Shalnor Legends 2: Trials of Thunder Reviews
A Story-Rich RPG/Action-Adventure game. Step into the shoes of the young Orc Mogren and explore all of Thunder Island. Venture into dangerous dungeons, explore caves, solve puzzles, and help the residents of the island with their quests.
App ID | 2221170 |
App Type | GAME |
Developers | Johnny Ostad |
Publishers | Johnny Ostad |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Remote Play on TV |
Genres | Indie, Action, RPG, Adventure |
Release Date | 5 Sep, 2023 |
Platforms | Windows |
Supported Languages | English |

7 Total Reviews
5 Positive Reviews
2 Negative Reviews
Mixed Score
Shalnor Legends 2: Trials of Thunder has garnered a total of 7 reviews, with 5 positive reviews and 2 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Shalnor Legends 2: Trials of Thunder over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1104 minutes
I love the game and the level up system the puzzles are a lot of fun and the game story is hilarious the controls are easy to use and get used to the dungeon designs are fun to look at and the layouts are fun to play through. The one complaint i have is how easy it is to get stuck on corners.. which during a fight is very irritating.. that may just e more user error though
👍 : 0 |
😃 : 1
Positive
Playtime:
198 minutes
compared to first one this one just stinks. very lagy slow movement and worse graphics then first game. got a little farther this game is absolute trash buy at own risk.
👍 : 4 |
😃 : 1
Negative
Playtime:
1071 minutes
This Game is a huge upgrade compared to the first part: The (main) story was better translated as a game part (I liked the first parts story more however). The combat not only had throwbacks to enemies from the first part, the bosses each had a different feeling to them and took one or two tries. The potion spam was mitigated with food and potion limit, however it made the larger provision bag unnecessary (wish the it would apply to materials). Traps now have different interactions with a certain ability (made some puzzles to easy) and there are more then three trap elements. The UI was reworked and give much more necessary informations and the now free buttons are used to give the protagonist more abilities to play around with.
Now to parts I have a real problem with: Still to much grinding, while it got bette with buffs I was still stuck reloading certain rooms to get certain recourses like gold or xp. The lore books aren't important and just a collectable at that point. The 3D style wasn't used, it plays like a 3D port of a 2D game, at least have some puzzle or room that uses 3D perspective to it's advantage to hide a button for example. (also I liked the 2D art more than the 3D art)
👍 : 0 |
😃 : 1
Positive
Playtime:
358 minutes
Fairly meh game, as far as LoZ-styled games go. It's unique, I guess? But nothing really feels all that great. I'd normally do a pros and cons list, but nothing really stands out as much of a 'pro' beyond the game's uniqueness. As far as cons go...
1. Main character's movement speed is too slow, with no way to upgrade it.
2. Stamina and mana regen are too slow, even when fully upgraded. Especially considering that you /need/ stamina and mana for certain puzzles and fights.
3. Lots of money grind (surprisingly, the exp grind isn't /that/ bad, but the money grind is awful)
4. Humor is 90% memes and sometimes feels like it's at the player's expense, like the dev is laughing at the player instead of with them.
5. Most of the upgradeable skills are defensive in nature; I maxed out my offense around 45 minutes into the game, and the combat still felt absurdly slow.
6. The game gives you the strongest special ability way too early, then nerfs the hell out of it by adding traps that go berserk while it's active. Why even give me a time-stop if it's going to make everything go nuts outside of designated puzzles?
7. The abilities other than the timestop and axe throw are mediocre, only really helpful for puzzle solving. The axe throw isn't that great either, it's only really helpful against bosses you can't close to melee range with.
8. The dungeon design is fairly uninteresting.
9. The map gives basically no info.
While the game did keep me somewhat interested for a while, as soon as I hit the fourth dungeon, what few hopes I had that the game would get better basically vanished, and I found myself thinking 'why am I still playing this'. So, I stopped playing it.
👍 : 3 |
😃 : 1
Negative