zoomed out to very close in.
👍 : 1 |
😃 : 0
Negative
Playtime:
367 minutes
[i]Reus[/i] is not for me. The graphics and music led me to believe this would be a chill god game in which you gradually improve life for your planet's inhabitants by enriching the environment with goodies. That is not what this game is. While the presentation is charming, if a bit simplistic, I deduced this wasn't what I thought it would be while playing the tutorial and noting the always ticking clock. The standard game mode has a time limit, there's a pause mechanic which allows you to stop time while you formulate a plan and issue orders but that only worsens the issue of making me overthink everything I do. If this were [i]SimCity[/i] I would spend time just admiring what I've created, maybe scrap some old roads and try to think up something better just for fun; But this is much more a puzzle game in which you can definitely make the wrong choice but not know it until it's too late.
I don't think [i]Reus[/i] is bad, but I do think there is a mismatch between its art style and gameplay. The former is cute and inviting while the latter is meticulous and obtuse. The obtuseness comes from clunky controls that make it difficult to move your four giants around and unpredictable AI villages that often do the exact opposite of what you need, with little to no options to influence them. It's also not helpful how much game knowledge is needed to reliably make good decisions when actually getting that knowledge is next to impossible without simply playing the game from start to finish over and over again to memorize everything, which gets boring quickly. There's enough depth for those looking for this style of game but I'm not one of 'em.
👍 : 2 |
😃 : 0
Negative