Scott Pilgrim vs. The World™: The Game – Complete Edition
Charts
50

Players in Game

2 315 😀     757 😒
73,10%

Rating

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$14.99

Scott Pilgrim vs. The World™: The Game – Complete Edition Reviews

Rediscover the beloved 2D arcade-style beat 'em up inspired by the iconic comic and movie Scott Pilgrim vs. The World!
App ID2215260
App TypeGAME
Developers , , ,
Publishers Ubisoft
Categories Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op, Shared/Split Screen Co-op, Shared/Split Screen, Remote Play Together, Shared/Split Screen PvP
Genres Action, Adventure
Release Date5 Jan, 2023
Platforms Windows
Supported Languages English, French, Italian, German, Spanish - Spain

Scott Pilgrim vs. The World™: The Game – Complete Edition
3 072 Total Reviews
2 315 Positive Reviews
757 Negative Reviews
Mostly Positive Score

Scott Pilgrim vs. The World™: The Game – Complete Edition has garnered a total of 3 072 reviews, with 2 315 positive reviews and 757 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Scott Pilgrim vs. The World™: The Game – Complete Edition over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 142 minutes
The best thing about this game is still the soundtrack, still feels like an Xbox live arcade game from 15 years ago and i still love it
👍 : 0 | 😃 : 0
Positive
Playtime: 537 minutes
its good but like i find it a little strange that wallace just a recolor of stills
👍 : 0 | 😃 : 0
Positive
Playtime: 149 minutes
It’s currently owned by Ubis*it. Once the rights expire, hopefully Universal will give the game to its rightful owners, Tribute Games and then we can have NO DENUVO and Steam Cloud saves along with the original xbox arcade achievements, stability, NO UBIS*ITCONNECT and overall quality of life. Until then, launching this game sucks ass and thankfully, ubis*it will continue to fall with hopefully Tencent falling soon after since from what I’ve heard, they currently own them. Universal, just give this game to Tribute Games. We all deserve that much by now. Fantastic game. Everything else just sucks.
👍 : 5 | 😃 : 0
Negative
Playtime: 905 minutes
I really recommend playing this on another platform. Needing an Ubisoft account adds another step just to open and play the game.
👍 : 6 | 😃 : 0
Negative
Playtime: 17859 minutes
Art & Sound The game bursts with vibrant, detailed pixel art by Paul Robertson, packed with nostalgic nostalgia and clever references to NES-era gaming . The chiptune soundtrack by Anamanaguchi delivers high-energy beats that perfectly match the frenetic combat and power up the overall experience . Gameplay & Mechanics What stands out is the integration of RPG elements: each character can level up, unlock new moves, and improve stats over time, giving more depth than your average arcade brawler . Combat remains straightforward yet satisfying—with punches, kicks, drop kicks, and environmental attacks. Bosses are particularly dynamic, combining pattern memorization and quick reflexes for an engaging challenge . Challenges & Difficulty Classic beat ’em up hurdles remain: occasional jankiness in movement, difficulty spikes, and the occasional grinding session can test patience . Single-player mode can feel punishing, though co-op balances things out nicely. Co‑Op & Online Local multiplayer is smooth and fun, but online can be hit-or-miss. It’s possible to run into input lag, disconnects, or awkward lobby setups . Still, with friends in LAN or Remote Play Together, teamwork unlocks some of the best moments. New to This Edition This “Complete Edition” is essentially the 2010 classic—no visual overhaul or modern enhancements—but now includes the previously DLC-only playable characters Knives Chau and Wallace Wells from the start. It's not a remaster per se, but a loved game finally back in circulation . Pros & Cons Gorgeous pixel art full of charm and nostalgia No major modern improvements—issues from the original persist Addictive chiptune soundtrack by Anamanaguchi Online multiplayer can be finicky with lag and poor matchmaking RPG-style leveling grants progression and replay value Single-player may feel grindy and uneven in difficulty Final Verdict For fans of classic beat ’em ups, Scott Pilgrim vs. The World: Complete Edition is a triumphant return—packed with colorful art, catchy music, and gratifying gameplay. While purists may mourn the lack of modern refinement, the charm and love embedded throughout make the imperfections feel intentional and nostalgic. Play it solo if you're up for a challenge, but gather your friends for the experience’s true magic. Score: ★★★★☆ (4/5) – A cult-classic reborn, tough but rewarding, and perfect for co-op nostalgia junkies. Who It's Best For Fans of the Scott Pilgrim franchise (comics or movie) Lovers of old-school, side-scrolling brawlers Players who enjoy leveling systems and character progression Not ideal for those seeking polished modern gameplay or a beginner-friendly solo experience.
👍 : 1 | 😃 : 0
Positive
Playtime: 57 minutes
[b]Scott Pilgrim vs. The World™: The Game – Steam Review[/b] Well, I’m a fan of the movie, so I’ve always wanted to try the game. A few years ago, when it came out, it was way overpriced compared to other beat’em ups, and the reviews were pretty bad... Now, years later, the game finally dropped to a fair price and had better reviews, so — since I’m trying to convert my girlfriend into my Player 2 — I bought it to play exclusively with her. I installed it, pressed play, and then the first issue hit: [i]Ubisoft Connect[/i] installed itself on my system [b]without permission or confirmation[/b]. No prompt, no choice — it just appeared, took a few minutes, and then launched the game. Honestly? I’m really fed up with this kind of practice. Companies like Ubisoft, EA, and others are notorious for being anti-consumer: overpriced games, incomplete releases, bugs, and now this — forced secondary launchers. [b]If the game is on Steam, why do I need another launcher to play it?[/b] After this unwanted "bonus" software finished its job, the game launched — but almost completely [i]muted[/i]. I restarted it, tried different settings — nothing helped. Maybe some third-party DRM issue, maybe a bug. Who knows. Let’s just play... The menu is cute, the intro is faithful to the movie, and the character selection looks good... But as I expected — that’s where the faithfulness ends. The soundtrack? [b]Absolutely nothing like the film.[/b] Just random 1-minute chiptunes looping endlessly. You get tired of them in less than five minutes... and they [i]never[/i] stop. The gameplay? It actually hurts your hands. Combos feel weird and disconnected, there are invisible or poorly placed objects all over the screen — they trap you and the enemies constantly. Combo-wise, you’re stuck with just [b]XXX or Y[/b] — that’s it. Such wasted potential. [i]"But combos unlock as you level up!"[/i] — Sorry, no. Basic combos should be there from the start. Gating core mechanics like [i]blocking[/i] behind level-ups is absurd. And the game is [b]incredibly repetitive[/b]. The enemies have way too much HP — [b]they just won’t die[/b]. It takes forever to bring down even basic grunts. They also take half a minute to get up after being knocked down, and you can’t really do anything while they’re on the floor — even dash attacks do laughable damage and just prolong their time down, when ironically, you deal more damage when they’re standing. And then, someone apparently thought it was a genius idea to let you use enemies as weapons. So in most combos, you end up grabbing an enemy by accident and throwing them, which resets their state and delays their death even more. [b]It's frustrating by design.[/b] Let’s talk about the AI. The enemies? They aren’t exactly smart. But if they land a single hit, you get locked in a combo and might as well say goodbye to your health bar. [i]"It's a skill issue, dodge better, you'll unlock defense later!"[/i] — So let me get this straight: I have to grind easy levels just to unlock the ability to [i]not[/i] get stunlocked? Come on. There’s also an issue — which is [b]probably a bug[/b], because, well, it's Ubisoft — where even with friendly fire disabled, thrown objects can still hurt your teammate. You can even accidentally [i]grab your friend[/i], use them as a weapon, and kill them by mistake. [b]Who thought that was a good idea?[/b] I’ve never seen anything like this in my life. It’s absurd. Every screen transition gives the enemies an unfair advantage — they’re already active while you’re stuck in a transition animation. Entering or exiting shops mid-fight? Expect to eat a punch the second you step out. And then there are vehicles treated as enemies. If it’s your first time on a stage, or you just don’t remember what’s coming, you’ll lose lives in the cheapest way possible. The game isn’t here to entertain you like the movie — [b]it’s here to punish you[/b], whether it’s your fault or not. Alright, enough complaints. The [i]one[/i] thing I kind of liked was the nerdy references — like Mario-style world maps and star levels — but even that was overdone. The enemies? All over the place. Aliens? Bats? [i](Why is it always bats?)[/i] Robots, zombies, guns... seriously? As AVGN once said: [i]"Why are there bats in every game that doesn’t need them?"[/i] This movie was already structured like a video game. All they had to do was adapt it with care. But no — even that, they managed to mess up. In the end, the only thing I liked wasn’t even that good. [b]Refunded.[/b] And I hope Ubisoft learns that slapping a nerdy movie title on a product isn’t enough to milk money from fans. [b]Boo.[/b]
👍 : 2 | 😃 : 0
Negative
Playtime: 20 minutes
pros of this game the pixel art, the game, the movement the cons is ubisoft connect, and fucking denuvo. i mean i like scott pilgrim and shit, but i had to fucking download a old version of ubisoft connect from january 2025 to get this game working... and im pretty sure games with denuvo drm is 10x slower theres a difference with a pirated version that gets rid of denuvo DRM, its much faster???. like what the fuck. its fucking ubisofts fault. awful. Im giving this a recommended yes because if you like scott pilgrim and also want to play the game, its just that this game was published and developed mostly by ubisoft! which sucks dick!
👍 : 4 | 😃 : 1
Positive
Playtime: 66 minutes
Besides the annoying Ubisoft connect bulishit, the game wasn't what I expected Perhaps because this was originally released when beat em ups where pretty much dead, and the charming pixel art retro presentation was highly valuable... but the RPG mechanics bog it down so much, with enemies being hp sponges in the first level. The stages might have a lot of visual appeal and represent some scenes from the comic well... but it's a constant wave of enemies-advance a little, rinse and repeat. Having amazing beat em ups like Streets of Rage IV going around, or upcoming ones like Absolum (that seems to balance RPG systems a lot more than this game), it's hard for me to recommend Scott Pilgrim. A little too late, sadly.
👍 : 11 | 😃 : 0
Negative
Playtime: 28 minutes
having to log into a ubisoft account just to play the game makes this a very distasteful experience, especially when my old ubisoft had 2fa linked and i can't recover it anymore because it was on an old phone. screenshot button wasn't working at all while playing the game, tried restarting my computer, force closing steam thru task manager, even uninstalled and reinstalled the game, to no avail. never had this issue with steam, but as soon as i play this game, i can't take screenshots? completely bogus experience. doesn't make sense to me, why not just allow the game to be played through steam? why require people to log in using an external service after already paying for the game on a specific platform? not to mention you're pretty much required to have their "ubisoft connect" application on your computer in order to run the game, so it's like what am i even buying the game thru steam for? It makes you register the game to that specific ubisoft account and it's just a whole extra convoluted, unnecessary process. anyways yeah, just really bad overall, 0/10, i'd rather watch a play thru or rewatch the movie instead of playing this game.
👍 : 16 | 😃 : 0
Negative
Playtime: 619 minutes
I love Scott Pilgrim, I've read the books 4 times, watched the movie and anime 6 times (3 each), and now I've played the game and maxed out 2 characters stats. This is incredibly fun and you WILL become addicted. Buy this game
👍 : 9 | 😃 : 0
Positive
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