Full Gear Reviews
Fight and engineer your way through a steampunk dungeon in this traditional roguelike. Build Drones to gain additional firepower, use Wheel Tokens to time your attacks, and learn from the past as you go. Are you better than the machines?
App ID | 2212500 |
App Type | GAME |
Developers | Dieuwt |
Publishers | Dieuwt |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support |
Genres | Indie, RPG, Adventure |
Release Date | 28 Feb, 2023 |
Platforms | Windows |
Supported Languages | English |

21 Total Reviews
21 Positive Reviews
0 Negative Reviews
Negative Score
Full Gear has garnered a total of 21 reviews, with 21 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
461 minutes
I like this game. It's a different take on the roguelike genre. Now let's see if I can stop dying so much :)
👍 : 0 |
😃 : 0
Positive
Playtime:
776 minutes
[h1] Pick up cool shirt and weapons, develop strategies, make people happy, whack small and big drones. Also have small arguments with your friend who just stares at his laptop all the time. [/h1]
Honestly I wasn't expecting to have this much fun on my first purchase on this type of roguelike. I'm usually meh when it comes to tiles+roguelikes, but I think it's safe to say this one has me hooked for a while, and would probably keep me playing until I get the true ending. (almost there...)
Item lores are incredibly interesting and give some clues about what's going on, the dialogues between the protagonist and other NPCS are quite funny. (Of course I'm not spoiling it, that'd ruin the fun.)
I like the trading system of the NPCS and other machines lying around, you could just throw away things you don't really want (Like drone parts for bells that gives various effects, for example.)
Traps are also interesting, bombs, or trap reclaimers that lets you get traps lying around and throw them onto your enemies. They could be used to solve puzzles, even.
As you play more runs, you get stuff like hats, or boosts, or toolboxes that gives you a different playstyle and bonuses too! I like this part as it gives you options to play the game more defensively or offensively.
I don't think I could cover everything this game has to offer, but I could say you will most definitely have fun with this one if you like roguelike even a little bit, or strategy games.
would give it a 10/10 since I'm having fun.
👍 : 4 |
😃 : 0
Positive
Playtime:
469 minutes
I really like the game! its really simple to operate, but can get as complex as you want with the drones. My biggest wish is that you could save mid run. Right now i can only play this if i know i have an hour or two to go through a run or two. The inability to save makes me not want to play when i have limited time.
👍 : 0 |
😃 : 0
Positive
Playtime:
102 minutes
Actually pretty good traditional roguelike with some interesting mechanics.
It has both Traditional and Modern roguelike (basically roguelite) options for any taste. If you prefer more classical or forgiving approach for the game (with or without metaprogression, and for the record, I prefer traditional one).
There is some jokes in the game. They are not bad.
The music is simple, yet I don't want to disable it. It's catchy, so that a +.
This game is not as hard as some more old traditional roguelikes, so a newbie probably will be fine there. Did I mentioned Modern roguelike mode? Yep, I think so.
And seeing the constant updates from the developer, I believe this game will become only better with time. So yeah, definetely check this game out if you need something fresh and new from roguelikes field.
👍 : 0 |
😃 : 0
Positive
Playtime:
88 minutes
Well, it could be more visually polished. It's hard to tell what is enemy or device or item. And I guess items are pre-made (not randomized except colors), which is somewhat disappointing. Still I had quite fun and unique experience.
👍 : 2 |
😃 : 0
Positive
Playtime:
362 minutes
A very fun turn-based roguelike with interesting turn "gear" mechanic. I've only scratched the surface but I am hooked. I mean, I just beat what I think is my first boss, only to die the very next turn from being on fire, how can I not do one more run? This game deserves more attention!
👍 : 3 |
😃 : 0
Positive
Playtime:
791 minutes
It's a really fun roguelike, and lately been one of my favorite "I just want to play a run and see what cool items I get" games lately; the itemization is excellent and reminds me of Diablo 1 in the best possible way (comparing it to another proper roguelike might make more sense but for this I always think Diablo 1 for some reason); you're dropped off in a central dungeon that branches off into a few different dungeons (randomized each run, from a few options) and basically just carve your way through the awful labyrinth collecting drone parts, gadgets, gear, bells, bullets, till you either get squashed or win.
There's a gear mechanic that you can assign abilities to (such as gain a critical hit, regenerate, shield, have a robot drone attack, etc) and instead of actively using it, it rotates every turn and automatically activates the corresponding assigned ability -- works very intuitively and it's fun to slowly build your cog each run;
aesthetically I don't really like or care for steampunk, but there's a lot of polish and love put into the art design of this game; the character interactions are cute, the animations and particles give the game some umph, the sound design is alright, and the DEATH screen is super cool;
I don't think the game is still being worked on, but if you pass-by this and are considering it: consider it! It's a really excellent package.
👍 : 1 |
😃 : 0
Positive
Playtime:
599 minutes
There's been a big update and most of my issues have been addressed, so here's my updated opinion. This is a good roguelike with a lot of cool ideas packed into it, and I'd recommend it to anyone familiar with the genre and looking for something new-ish and interesting.
At its core the game seems to be about puzzling out the various systems, enemies, story and mechanics, and that's done well. It uses some novel and honestly great ideas, like the cogwheel at the bottom right, which are fun to figure out, and progression is literally and figuratively horizontal which takes most of the frustration out of dying due to experimenting or lack of knowledge.
My only relevant complaint would be that movement and combat feel a bit clunky. Using a controller is very pleasant though, I wish more roguelikes would implement controller support.
👍 : 3 |
😃 : 0
Positive
Playtime:
321 minutes
Nothing like coming around a corner, noticing an enemy has spotted you and spending 5 minutes wonder what went wrong in your life to lead to this point.
Works on the Steamdeck(with some slightly difficult controls). I recommend using the keyboard and mouse layout even though the game supports controller because of the slightly better cursor acceleration and the ability to use the D-pad for movement
👍 : 11 |
😃 : 1
Positive
Playtime:
2419 minutes
You ever play a game that's janky, but you love it to bits regardless? Like, those 7.5 out of 10s with so much soul you'll sing their praises anyways? Yeah. That's the takeaway here.
I've got four hours in the game at this point - It presents as a simple bump fighting roguelike. Then you discover the nigh unto Shiren tier throwables and varied gimmick firearms, along with a wide swath of unique usable items. A tight inventory limit means you can't carry everything at once, but a forgiving fast travel system means you can stack piles everywhere - Gotta get the dev to put in proper storage chests at those travel tubes... I digress.
I've encountered a weapon that leaves water puddles when its done with enemies, hover boots that put you over specific elemental floor hazards, and a necklace that gives great heaping gobs of luck and prevents a couple zone's worth of status ailments, but creates hell on your buff timers through an interesting corruption mechanic if you stand in liquid.
I've run into a drone constructing system that let me make a flying, aquatic diving acid sprayer with more HP than my tankiest build, and I very clearly have hit nowhere near the limit of the system.
I've seen puzzles you'll have to figure out your own damned self across multiple runs, while still being CLEARLY communicated as to the rules in play. And a big door lock that wants you to bring back one of each identified potion-equivalent. I picked up an amazing utility scrapping item that let me BS my way past what I thought was just a lock, only to be brutally smacked down by an end boss in the first fifteen minutes of play, only to see exactly how that encounter is going to go, and get a real appreciation for the limits of the system immediately.
There's meat on the bone here. Don't let the amateur art or interface throw you - this dev knows their rogue-like construction, and knows it well. I'm delighted to pay full price and strongly encourage you all to do the same.
👍 : 15 |
😃 : 0
Positive