Fantasy Survivors Reviews
A rogue-lite where you fight hundreds of creatures to unlock more characters, weapons, artifacts and armor to challenge deeper levels. Team up with friends or go solo; all drops are instanced so you don't have to share. Casual gameplay combined with smart choices makes "one more run" a no-brainer.
App ID | 2220870 |
App Type | GAME |
Developers | ButtonSoft |
Publishers | ButtonSoft |
Categories | Single-player, Steam Achievements, Multi-player, Co-op, Online Co-op |
Genres | Casual, Indie, Action, Early Access |
Release Date | 28 Apr, 2023 |
Platforms | Windows |
Supported Languages | English |

193 Total Reviews
171 Positive Reviews
22 Negative Reviews
Very Positive Score
Fantasy Survivors has garnered a total of 193 reviews, with 171 positive reviews and 22 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Fantasy Survivors over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
590 minutes
This game is basically a fan made attempt of an online Vampire Surviors. It's very similar to VS, down to even using the same words for some things. It feels a bit more strategical and a bit less incremental than VS, so the game play feel is different. The gameplay is pretty good. The problem is that the game is really poorly made. It's obviously made by a dev with very little experience in making games, or coding, or design.
It really feels like an amateur project, like someone's first game.
A few of the low quality things:
Strange hitboxes on trees makes you get stuck all the time (they are probably rectangular instead of rounded).
Pixel graphics with incorrect scaling setting, making them blurry. Pixel graphics MUST be sharp!
Auto aim does not shoot at the closest enemy and usually not in the direction you're walking. VS does this right, why change that when you copied everything else?
Sound effects are just horribly bad, like they are just some sounds they googled and dropped in as a place holder. SOme who knows what they're doing could make better sounds in a couple of hours.
Incredibly annyoing and ugly "night time" where you only see a small circle. Just a really ugly and bad design choice.
Super ugly UI and buttons, and no consistency between different parts of the UI.
It has a different feel to VS, less arcade-y and more like an RPG. It could have been good, but the poor implementation lets it down.
👍 : 1 |
😃 : 0
Negative
Playtime:
6344 minutes
This game does a lot of interesting things, but does all of them badly. The developer actually doesn't seem to understand what makes a survivors game fun.
-No player base to take advantage of multiplayer, even though an achievement is tied to it and it seems like some of the gameplay would be less "grindy" with it
-Limiting targets on AOE weapons is one of the dumbest design decisions I've ever seen in a game, from any company
-Incredibly grindy gameplay, and I'm someone who is great at these sorts of games. I have all the achievements in other, similar, titles such as Halls of Torment. And that game isn't easy either
-Esoteric unlocks that take quite a bit of research. If this game had an actual player base, a lot of people would be lost
-Ranged enemies that auto-hit are ridiculous. They make an already grindy game much harder, and you need to build around them. Not great
-Hitboxes often have no correlation to the models you see. Ridiculous
-Sometimes the game just breaks completely, you load up and you're the starting melee character, but you can't move or do anything
-The developer personally reads, and ignores, all constructive criticism on their game. The discussion forum is full of good ideas, better ideas than their own, that they reject
It's literally a title that should be free. Someone needs to make sure that a teenager didn't make this game.
👍 : 0 |
😃 : 1
Negative
Playtime:
3438 minutes
I have to say this game is solid. It takes the vampire survivor concept and takes it in a different direction.
Builds in this are, for lack of a better word, more grounded. I don't have screen clearing builds where the whole screen is a mess and I am just running off of instinct and the fact that I've done the map 100 times. On top of that unlocks still have me excited even after 42 hours. Each character is an exciting rush of, "Ooo what two new tools will I have in my arsenal". Some people might brand this a clone, I see it as it's own beast with significant differences in how it plays. Also Vampire survivors kept pissing me off at certain points and this game has not annoyed me; it's much more straight forward with you and explicit on how things work.
👍 : 2 |
😃 : 0
Positive
Playtime:
3400 minutes
The game definitely won't hold you're hand when you start playing it and prepare for a lot of deaths.
Other than that it is a pretty fun game with surprisingly a lot of depth to it. I recommend.
👍 : 2 |
😃 : 0
Positive
Playtime:
541 minutes
Completely and totally unbalanced mess. I gave it more than a fair shot but it's just pissing me off with boneheaded design choices from bell to bell, primarily the inane decision to seemingly balance gameplay around you playing in multiplayer with no lowered scaling for solo players. Certainly feels that way anyway. [b]If you're here for multiplayer you can probably disregard this entire review.[/b]
Weapons balancing is atrocious, some of the worst I've seen in the genre. Melee weapons have awful range and dead zones as well as limited hits before despawning. Magic weapons so far are mostly weak, the starting fire staff being the only viable option, and familiars have genuinely worthless range and damage. Ranged physical weapons in comparison are just ridiculously good, especially the Longbow, Kick and Javelin. Unfortunately each character starts with their own weapon, and most of them are terrible and you need to RNG while levelling for a good one.
The sheer GRIND early is insanity. Unlocking any of the actually useful meta upgrades requires you to farm at least 25 achievements, which'll take you at least 7 or 8 hours being generous. During which time you will experience the exciting gameplay of standing in specific spots to farm experience because enemies ramp up so hard in numbers and power that moving around for unlocks is tantamount to suicide outside of specific timings. Of course, you won't be able to get so far because each new area beefs the enemies even more to the point where you require RNG meta progression to stand any chance by the third area.
You heard me. There are marbles you can randomly get at a low chance, with random rarity, which you can slap onto weapons to power their base damage up by up to +30%. But guess what? The strongest ones are not only insanely rare (I've seen none so far) but have an 85% failure rate to apply! :D
I might keep going back to it out of spite, but this game really makes me mad. It's got some interesting ideas, the basic gameplay is there, but goddamn the balancing is unforgivably bad for solo play, and the grind required to unlock any of the fun stuff is terrible. Perhaps in multiplayer mode most of these problems don't exist and you're free to try more varied builds with less stress, but I'm not here for that. -3-
👍 : 3 |
😃 : 0
Negative