Rivals 2
854

Players in Game

5 963 😀     1 331 😒
79,57%

Rating

$29.99

Rivals 2 Steam Charts & Stats

Rivals 2 is the sequel to the hit indie fighting game, Rivals of Aether. Play as both new and returning elemental fighters in the next generation of platform fighters.
App ID2217000
App TypeGAME
Developers
Publishers Aether Studios
Categories Multi-player, PvP, Online PvP, Full controller support, Shared/Split Screen, Shared/Split Screen PvP
Genres Indie, Action
Release Date2024
Platforms Windows
Supported Languages English

Rivals 2
854 Players in Game
11 765 All-Time Peak
79,57 Rating

Steam Charts

Rivals 2
854 Players in Game
11 765 All-Time Peak
79,57 Rating

At the moment, Rivals 2 has 854 players actively in-game. This is 91.94% lower than its all-time peak of 10 086.


Rivals 2 Player Count

Rivals 2 monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-07 674 +60.87%
2025-06 419 -14.76%
2025-05 492 -24.17%
2025-04 648 -6.84%
2025-03 696 -29.12%
2025-02 982 -19.83%
2025-01 1225 -26.7%
2024-12 1672 -49.72%
2024-11 3326 -51.8%
2024-10 6901 0%

Rivals 2
7 294 Total Reviews
5 963 Positive Reviews
1 331 Negative Reviews
Score

Rivals 2 has garnered a total of 7 294 reviews, with 5 963 positive reviews and 1 331 negative reviews, resulting in a ‘’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Rivals 2 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1415 minutes
$30 for an online multiplayer-focused game. It's much more mechanically different from Rivals of Aether 1. It's like Smash Bros.; fast like eSports Melee, tech-convenient like Ultimate. The game looks good visually and feels good mechanically. Rivals 2 is heavily competitive and eSports focused. Much practice and study is needed to get exceptionally good. If you're coming from competitive Melee, the environment will be familiar. Wavedashes, no L-canceling, crouch canceling, tech chases, ledge grabbing/guarding, etc. If you're not into this type of gameplay with this niche type of community, this game isn't worth it for you. Just go play Smash Bros. Many free ways to play Smash Bros out there. Or stick with Rivals 1. Single player content is limited, just a basic arcade mode with a few mini games. Plus training modes. If you are getting this to play alone and not online, or exclusively for the solo content, you're wasting your money. In fact, single player is more of a warm-up / intro into using the characters for online multiplayer. A veiled tutorial and practice session. But I suppose, what more can you ask for in a competitive-multiplayer-online-focused game? As of writing this, the average player count is 500-600 across the world. Unless you desire the competitive atmosphere, you will not enjoy playing online against try-hard randoms. You will have much more fun if you only play with people you know. But then this defeats a main aspect of this game, online multiplayer. Unless you are experienced in this game and/or SSBMelee, if you play online, you will likely get combo'd to death, or will be very unable to even hit the other player. You will be taunted or t-bagged if you suck. If you want to give up and Self-Destruct off the stage, you will be taunted. The small community eats itself alive. Other noteworthy mentions: (1) There's an in-game shop using in-game currency and/or actual money. (2) As of writing this, the tutorials are unfinished. (3) Every so often, they patch, nerf, and buff many specific things about the characters and mechanics, which can lead to a forever-changing meta and character capabilities. (4) The low player count can be a detrimental aspect of desiring to play this game online. TLDR; this game is for you if (1) you really liked playing and grinding competitive SSBMelee, but you want an alternative to Melee, and you don't mind learning curve and toxicity/frustration, and/or (2) you plan on playing this game exclusively with friends as a Smash Bros. alternative. But (3) I don't recommend this game, especially in its current state.
👍 : 30 | 😃 : 0
Negative
Playtime: 886 minutes
Devs made it clear that this isnt rivals But it isnt Ultimate it isnt PM It isnt Melee WHAT is it? Its floor hug simulator featuring rivals of aether 1 cast.
👍 : 25 | 😃 : 0
Negative
Playtime: 248 minutes
If you want Smash with real netcode unfortunately this game won't hit the spot for you. It's made by and for a very small, very self indulgent community of extreme sweat platform fighter players. I am sure the couple thousand people that idea appeals to are still having a blast with it, but you wouldn't need to consult the reviews if you were one of them. Trying to play this thing as a casual is like showing up to a local boxing gym and stepping in the ring when your appetite for violence actually levels off somewhere around light roughhousing.
👍 : 19 | 😃 : 1
Negative
Playtime: 16491 minutes
Reviews will tell you the problem is the balance. The problem is not the balance. The game is honestly quite well-balanced and the devs do a pretty alright job of keeping everything reasonably level. The problem is that not one of the characters—not a single one of them—is fun to play against. Whether this is due to the design of the characters themselves or due to system mechanics—likely both—is beyond my purview. Either way, where certain other well-respected platform fighters allow its players to be identified through their playstyle alone, here there is simply just an optimal way to play every member of the roster. Options are simultaneously very powerful yet very limited, and each character is simply incentivized to hone in on the one bread-and-butter strategy that will win so long as it's executed more often than the opponent executes theirs. The rest of the software would be excusable if only the core gameplay weren't so mindnumbing. The UI is a buggy, inconsistent mess that borders on unusable sometimes. The matchmaking is questionable at best. The art direction is underwhelming and lacks the soul of its predecessor. Non-competitive players have essentially no reason to play the game whatsoever, something which the previous entry had in spades even if you were to totally ignore the workshop. Credit where credit is due: The visual design of the stages, while lacking the charm of the first Rivals of Aether, is solid and has excellent visual clarity in a genre where newcomers to 3D often struggle to create readable layouts in compelling environments. The monetization is extremely reasonable and is unlikely to make one feel as though they absolutely need to break out the wallet for cosmetics. The team's rejection of FOMO-driven battlepass monetization is extremely refreshing, and the defiance of convention when it comes to making DLC characters totally free is a godsend to a community which values competitive integrity. It's clear that the team cares dearly about this game and there's a lot of love going into it, even if parts of the game have yet to get the attention they deserve. That's what makes it so sad that the game simply just isn't fun as is. I really, truly wanted this to be the thing I could feel good about investing time into improving in but the climb feels like all pain and no gain even as the number goes up. Here's hoping an overhaul can revitalize it.
👍 : 14 | 😃 : 0
Negative
Playtime: 38565 minutes
This games a good ass time coming from melee, don't be afraid of patches the dev teams doing great it feels better than ever
👍 : 42 | 😃 : 2
Positive
Playtime: 17390 minutes
This game's falloff needs to be studied. And no this isn't just a case of "other games come out so it's hard to retain playerbase" that is only a part of it. It takes up to 30 minutes to find a match in the 2v2 queue sometimes. Obviously launch popularity isn't going to last forever, but a lot of bizarre balance decisions accompanied with the larger system changes which dropped the unique identity of Rivals 1 in favor of trying to grab Smash's market share (which is impossible to do without Nintendos IP/Brand Recognition anyway) has hurt the game more than it has helped. Sure, the game looks FANTASTIC, huge shoutouts to the art team, and the music is again absolutely incredible, following up on a lot of motifs from previous games and expanding upon them. The whole presentation is sick. But the game itself? Insanely frustrating to play in multiple ways, some matchups feel like putting your hand in a blender, and they keep buffing Zetterburn stop doing that!!!!?? But fr someone get on dubs, dubs still fun as fuck (most of the time, anyway)
👍 : 30 | 😃 : 0
Negative
Playtime: 1525 minutes
Drumming up fake drama about a review bombing that never happened to artificially inflate your positive review count through fan counteraction is gross. Game is filled with F2P style cosmetic MTX stuff. Overall gamefeel is disappointing especially compared to Rivals 1 and many mechanics and changes made, though technically "balanced", simply make the game less fun. By pursuing more widespread appeal and e-sports, they got rid of much of the appeal of Rivals in favour 3D visuals and more Melee-accurate mechanics, losing its identity as its own unique thing in the process. Lastly, the rollback netcode just doesn't seem to be up to par with other games (especially Brawlhalla) so it just doesn't feel all that great to play online.
👍 : 77 | 😃 : 0
Negative
Playtime: 14802 minutes
pirate software is a dummy but has next to NO involvement in this game this is the best platform fighter that doesnt have "brothers" in the name of the game.
👍 : 295 | 😃 : 12
Positive
Playtime: 8131 minutes
I ain't gonna lie this game is just so... [i]bland[/i], at least in its current state. I don't even care all that much about character balance and whatnot. As long as the orca with limbs is sliding around everywhere I'm having fun (except when i get matched up against a zetterburn), but almost everything from the stage designs to the UI feel so lifeless and unpolished compared to the first game. Most of the stages aren't at all interesting to look at and don't have much depth or detail to them, and a lot of the UI feels very unfinished and unappealing at the moment. It's a bummer there isn't much singleplayer content either. RoA 1 has versus, abyss, training, a LOT of tutorial lessons, a story mode, and even tetherball, wheras this only has versus, arcade (which i wish had an endless mode), some training modes, and a single tutorial level. Abyss and tetherball are fun as hell, but still taught you a lot about the game and gave you good practice, whereas RoA 2 seems to have lost a lot of the soul the original had with the main priority being "make player good at game" rather than also being fun experiences. I know they're gonna get to all the stuff I mentioned eventually (it's on their roadmap), but this game should've released in early access instead of a full game ngl. I'll still keep playing and I'm looking forward to workshop support, but at the moment this game isn't at all worth $30. Get the original if you want a full package (and workshop support)
👍 : 110 | 😃 : 3
Negative
Playtime: 5189 minutes
It's a competent platform fighter to be sure. It's probably very fun as a melee player. But as a successor to Rivals of Aether it fails in most ways. All of the fun movement and quirks of the first game are gone and replaced with overcentralizing, outdated mechanics. The buffer system feels worse, the game has serious readability issues on some stages at last stock (baffled the last stock visuals still cannot be turned off almost a year into the game). The top tiers are incredibly unfun to play against, mostly because drift DI was abandoned in favor of more outdated unfun mechanics. The netcode is unreliable, servers are unnecessary for a 1v1 fighting game, and punishes you for dropping packets (which is gonna happen when you get matched to fucking warsaw for the 1000th time while playing on the other side of the continent, and is also the polar opposite of what rollback netcode is meant to do). All in all, it's a fun game, it's very flawed but I wouldn't be against playing it with friends irl or at locals. It's a miserable online experience as a rivals 1 fanatic however and there seems to be no will to change that.
👍 : 97 | 😃 : 4
Negative

Rivals 2 Steam Achievements

Rivals 2 offers players a rich tapestry of challenges, with a total of 50 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.

The Fire's Roar

Reach character level 20 as Zetterburn

The Poisonous Pacifist

Reach character level 20 as Ranno

The Wind's Fury

Reach character level 20 as Wrastor

Earth's Bastion

Reach character level 20 as Kragg

The Sylvan Watcher

Reach character level 20 as Maypul

Hero of Julesvale

Reach character level 20 as Fleet

The Flame's Salvation

Reach character level 20 as Clairen

The Molten Emperor

Reach character level 20 as Loxodont

The Puddle Jumper

Reach character level 20 as Orcane

The Exiled Flame

Reach character level 20 as Forsburn

Path Of Conquest

Complete arcade on hard difficulty as Zetterburn

Path Of Peace

Complete arcade on hard difficulty as Ranno

Path Of Deputation

Complete arcade on hard difficulty as Wrastor

Path Of Tenacity

Complete arcade on hard difficulty as Kragg

Path Of Vigilance

Complete arcade on hard difficulty as Maypul

Path Of Revelation

Complete arcade on hard difficulty as Fleet

Path Of Vengeance

Complete arcade on hard difficulty as Clairen

Path Of Tyranny

Complete arcade on hard difficulty as Loxodont

Path Of Restoration

Complete arcade on hard difficulty as Orcane

Path Of Vindication

Complete arcade on hard difficulty as Forsburn

The Reckless Flame

Get a KO with Zetterburn's Aerial Down Special

The Poisonous Storm

Get a KO with Ranno's Up Special

The Terrible Tempest

Get a KO with Wrastor's Neutral Special

The Boulder Barrage

Get a KO with Kragg's rock shards

The Vicious Vine

Get a KO with Maypul's tether into an aerial

The Rising Arrow

Get a KO with Fleet's Up Special

The Unlimited Sight

Get a KO with Clairen's Down Special

The Igneous Axe

Get a KO with Loxodont's Up Special

The Bubble Butt

Get a KO with Orcane's Forward Aerial

The Deadly Deception

Get a KO with Forsburn's Clone

Flash In The Pan

As Zetterburn, hit an opponent with 3 Neutral Specials in 1 second

Pacifist Punching Bag

As Ranno, deal over 40 damage to a bubbled opponent

The Towering Tornado

As Wrastor, land a special pummel while standing on a tornado platform

Rock The Block

As Kragg, hit an opponent with a rock 3 times in a row in a single combo

Maypals!

As Maypul, have Lily, Poppy and Terry out at the same time

Julesvale Juggle

As Fleet, hit an opponent with 3 Up Strongs in a row

Future Foreseer

As Clairen, hit 2 or more players at once with fully charged Neutral Special

King's Court

Hit a single Molten Boulder 5 times

The Daring Orca Hop

Grab ledge after combining Orcane's Up Special with a jump deep below the stage

Long Con

As Forsburn, keep a clone alive for 10 seconds

A Thousand Words

Equip a Player Icon

Quick To Listen

Emote to your opponent before a match

Friendly Symbiosis

Play a 2v2 online match with a friend

Vainglory

Win a match using a skin or palette

Power Down

Defeat a cpu opponent in any mode

Still Skeptical

View hitboxes in training mode

The Glacier's Might

Reach character level 20 as Etalus

Path of Solitude

Complete arcade on hard difficulty as Etalus

The Icy Plummet

Get a KO with Etalus' Up Special

Ice is Right!

As Etalus break an opponent's frozen shield


Rivals 2 Screenshots

View the gallery of screenshots from Rivals 2. These images showcase key moments and graphics of the game.


Rivals 2 Minimum PC System Requirements

Minimum:
  • OS: Window 10+ 64 Bit
  • Processor: 3.0 GHz Dual core
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060, AMD Radeon RX 470, or better
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 20 GB available space

Rivals 2 Recommended PC System Requirements

Recommended:
  • OS: Window 10+ 64 Bit
  • Processor: 3.5+ GHz Quad core
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060, AMD Radeon RX 470, or better
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 20 GB available space

Rivals 2 has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.


Rivals 2 Videos

Explore videos from Rivals 2, featuring gameplay, trailers, and more.


Rivals 2 Latest News & Patches

This game has received a total of 14 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

Launch Week Madness Patch Notes (v11794)
Date: 2024-10-29 23:31:29
👍 : 240 | 👎 : 3
Our First Monthly Event - RIVALS 3D - is Here
Date: 2024-11-04 18:15:43
Get retro with Low-Poly style in our latest patch!
👍 : 586 | 👎 : 26
Hotfix Notes 11-08-2024-12174
Date: 2024-11-08 19:03:26
👍 : 152 | 👎 : 5
November Mid-Month Update and Patch Notes
Date: 2024-11-19 18:01:23
Featuring Rockstar Kragg, Matchmaking Improvements, and more
👍 : 341 | 👎 : 14
Steam Autumn Sale Mini-Patch
Date: 2024-11-27 18:44:48
👍 : 342 | 👎 : 13


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