Space Mercenary Defense Force Reviews
Defend against the alien invasion and take down the mother ship! Utilise branching upgrade trees, unlock new ships, and equip permanent upgrades to create your own unique build and defeat the growing hordes of invaders in this sci-fi action roguelike!
App ID | 2220320 |
App Type | GAME |
Developers | Tom Paradise |
Publishers | Tom Paradise |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support |
Genres | Casual, Indie, Action, RPG |
Release Date | 14 Nov, 2023 |
Platforms | Windows, Linux |
Supported Languages | English |

19 Total Reviews
16 Positive Reviews
3 Negative Reviews
Mostly Positive Score
Space Mercenary Defense Force has garnered a total of 19 reviews, with 16 positive reviews and 3 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Space Mercenary Defense Force over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
75 minutes
Lovely game!!!
👍 : 1 |
😃 : 0
Positive
Playtime:
157 minutes
A cute and humble little Vampire-Survivors-like game. Pretty enough, solid gameplay, lots of weapon and ship variety and such to discovery, interesting upgrades to earn, music is largely unobjectionable. A particularly interesting upgrade tech tree - imagine 12 branches but you can only activate 6 at a time, gives it more strategic depth than you might expect from a game like this compared to lazier clones. I'd easily put Space Mercenary Defense Force in the top 3'rd of its breed, if it WORKED properly.
The game is good but in a mere 2 hours of play it has crashed on me twice, one of which froze up the pc entirely. My gaming rig might be 5 years old but it can play most demanding modern games just fine, this is absurd. It is a tragedy really, there is genuine good game design here but there is something functionally wrong under the hood. I wish it weren't so. Gonna find out if Steam will refund me on this one at 2.6 hours playtime.
👍 : 0 |
😃 : 0
Negative
Playtime:
303 minutes
This game is simple but enjoyable, and the weapons are varied enough to make for a lot of interesting ship build options.
The maps are pretty same-y and there's not much variation and no real obstacles or environmental things to worry about avoiding or using against the enemies, and the enemies aren't varied, so this can be considered a "just barely positive" review.
With more map variations and different sets of enemies on each map, this would be a "very positive" review.
👍 : 1 |
😃 : 0
Positive
Playtime:
433 minutes
Another VS clone but your in space. In terms of difficulty, id say its in the middle out of the vs clones out their, so harder then VS but not as hard as others such as bounty of one. Generic permanent progression, difficulty increases (you unlock astrology signs and you "equip" them, more you equip, the harder it becomes, but you do get a slight buff to compensate). Game has special challenge mode's you can do that disable the permanent upgrades. Everything is automatic. However it seems the fps is capped at 60 even if you increase the max frame rate via nvidia control panel.
Multiple different ships to choose from, but it seems the default ship is the best/most balanced one (at least in my opinion). Game sadly hasint sold enough copies though to be able to put steam achiev's in showcase. Run's are done in 20 mins per it seems with a boss every couple of mins. Also has random events that can spawn during game play, complete them to get extra stuff to help you during your run, like hearts to heal, upgrade your weapons ect. Will easily find out if this is worth keeping with in the 2h steam refund time limit.
Thumbs up from me.
👍 : 1 |
😃 : 0
Positive
Playtime:
50 minutes
Very fun and rewarding to get good at, with a nice amount of depth to all the weapons and ships
👍 : 3 |
😃 : 0
Positive
Playtime:
60 minutes
The game is well polished, have alot of content, dozens of weapons all with their deep upgrades, unlockable ships and meta progress. The Dev also Update the game very often.
Recommended game.
👍 : 0 |
😃 : 0
Positive
Playtime:
485 minutes
This is SPACE VAMPIRE SURVIVORS. AND IT WORKS! The Idea works great!! The sound and music choice the developer used is Great! Perfect. The Graphics are good for this type of game. The Upgrades offered when playing helps speed things up and cause more damage to more enemy's. The Controller works great with this. The only thing I have to complain about is It starts off very slow as far as movement of the ship but thats why you have to upgrade during the game, and upgrading comes up with the menu automatically and way too often, however that does not ruin the game at all. This is a great game, A great Idea. Great Replay Value. I hope this game gets out to many gamers out there, this game works, the idea works. KUDOS to the Developer. Im so glad I purchased this.
👍 : 2 |
😃 : 0
Positive
Playtime:
2436 minutes
Space Mercenary Defense Force is a super fun and creative take on the hoard survival type of game. You start with a basic auto-targeting laser, and then every level up you can upgraded your ship, laser, or add a module to one of four directional slots on your ship. The direction of the modules do matter, and it adds an interesting strategic element - should I place my attack facing the rear, to better handle the hoards of enemies that try to chase you down, or facing the front, to tackle the dangerous bosses more easily? Then once you've added a module, you can further upgrade that module on future level ups. Upgrades can often follow different paths, meaning even if you pick the same module it can feel different in a new run. Should I make my laser flaming or ionising?
Once you've chosen some modules and upgrades the enemies will start to ramp up, and you'll have to survive 20 minutes and defeat all the bosses that appear at set intervals. I really like how the game is on a 20 minute timer, it makes it really easy to pick up and play knowing that there's a set end goal in a set time. The bosses start simple but ramp up in difficulty, and the fights can feel different depending on the modules you choose.
Once you've played a few runs you'll have earned some credits to spend on ships or astral upgrades. I found the rate that you gain credits very fair, and I could usually buy a ship or a few upgrades after every run. The different ships have module slots facing different directions, for example one ship might have modules that only face up or down, or diagonally, and there's one ship without any module slots at all, meaning you'll have to rely purely on the laser for the entire run. It's a fun self imposed challenge!
Astral upgrades enhance the game in lots of unique ways. You have a few standard +5% laser damage type upgrades, but the further you get into them the more interesting and unique they get, for example, there's a section that lets you place down a beacon every level that enhances your movespeed / fire rate / deals damage to enemies in the radius, depending on your choice. I like the variety these add to the game, and I enjoy experimenting with different combinations of upgrades.
There are also Celestial Modifiers, which you start to unlock after your first win. These usually modify the game to be harder in one way, and to grant you some help in another. For example, the first one is enemies gain +25% HP, and your modules gain +15% damage. Some of them really shake the game up, like the one that greatly increases the blast radius of explosive enemies, and the ones that double the damage of everything to make the game more threatening.
There are areas for improvement, for example I think the game would benefit from greater normal enemy variety, and I do think it's a little on the easy side once you work out some good strategies. I think bosses should have a lot more health, or could have invulnerability phases, because if you learn to build right you can shred most of them before you see many of their attacks.
I think balance is going to be a big focus going forward - for example, some of the modules don't actually need you to aim, such as ones that drop turrets, or set fire to nearby enemies. A lot of these feel strong just by virtue of not having to aim, which takes away from the interesting module positioning decisions you have to make. I think as long as the modules you have to aim have a great feeling payoff, I'll be happy - I love watching the mighty space anchor just plough through the entire swarm of aliens, SO satisfying!
Overall I think the game is incredibly fun and has a lot of replayability for its price point, and I think it has huge potential. It's getting regular updates, we got 3 new modules very recently and I already love the vampire scythe!
👍 : 3 |
😃 : 0
Positive
Playtime:
749 minutes
Absolutely wild game,
Has huge amount of upgrades to your ship that combine in different ways so the runs always feel different. I'm constantly driven by monkee brain to see how far I can push some aspect of my build and the game never disappoints.
A run finishes in 20 mins so perfect for hopping on and off but there is also massive replay value with unlockable modifiers to make the runs more intense in a variety of ways.
The Dev is releasing quality content quicker than whatever live service you have a blood pact with right now so I don't really see why you are still reading at this point, get the game and if you regret it then report my steam account for suspicious activity (actually don't pls <3 )
👍 : 6 |
😃 : 1
Positive